tge/engine/platformWin32/winDInputDevice.h
2017-04-17 06:17:10 -06:00

145 lines
4.0 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _WINDINPUTDEVICE_H_
#define _WINDINPUTDEVICE_H_
#ifndef _PLATFORMWIN32_H_
#include "platformWin32/platformWin32.h"
#endif
#ifndef _PLATFORMINPUT_H_
#include "platform/platformInput.h"
#endif
#ifndef _EVENT_H_
#include "platform/event.h"
#endif
#include <dinput.h>
class DInputDevice : public InputDevice
{
public:
static LPDIRECTINPUT8 smDInputInterface;
protected:
enum Constants
{
QUEUED_BUFFER_SIZE = 128,
SIZEOF_BUTTON = 1, // size of an object's data in bytes
SIZEOF_KEY = 1,
SIZEOF_AXIS = 4,
SIZEOF_POV = 4,
};
static U8 smKeyboardCount;
static U8 smMouseCount;
static U8 smJoystickCount;
static U8 smUnknownCount;
static U8 smModifierKeys;
static bool smKeyStates[256];
static bool smInitialized;
//--------------------------------------
LPDIRECTINPUTDEVICE8 mDevice;
DIDEVICEINSTANCE mDeviceInstance;
DIDEVCAPS mDeviceCaps;
U8 mDeviceType;
U8 mDeviceID;
bool mAcquired;
bool mNeedSync;
//--------------------------------------
DIDEVICEOBJECTINSTANCE* mObjInstance;
DIOBJECTDATAFORMAT* mObjFormat;
ObjInfo* mObjInfo;
U8* mObjBuffer1; // polled device input buffers
U8* mObjBuffer2;
U8* mPrevObjBuffer; // points to buffer 1 or 2
// Hack for POV
S32 mPrevPOVPos;
U32 mObjBufferSize; // size of objBuffer*
U32 mObjCount; // number of objects on this device
U32 mObjEnumCount; // used during enumeration ONLY
U32 mObjBufferOfs; // used during enumeration ONLY
static BOOL CALLBACK EnumObjectsProc( const DIDEVICEOBJECTINSTANCE *doi, LPVOID pvRef );
bool enumerateObjects();
bool processAsync();
bool processImmediate();
bool processKeyEvent( InputEvent &event );
void syncKeyboardState();
DWORD findObjInstance( DWORD offset );
bool buildEvent( DWORD offset, S32 newData, S32 oldData );
public:
DInputDevice( const DIDEVICEINSTANCE* deviceInst );
~DInputDevice();
static void init();
static void resetModifierKeys();
bool create();
void destroy();
bool acquire();
bool unacquire();
bool isAcquired();
bool isPolled();
U8 getDeviceType();
U8 getDeviceID();
const char* getName();
const char* getProductName();
// Console interface functions:
const char* getJoystickAxesString();
static bool joystickDetected();
//
bool process();
};
//------------------------------------------------------------------------------
inline bool DInputDevice::isAcquired()
{
return mAcquired;
}
//------------------------------------------------------------------------------
inline bool DInputDevice::isPolled()
{
//return true;
return ( mDeviceCaps.dwFlags & DIDC_POLLEDDEVICE );
}
//------------------------------------------------------------------------------
inline U8 DInputDevice::getDeviceType()
{
return mDeviceType;
}
//------------------------------------------------------------------------------
inline U8 DInputDevice::getDeviceID()
{
return mDeviceID;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
U16 DIK_to_Key( U8 dikCode );
U8 Key_to_DIK( U16 keyCode );
#endif // _H_WINDINPUTDEVICE_