tge/engine/platformWin32/winOGLVideo.h
2017-04-17 06:17:10 -06:00

38 lines
1.0 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _WINOGLVIDEO_H_
#define _WINOGLVIDEO_H_
#ifndef _PLATFORMVIDEO_H_
#include "platform/platformVideo.h"
#endif
class OpenGLDevice : public DisplayDevice
{
static bool smCanSwitchBitDepth;
bool mRestoreGamma;
U16 mOriginalRamp[256*3];
public:
OpenGLDevice();
virtual void initDevice();
bool activate( U32 width, U32 height, U32 bpp, bool fullScreen );
void shutdown();
void destroy();
bool setScreenMode( U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt = false, bool repaint = true );
void swapBuffers();
const char* getDriverInfo();
bool getGammaCorrection(F32 &g);
bool setGammaCorrection(F32 g);
bool setVerticalSync( bool on );
static DisplayDevice* create();
};
#endif // _H_WINOGLVIDEO