tge/engine/platformWin32/winWindow.cc
2017-04-17 06:17:10 -06:00

1687 lines
46 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformWin32/platformWin32.h"
#include "platform/platform.h"
#include "platformWin32/platformGL.h"
#include "platform/platformVideo.h"
#include "platformWin32/winOGLVideo.h"
#include "platformWin32/winD3DVideo.h"
#include "platformWin32/winV2Video.h"
#include "platform/event.h"
#include "console/console.h"
#include "platformWin32/winConsole.h"
#include "platformWin32/winDirectInput.h"
#include "platform/gameInterface.h"
#include "math/mRandom.h"
#include "core/fileStream.h"
#include "game/resource.h"
#include "core/unicode.h"
#include "gui/core/guiCanvas.h"
//-------------------------------------- Resource Includes
#include "dgl/gBitmap.h"
#include "dgl/gFont.h"
extern void createFontInit();
extern void createFontShutdown();
extern void installRedBookDevices();
extern void handleRedBookCallback(U32, U32);
#ifdef UNICODE
static const UTF16 *windowClassName = L"Darkstar Window Class";
static UTF16 windowName[256] = L"Darkstar Window";
#else
static const char *windowClassName = "Darkstar Window Class";
static char windowName[256] = "Darkstar Window";
#endif
static bool gWindowCreated = false;
static bool windowNotActive = false;
static MRandomLCG sgPlatRandom;
static bool sgQueueEvents;
// is keyboard input a standard (non-changing) VK keycode
#define dIsStandardVK(c) (((0x08 <= (c)) && ((c) <= 0x12)) || \
((c) == 0x1b) || \
((0x20 <= (c)) && ((c) <= 0x2e)) || \
((0x30 <= (c)) && ((c) <= 0x39)) || \
((0x41 <= (c)) && ((c) <= 0x5a)) || \
((0x70 <= (c)) && ((c) <= 0x7B)))
extern U16 DIK_to_Key( U8 dikCode );
Win32PlatState winState;
//--------------------------------------
Win32PlatState::Win32PlatState()
{
log_fp = NULL;
hinstOpenGL = NULL;
hinstGLU = NULL;
hinstOpenAL = NULL;
appWindow = NULL;
appDC = NULL;
appInstance = NULL;
currentTime = 0;
processId = 0;
}
static bool windowLocked = false;
static BYTE keyboardState[256];
static bool mouseButtonState[3];
static bool capsLockDown = false;
static S32 modifierKeys = 0;
static bool windowActive = true;
static Point2I lastCursorPos(0,0);
static Point2I windowSize;
static HANDLE gMutexHandle = NULL;
static bool sgDoubleByteEnabled = false;
//--------------------------------------
static const char *getMessageName(S32 msg)
{
switch(msg)
{
case WM_KEYDOWN:
return "WM_KEYDOWN";
case WM_KEYUP:
return "WM_KEYUP";
case WM_SYSKEYUP:
return "WM_SYSKEYUP";
case WM_SYSKEYDOWN:
return "WM_SYSKEYDOWN";
default:
return "Unknown!!";
}
}
//--------------------------------------
bool Platform::excludeOtherInstances(const char *mutexName)
{
#ifdef UNICODE
UTF16 b[512];
convertUTF8toUTF16((UTF8 *)mutexName, b, sizeof(b));
gMutexHandle = CreateMutex(NULL, true, b);
#else
gMutexHandle = CreateMutex(NULL, true, mutexName);
#endif
if(!gMutexHandle)
return false;
if(GetLastError() == ERROR_ALREADY_EXISTS)
{
CloseHandle(gMutexHandle);
gMutexHandle = NULL;
return false;
}
return true;
}
void Platform::restartInstance()
{
if( Game->isRunning() )
{
//Con::errorf( "Error restarting instance, Game is still running!");
return;
}
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
char cen_buf[2048];
GetModuleFileNameA( NULL, cen_buf, 2047);
#ifdef UNICODE
UTF16 b[512];
convertUTF8toUTF16((UTF8 *)cen_buf, b, sizeof(b));
#else
const char* b = cen_buf;
#endif
// Start the child process.
if( CreateProcess( b,
NULL, // Command line
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // Set handle inheritance to FALSE
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&si, // Pointer to STARTUPINFO structure
&pi ) // Pointer to PROCESS_INFORMATION structure
!= false )
{
WaitForInputIdle( pi.hProcess, 5000 );
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
}
}
///just check if the app's global mutex exists, and if so,
///return true - otherwise, false. Should be called before ExcludeOther
/// at very start of app execution.
bool Platform::checkOtherInstances(const char *mutexName)
{
#ifdef TORQUE_MULTITHREAD
HANDLE pMutex = NULL;
#ifdef UNICODE
UTF16 b[512];
convertUTF8toUTF16((UTF8 *)mutexName, b, sizeof(b));
pMutex = CreateMutex(NULL, true, b);
#else
pMutex = CreateMutex(NULL, true, mutexName);
#endif
if(!pMutex)
return false;
if(GetLastError() == ERROR_ALREADY_EXISTS)
{
//another mutex of the same name exists
//close ours
CloseHandle(pMutex);
pMutex = NULL;
return true;
}
CloseHandle(pMutex);
pMutex = NULL;
#endif
//we don;t care, always false
return false;
}
//--------------------------------------
void Platform::AlertOK(const char *windowTitle, const char *message)
{
ShowCursor(true);
#ifdef UNICODE
UTF16 m[1024], t[512];
convertUTF8toUTF16((UTF8 *)windowTitle, t, sizeof(t));
convertUTF8toUTF16((UTF8 *)message, m, sizeof(m));
MessageBox(NULL, m, t, MB_ICONINFORMATION | MB_SETFOREGROUND | MB_TASKMODAL | MB_OK);
#else
MessageBox(NULL, message, windowTitle, MB_ICONINFORMATION | MB_SETFOREGROUND | MB_TASKMODAL | MB_OK);
#endif
}
//--------------------------------------
bool Platform::AlertOKCancel(const char *windowTitle, const char *message)
{
ShowCursor(true);
#ifdef UNICODE
UTF16 m[1024], t[512];
convertUTF8toUTF16((UTF8 *)windowTitle, t, sizeof(t));
convertUTF8toUTF16((UTF8 *)message, m, sizeof(m));
return MessageBox(NULL, m, t, MB_ICONINFORMATION | MB_SETFOREGROUND | MB_TASKMODAL | MB_OKCANCEL) == IDOK;
#else
return MessageBox(NULL, message, windowTitle, MB_ICONINFORMATION | MB_SETFOREGROUND | MB_TASKMODAL | MB_OKCANCEL) == IDOK;
#endif
}
//--------------------------------------
bool Platform::AlertRetry(const char *windowTitle, const char *message)
{
ShowCursor(true);
#ifdef UNICODE
UTF16 m[1024], t[512];
convertUTF8toUTF16((UTF8 *)windowTitle, t, sizeof(t));
convertUTF8toUTF16((UTF8 *)message, m, sizeof(m));
return (MessageBox(NULL, m, t, MB_ICONINFORMATION | MB_SETFOREGROUND | MB_TASKMODAL | MB_RETRYCANCEL) == IDRETRY);
#else
return (MessageBox(NULL, message, windowTitle, MB_ICONINFORMATION | MB_SETFOREGROUND | MB_TASKMODAL | MB_RETRYCANCEL) == IDRETRY);
#endif
}
//--------------------------------------
HIMC gIMEContext;
static void InitInput()
{
#ifndef TORQUE_LIB
#ifdef UNICODE
gIMEContext = ImmGetContext(winState.appWindow);
ImmReleaseContext( winState.appWindow, gIMEContext );
#endif
#endif
dMemset( keyboardState, 0, 256 );
dMemset( mouseButtonState, 0, sizeof( mouseButtonState ) );
capsLockDown = (GetKeyState(VK_CAPITAL) & 0x01);
if (capsLockDown)
{
keyboardState[VK_CAPITAL] |= 0x01;
}
}
//--------------------------------------
static void setMouseClipping()
{
ClipCursor(NULL);
if(windowActive)
{
ShowCursor(false);
RECT r;
GetWindowRect(winState.appWindow, &r);
if(windowLocked)
{
POINT p;
GetCursorPos(&p);
lastCursorPos.set(p.x - r.left, p.y - r.top);
ClipCursor(&r);
S32 centerX = (r.right + r.left) >> 1;
S32 centerY = (r.bottom + r.top) >> 1;
if(!windowNotActive)
SetCursorPos(centerX, centerY);
}
else
{
if(!windowNotActive && false)
SetCursorPos(lastCursorPos.x + r.left, lastCursorPos.y + r.top);
}
}
else
ShowCursor(true);
}
//--------------------------------------
static bool sgTaskbarHidden = false;
static HWND sgTaskbar = NULL;
static void hideTheTaskbar()
{
// if ( !sgTaskbarHidden )
// {
// sgTaskbar = FindWindow( "Shell_TrayWnd", NULL );
// if ( sgTaskbar )
// {
// APPBARDATA abData;
// dMemset( &abData, 0, sizeof( abData ) );
// abData.cbSize = sizeof( abData );
// abData.hWnd = sgTaskbar;
// SHAppBarMessage( ABM_REMOVE, &abData );
// //ShowWindow( sgTaskbar, SW_HIDE );
// sgTaskbarHidden = true;
// }
// }
}
static void restoreTheTaskbar()
{
// if ( sgTaskbarHidden )
// {
// APPBARDATA abData;
// dMemset( &abData, 0, sizeof( abData ) );
// abData.cbSize = sizeof( abData );
// abData.hWnd = sgTaskbar;
// SHAppBarMessage( ABM_ACTIVATE, &abData );
// //ShowWindow( sgTaskbar, SW_SHOW );
// sgTaskbarHidden = false;
// }
}
//--------------------------------------
void Platform::enableKeyboardTranslation(void)
{
#ifdef UNICODE
// Con::printf("translating...");
ImmAssociateContext( winState.appWindow, winState.imeHandle );
#endif
}
//--------------------------------------
void Platform::disableKeyboardTranslation(void)
{
#ifdef UNICODE
// Con::printf("not translating...");
ImmAssociateContext( winState.appWindow, NULL );
#endif
}
//--------------------------------------
void Platform::setWindowLocked(bool locked)
{
windowLocked = locked;
setMouseClipping();
}
//--------------------------------------
void Platform::minimizeWindow()
{
ShowWindow(winState.appWindow, SW_MINIMIZE);
restoreTheTaskbar();
}
//--------------------------------------
static void processKeyMessage(UINT message, WPARAM wParam, LPARAM lParam)
{
S32 repeatCount = lParam & 0xffff;
S32 scanCode = (lParam >> 16) & 0xff;
S32 nVirtkey = dIsStandardVK(wParam) ? TranslateOSKeyCode(wParam) : DIK_to_Key(scanCode);
S32 keyCode;
if ( wParam == VK_PROCESSKEY && sgDoubleByteEnabled )
keyCode = MapVirtualKey( scanCode, 1 ); // This is the REAL virtual key...
else
keyCode = wParam;
bool extended = (lParam >> 24) & 1;
bool repeat = (lParam >> 30) & 1;
bool make = (message == WM_KEYDOWN || message == WM_SYSKEYDOWN);
S32 newVirtKey = nVirtkey;
switch(nVirtkey)
{
case KEY_ALT:
newVirtKey = extended ? KEY_RALT : KEY_LALT;
break;
case KEY_CONTROL:
newVirtKey = extended ? KEY_RCONTROL : KEY_LCONTROL;
break;
case KEY_SHIFT:
newVirtKey = ( scanCode == 54 ) ? KEY_RSHIFT : KEY_LSHIFT;
break;
case KEY_RETURN:
if ( extended )
newVirtKey = KEY_NUMPADENTER;
break;
}
S32 modKey = modifierKeys;
if(make)
{
switch (newVirtKey)
{
case KEY_LSHIFT: modifierKeys |= SI_LSHIFT; modKey = 0; break;
case KEY_RSHIFT: modifierKeys |= SI_RSHIFT; modKey = 0; break;
case KEY_LCONTROL: modifierKeys |= SI_LCTRL; modKey = 0; break;
case KEY_RCONTROL: modifierKeys |= SI_RCTRL; modKey = 0; break;
case KEY_LALT: modifierKeys |= SI_LALT; modKey = 0; break;
case KEY_RALT: modifierKeys |= SI_RALT; modKey = 0; break;
}
if(nVirtkey == KEY_CAPSLOCK)
{
capsLockDown = !capsLockDown;
if(capsLockDown)
keyboardState[keyCode] |= 0x01;
else
keyboardState[keyCode] &= 0xFE;
}
keyboardState[keyCode] |= 0x80;
}
else
{
switch (newVirtKey)
{
case KEY_LSHIFT: modifierKeys &= ~SI_LSHIFT; modKey = 0; break;
case KEY_RSHIFT: modifierKeys &= ~SI_RSHIFT; modKey = 0; break;
case KEY_LCONTROL: modifierKeys &= ~SI_LCTRL; modKey = 0; break;
case KEY_RCONTROL: modifierKeys &= ~SI_RCTRL; modKey = 0; break;
case KEY_LALT: modifierKeys &= ~SI_LALT; modKey = 0; break;
case KEY_RALT: modifierKeys &= ~SI_RALT; modKey = 0; break;
}
keyboardState[keyCode] &= 0x7f;
}
U16 ascii[3];
WORD asciiCode = 0;
dMemset( &ascii, 0, sizeof( ascii ) );
S32 res = ToUnicode( keyCode, scanCode, keyboardState, ascii, 3, 0 );
// This should only happen on Window 9x/ME systems
if (res == 0)
res = ToAscii( keyCode, scanCode, keyboardState, ascii, 0 );
if (res == 2)
{
asciiCode = ascii[1];
}
else if ((res == 1) || (res < 0))
{
asciiCode = ascii[0];
}
InputEvent event;
event.deviceInst = 0;
event.deviceType = KeyboardDeviceType;
event.objType = SI_KEY;
event.objInst = newVirtKey;
event.action = make ? (repeat ? SI_REPEAT : SI_MAKE ) : SI_BREAK;
event.modifier = modKey;
event.ascii = asciiCode;
event.fValue = make ? 1.0 : 0.0;
#ifdef LOG_INPUT
char keyName[25];
GetKeyNameText( lParam, keyName, 24 );
if ( event.action == SI_MAKE )
Input::log( "EVENT (Win): %s key pressed (Repeat count: %d). MODS:%c%c%c\n", keyName, repeatCount,
( modKey & SI_SHIFT ? 'S' : '.' ),
( modKey & SI_CTRL ? 'C' : '.' ),
( modKey & SI_ALT ? 'A' : '.' ) );
else
Input::log( "EVENT (Win): %s key released.\n", keyName );
#endif
Game->postEvent(event);
}
static void processCharMessage( WPARAM wParam, LPARAM lParam )
{
TCHAR charCode = wParam;
UTF16 tmpString[2] = { charCode, 0 };
UTF8 out[256];
convertUTF16toUTF8(tmpString, out, 250);
// Con::printf("Got IME char code %x (%s)", charCode, out);
InputEvent event;
event.deviceInst = 0;
event.deviceType = KeyboardDeviceType;
event.objType = SI_KEY;
event.action = SI_MAKE;
event.ascii = charCode;
// Deal with some silly cases like <BS>. This might be indicative of a
// missing MapVirtualKey step, not quite sure how to deal with this.
if(event.ascii == 0x8)
event.objInst = KEY_BACKSPACE; // Note we abuse objInst.
Game->postEvent(event);
// And put it back up as well, they can't hold it!
event.action = SI_BREAK;
Game->postEvent(event);
}
static S32 mouseX = 0xFFFFFFFF;
static S32 mouseY = 0xFFFFFFFF;
//--------------------------------------
static void CheckCursorPos()
{
if(windowLocked && windowActive)
{
POINT mousePos;
GetCursorPos(&mousePos);
RECT r;
GetWindowRect(winState.appWindow, &r);
S32 centerX = (r.right + r.left) >> 1;
S32 centerY = (r.bottom + r.top) >> 1;
if(mousePos.x != centerX)
{
InputEvent event;
event.deviceInst = 0;
event.deviceType = MouseDeviceType;
event.objType = SI_XAXIS;
event.objInst = 0;
event.action = SI_MOVE;
event.modifier = modifierKeys;
event.ascii = 0;
event.fValue = (mousePos.x - centerX);
Game->postEvent(event);
}
if(mousePos.y != centerY)
{
InputEvent event;
event.deviceInst = 0;
event.deviceType = MouseDeviceType;
event.objType = SI_YAXIS;
event.objInst = 0;
event.action = SI_MOVE;
event.modifier = modifierKeys;
event.ascii = 0;
event.fValue = (mousePos.y - centerY);
Game->postEvent(event);
}
SetCursorPos(centerX, centerY);
}
}
//--------------------------------------
static void mouseButtonEvent(S32 action, S32 objInst)
{
CheckCursorPos();
if(!windowLocked)
{
if(action == SI_MAKE)
SetCapture(winState.appWindow);
else
ReleaseCapture();
}
U32 buttonId = objInst - KEY_BUTTON0;
if ( buttonId < 3 )
mouseButtonState[buttonId] = ( action == SI_MAKE ) ? true : false;
InputEvent event;
event.deviceInst = 0;
event.deviceType = MouseDeviceType;
event.objType = SI_BUTTON;
event.objInst = objInst;
event.action = action;
event.modifier = modifierKeys;
event.ascii = 0;
event.fValue = action == SI_MAKE ? 1.0 : 0.0;
#ifdef LOG_INPUT
if ( action == SI_MAKE )
Input::log( "EVENT (Win): mouse button%d pressed. MODS:%c%c%c\n", buttonId, ( modifierKeys & SI_SHIFT ? 'S' : '.' ), ( modifierKeys & SI_CTRL ? 'C' : '.' ), ( modifierKeys & SI_ALT ? 'A' : '.' ) );
else
Input::log( "EVENT (Win): mouse button%d released.\n", buttonId );
#endif
Game->postEvent(event);
}
//--------------------------------------
static void mouseWheelEvent( S32 delta )
{
static S32 _delta = 0;
_delta += delta;
if ( abs( delta ) >= WHEEL_DELTA )
{
_delta = 0;
InputEvent event;
event.deviceInst = 0;
event.deviceType = MouseDeviceType;
event.objType = SI_ZAXIS;
event.objInst = 0;
event.action = SI_MOVE;
event.modifier = modifierKeys;
event.ascii = 0;
event.fValue = delta;
#ifdef LOG_INPUT
Input::log( "EVENT (Win): mouse wheel moved. delta = %d\n", delta );
#endif
Game->postEvent( event );
}
}
struct WinMessage
{
UINT message;
WPARAM wParam;
LPARAM lParam;
WinMessage(UINT m, WPARAM w, LPARAM l) : message(m), wParam(w), lParam(l) {}
};
Vector<WinMessage> sgWinMessages;
#ifndef PBT_APMQUERYSUSPEND
#define PBT_APMQUERYSUSPEND 0x0000
#endif
bool sgKeyboardStateDirty = false;
//--------------------------------------
static LRESULT PASCAL WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch ( message )
{
case WM_POWERBROADCAST:
{
if(wParam == PBT_APMQUERYSUSPEND)
return BROADCAST_QUERY_DENY;
return true;
}
case WM_ACTIVATEAPP:
if ((bool) wParam)
{
Video::reactivate();
ShowCursor(false);
if ( Video::isFullScreen() )
hideTheTaskbar();
// HACK: Windows 98 (after switching from fullscreen to windowed mode)
SetForegroundWindow( winState.appWindow );
// If our keyboard state is dirty, clear it
if( sgKeyboardStateDirty == true )
{
sgKeyboardStateDirty = false;
InitInput();
}
}
else
{
// Window lost focus so set a dirty flag on the keyboard state
if ( lParam == 0 )
sgKeyboardStateDirty = true;
Video::deactivate();
restoreTheTaskbar();
}
break;
case WM_SYSCOMMAND:
switch(wParam)
{
case SC_KEYMENU:
case SC_SCREENSAVE:
case SC_MONITORPOWER:
if(GetForegroundWindow() == winState.appWindow)
{
return 0;
}
break;
}
break;
case WM_ACTIVATE:
windowActive = LOWORD(wParam) != WA_INACTIVE;
if( Game->isRunning() )
{
if (Con::isFunction("windowFocusChanged"))
Con::executef( 2, "windowFocusChanged", windowActive ? "1" : "0" );
}
if ( windowActive )
{
setMouseClipping();
windowNotActive = false;
Game->refreshWindow();
Input::activate();
}
else
{
setMouseClipping();
windowNotActive = true;
DInputManager* mgr = dynamic_cast<DInputManager*>( Input::getManager() );
if ( !mgr || !mgr->isMouseActive() )
{
// Deactivate all the mouse triggers:
for ( U32 i = 0; i < 3; i++ )
{
if ( mouseButtonState[i] )
mouseButtonEvent( SI_BREAK, KEY_BUTTON0 + i );
}
}
Input::deactivate();
}
break;
case WM_MOVE:
Game->refreshWindow();
break;
case MM_MCINOTIFY:
handleRedBookCallback(wParam, lParam);
break;
//case WM_DESTROY:
case WM_CLOSE:
PostQuitMessage(0);
break;
#ifdef UNICODE
case WM_INPUTLANGCHANGE:
// Con::printf("IME lang change");
break;
case WM_IME_SETCONTEXT:
// Con::printf("IME set context");
break;
case WM_IME_COMPOSITION:
// Con::printf("IME comp");
break;
case WM_IME_STARTCOMPOSITION:
// Con::printf("IME start comp");
break;
#endif
default:
{
if (sgQueueEvents)
{
WinMessage msg(message,wParam,lParam);
sgWinMessages.push_front(msg);
}
}
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
//--------------------------------------
static void OurDispatchMessages()
{
WinMessage msg(0,0,0);
UINT message;
WPARAM wParam;
LPARAM lParam;
DInputManager* mgr = dynamic_cast<DInputManager*>( Input::getManager() );
while (sgWinMessages.size())
{
msg = sgWinMessages.front();
sgWinMessages.pop_front();
message = msg.message;
wParam = msg.wParam;
lParam = msg.lParam;
if ( !mgr || !mgr->isMouseActive() )
{
switch ( message )
{
#ifdef UNICODE
case WM_IME_COMPOSITION:
{
// Con::printf("OMG IME comp");
break;
}
case WM_IME_ENDCOMPOSITION:
{
// Con::printf("OMG IME end comp");
break;
}
case WM_IME_NOTIFY:
{
// Con::printf("OMG IME notify");
break;
}
case WM_IME_CHAR:
processCharMessage( wParam, lParam );
break;
#endif
// We want to show the system cursor whenever we leave
// our window, and it'd be simple, except for one problem:
// showcursor isn't a toggle. so, keep hammering it until
// the cursor is *actually* going to be shown.
case WM_NCMOUSEMOVE:
{
while(ShowCursor(TRUE) < 0);
break;
}
case WM_MOUSEMOVE:
// keep trying until we actually show it
while(ShowCursor(FALSE) >= 0);
if ( !windowLocked )
{
MouseMoveEvent event;
S16 xPos = LOWORD(lParam);
S16 yPos = HIWORD(lParam);
event.xPos = xPos; // horizontal position of cursor
event.yPos = yPos; // vertical position of cursor
event.modifier = modifierKeys;
#ifdef LOG_INPUT
#ifdef LOG_MOUSEMOVE
Input::log( "EVENT (Win): mouse move to (%d, %d).\n", event.xPos, event.yPos );
#endif
#endif
Game->postEvent(event);
}
break;
case WM_LBUTTONDOWN:
mouseButtonEvent(SI_MAKE, KEY_BUTTON0);
break;
case WM_MBUTTONDOWN:
mouseButtonEvent(SI_MAKE, KEY_BUTTON2);
break;
case WM_RBUTTONDOWN:
mouseButtonEvent(SI_MAKE, KEY_BUTTON1);
break;
case WM_LBUTTONUP:
mouseButtonEvent(SI_BREAK, KEY_BUTTON0);
break;
case WM_MBUTTONUP:
mouseButtonEvent(SI_BREAK, KEY_BUTTON2);
break;
case WM_RBUTTONUP:
mouseButtonEvent(SI_BREAK, KEY_BUTTON1);
break;
case WM_MOUSEWHEEL:
mouseWheelEvent( (S16) HIWORD( wParam ) );
break;
}
}
if ( !mgr || !mgr->isKeyboardActive() )
{
switch ( message )
{
case WM_KEYUP:
case WM_SYSKEYUP:
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
processKeyMessage(message, wParam, lParam);
break;
}
}
}
}
//--------------------------------------
static bool ProcessMessages()
{
MSG msg;
while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if(msg.message == WM_QUIT)
return false;
TranslateMessage(&msg);
DispatchMessage(&msg);
OurDispatchMessages();
}
return true;
}
//--------------------------------------
void Platform::process()
{
DInputManager* mgr = dynamic_cast<DInputManager*>( Input::getManager() );
if ( !mgr || !mgr->isMouseActive() )
CheckCursorPos();
WindowsConsole->process();
if(!ProcessMessages())
{
// generate a quit event
Event quitEvent;
quitEvent.type = QuitEventType;
Game->postEvent(quitEvent);
}
HWND window = GetForegroundWindow();
if (window && window != winState.appWindow && gWindowCreated)
{
// check to see if we are in the foreground or not
// if not Sleep for a bit or until a Win32 message/input is recieved
DWORD foregroundProcessId;
GetWindowThreadProcessId(window, &foregroundProcessId);
if (foregroundProcessId != winState.processId)
MsgWaitForMultipleObjects(0, NULL, false, getBackgroundSleepTime(), QS_ALLINPUT);
}
// if there's no window, we sleep 1, otherwise we sleep 0
else if(!Game->isJournalReading() && gWindowCreated )
Sleep( 1 ); // give others some process time if necessary...
Input::process();
}
extern U32 calculateCRC(void * buffer, S32 len, U32 crcVal );
#if defined(TORQUE_DEBUG) || defined(INTERNAL_RELEASE)
static U32 stubCRC = 0;
#else
static U32 stubCRC = 0xEA63F56C;
#endif
//--------------------------------------
static void InitWindowClass()
{
WNDCLASS wc;
dMemset(&wc, 0, sizeof(wc));
wc.style = CS_OWNDC;
wc.lpfnWndProc = WindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = winState.appInstance;
wc.hIcon = LoadIcon(winState.appInstance, MAKEINTRESOURCE(IDI_ICON1));
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
wc.lpszMenuName = 0;
wc.lpszClassName = windowClassName;
RegisterClass( &wc );
// Curtain window class:
wc.lpfnWndProc = DefWindowProc;
wc.hCursor = NULL;
wc.hbrBackground = (HBRUSH) GetStockObject(GRAY_BRUSH);
wc.lpszClassName = dT("Curtain");
RegisterClass( &wc );
}
//--------------------------------------
Resolution Video::getDesktopResolution()
{
Resolution Result;
RECT clientRect;
HWND hDesktop = GetDesktopWindow();
HDC hDeskDC = GetDC( hDesktop );
// Retrieve Resolution Information.
Result.bpp = winState.desktopBitsPixel = GetDeviceCaps( hDeskDC, BITSPIXEL );
Result.w = winState.desktopWidth = GetDeviceCaps( hDeskDC, HORZRES );
Result.h = winState.desktopHeight = GetDeviceCaps( hDeskDC, VERTRES );
// Release Device Context.
ReleaseDC( hDesktop, hDeskDC );
SystemParametersInfo(SPI_GETWORKAREA, 0, &clientRect, 0);
winState.desktopClientWidth = clientRect.right;
winState.desktopClientHeight = clientRect.bottom;
// Return Result;
return Result;
}
//--------------------------------------
HWND CreateOpenGLWindow( U32 width, U32 height, bool fullScreen )
{
S32 windowStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
S32 exWindowStyle = 0;
if ( fullScreen )
windowStyle |= ( WS_POPUP | WS_MAXIMIZE );
else
windowStyle |= ( WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX );
return CreateWindowEx(
exWindowStyle,
windowClassName,
windowName,
windowStyle,
0, 0, width, height,
NULL, NULL,
winState.appInstance,
NULL);
}
//--------------------------------------
HWND CreateCurtain( U32 width, U32 height )
{
return CreateWindow(
dT("Curtain"),
dT(""),
( WS_POPUP | WS_MAXIMIZE ),
0, 0,
width, height,
NULL, NULL,
winState.appInstance,
NULL );
}
//--------------------------------------
void CreatePixelFormat( PIXELFORMATDESCRIPTOR *pPFD, S32 colorBits, S32 depthBits, S32 stencilBits, bool stereo )
{
PIXELFORMATDESCRIPTOR src =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
colorBits, // color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
depthBits, // z-buffer
stencilBits, // stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
if ( stereo )
{
//ri.Printf( PRINT_ALL, "...attempting to use stereo\n" );
src.dwFlags |= PFD_STEREO;
//glConfig.stereoEnabled = true;
}
else
{
//glConfig.stereoEnabled = qfalse;
}
*pPFD = src;
}
//--------------------------------------
enum WinConstants { MAX_PFDS = 256 };
#ifndef PFD_GENERIC_ACCELERATED
#define PFD_GENERIC_ACCELERATED 0x00001000
#endif
S32 ChooseBestPixelFormat(HDC hDC, PIXELFORMATDESCRIPTOR *pPFD)
{
PIXELFORMATDESCRIPTOR pfds[MAX_PFDS+1];
S32 i;
S32 bestMatch = 0;
S32 maxPFD = dwglDescribePixelFormat(hDC, 1, sizeof(PIXELFORMATDESCRIPTOR), &pfds[0]);
if(maxPFD > MAX_PFDS)
maxPFD = MAX_PFDS;
bool accelerated = false;
for(i = 1; i <= maxPFD; i++)
{
dwglDescribePixelFormat(hDC, i, sizeof(PIXELFORMATDESCRIPTOR), &pfds[i]);
// make sure this has hardware acceleration:
if ( ( pfds[i].dwFlags & PFD_GENERIC_FORMAT ) != 0 )
continue;
// verify pixel type
if ( pfds[i].iPixelType != PFD_TYPE_RGBA )
continue;
// verify proper flags
if ( ( ( pfds[i].dwFlags & pPFD->dwFlags ) & pPFD->dwFlags ) != pPFD->dwFlags )
continue;
accelerated = !(pfds[i].dwFlags & PFD_GENERIC_FORMAT);
//
// selection criteria (in order of priority):
//
// PFD_STEREO
// colorBits
// depthBits
// stencilBits
//
if ( bestMatch )
{
// check stereo
if ( ( pfds[i].dwFlags & PFD_STEREO ) && ( !( pfds[bestMatch].dwFlags & PFD_STEREO ) ) && ( pPFD->dwFlags & PFD_STEREO ) )
{
bestMatch = i;
continue;
}
if ( !( pfds[i].dwFlags & PFD_STEREO ) && ( pfds[bestMatch].dwFlags & PFD_STEREO ) && ( pPFD->dwFlags & PFD_STEREO ) )
{
bestMatch = i;
continue;
}
// check color
if ( pfds[bestMatch].cColorBits != pPFD->cColorBits )
{
// prefer perfect match
if ( pfds[i].cColorBits == pPFD->cColorBits )
{
bestMatch = i;
continue;
}
// otherwise if this PFD has more bits than our best, use it
else if ( pfds[i].cColorBits > pfds[bestMatch].cColorBits )
{
bestMatch = i;
continue;
}
}
// check depth
if ( pfds[bestMatch].cDepthBits != pPFD->cDepthBits )
{
// prefer perfect match
if ( pfds[i].cDepthBits == pPFD->cDepthBits )
{
bestMatch = i;
continue;
}
// otherwise if this PFD has more bits than our best, use it
else if ( pfds[i].cDepthBits > pfds[bestMatch].cDepthBits )
{
bestMatch = i;
continue;
}
}
// check stencil
if ( pfds[bestMatch].cStencilBits != pPFD->cStencilBits )
{
// prefer perfect match
if ( pfds[i].cStencilBits == pPFD->cStencilBits )
{
bestMatch = i;
continue;
}
// otherwise if this PFD has more bits than our best, use it
else if ( ( pfds[i].cStencilBits > pfds[bestMatch].cStencilBits ) &&
( pPFD->cStencilBits > 0 ) )
{
bestMatch = i;
continue;
}
}
}
else
{
bestMatch = i;
}
}
if ( !bestMatch )
return 0;
else if ( pfds[bestMatch].dwFlags & PFD_GENERIC_ACCELERATED )
{
// MCD
}
else
{
// ICD
}
*pPFD = pfds[bestMatch];
return bestMatch;
}
//--------------------------------------
//
// This function exists so DirectInput can communicate with the Windows mouse
// in windowed mode.
//
//--------------------------------------
void setModifierKeys( S32 modKeys )
{
modifierKeys = modKeys;
}
//--------------------------------------
const Point2I &Platform::getWindowSize()
{
return windowSize;
}
//--------------------------------------
void Platform::setWindowSize( U32 newWidth, U32 newHeight )
{
windowSize.set( newWidth, newHeight );
}
//--------------------------------------
static void InitWindow(const Point2I &initialSize)
{
windowSize = initialSize;
// The window is created when the display device is activated. BH
winState.processId = GetCurrentProcessId();
}
//--------------------------------------
static void InitOpenGL()
{
// The OpenGL initialization stuff has been mostly moved to the display
// devices' activate functions. BH
DisplayDevice::init();
// Get the video settings from the prefs:
const char* resString = Con::getVariable( "$pref::Video::resolution" );
char* tempBuf = new char[dStrlen( resString ) + 1];
dStrcpy( tempBuf, resString );
char* temp = dStrtok( tempBuf, " x\0" );
U32 width = ( temp ? dAtoi( temp ) : 800 );
temp = dStrtok( NULL, " x\0" );
U32 height = ( temp ? dAtoi( temp ) : 600 );
temp = dStrtok( NULL, "\0" );
U32 bpp = ( temp ? dAtoi( temp ) : 16 );
delete [] tempBuf;
bool fullScreen = Con::getBoolVariable( "$pref::Video::fullScreen" );
// If no device is specified, see which ones we have...
if ( !Video::setDevice( Con::getVariable( "$pref::Video::displayDevice" ), width, height, bpp, fullScreen ) )
{
// First, try the default OpenGL device:
if ( !Video::setDevice( "OpenGL", width, height, bpp, fullScreen ) )
{
// Next, try the D3D device:
if ( !Video::setDevice( "D3D", width, height, bpp, fullScreen ) )
{
// Finally, try the Voodoo2 device:
if ( !Video::setDevice( "Voodoo2", width, height, bpp, fullScreen ) )
{
AssertFatal( false, "Could not find a compatible display device!" );
return;
}
}
}
}
}
//--------------------------------------
void Platform::init()
{
// Set the platform variable for the scripts
Con::setVariable( "$platform", "windows" );
WinConsole::create();
if ( !WinConsole::isEnabled() )
Input::init();
InitInput(); // in case DirectInput falls through
InitWindowClass();
Video::getDesktopResolution();
installRedBookDevices();
sgDoubleByteEnabled = GetSystemMetrics( SM_DBCSENABLED );
sgQueueEvents = true;
}
//--------------------------------------
void Platform::shutdown()
{
sgQueueEvents = false;
if(gMutexHandle)
CloseHandle(gMutexHandle);
setWindowLocked( false );
Video::destroy();
Input::destroy();
WinConsole::destroy();
}
class WinTimer
{
private:
U32 mTickCountCurrent;
U32 mTickCountNext;
S64 mPerfCountCurrent;
S64 mPerfCountNext;
S64 mFrequency;
F64 mPerfCountRemainderCurrent;
F64 mPerfCountRemainderNext;
bool mUsingPerfCounter;
public:
WinTimer()
{
SetProcessAffinityMask( GetCurrentProcess(), 1 );
mPerfCountRemainderCurrent = 0.0f;
mUsingPerfCounter = QueryPerformanceFrequency((LARGE_INTEGER *) &mFrequency);
if(mUsingPerfCounter)
mUsingPerfCounter = QueryPerformanceCounter((LARGE_INTEGER *) &mPerfCountCurrent);
if(!mUsingPerfCounter)
mTickCountCurrent = GetTickCount();
}
U32 getElapsedMS()
{
if(mUsingPerfCounter)
{
QueryPerformanceCounter( (LARGE_INTEGER *) &mPerfCountNext);
F64 elapsedF64 = (1000.0 * F64(mPerfCountNext - mPerfCountCurrent) / F64(mFrequency));
elapsedF64 += mPerfCountRemainderCurrent;
U32 elapsed = mFloor(elapsedF64);
mPerfCountRemainderNext = elapsedF64 - F64(elapsed);
return elapsed;
}
else
{
mTickCountNext = GetTickCount();
return mTickCountNext - mTickCountCurrent;
}
}
void advance()
{
mTickCountCurrent = mTickCountNext;
mPerfCountCurrent = mPerfCountNext;
mPerfCountRemainderCurrent = mPerfCountRemainderNext;
}
};
static WinTimer gTimer;
extern bool LinkConsoleFunctions;
//--------------------------------------
static S32 run(S32 argc, const char **argv)
{
// Console hack to ensure consolefunctions get linked in
LinkConsoleFunctions=true;
createFontInit();
windowSize.set(0,0);
S32 ret = Game->main(argc, argv);
createFontShutdown();
return ret;
}
//--------------------------------------
void Platform::initWindow(const Point2I &initialSize, const char *name)
{
MSG msg;
Con::printf( "Video Init:" );
Video::init();
PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE);
if ( Video::installDevice( OpenGLDevice::create() ) )
Con::printf( " Accelerated OpenGL display device detected." );
else
Con::printf( " Accelerated OpenGL display device not detected." );
PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE);
if ( Video::installDevice( D3DDevice::create() ) )
Con::printf( " Accelerated D3D device detected." );
else
Con::printf( " Accelerated D3D device not detected." );
PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE);
if ( Video::installDevice( Voodoo2Device::create() ) )
Con::printf( " Voodoo 2 display device detected." );
else
Con::printf( " Voodoo 2 display device not detected." );
Con::printf( "" );
gWindowCreated = true;
#ifdef UNICODE
convertUTF8toUTF16((UTF8 *)name, windowName, sizeof(windowName));
#else
dStrcpy(windowName, name);
#endif
PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE);
InitWindow(initialSize);
PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE);
InitOpenGL();
PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE);
}
void Platform::setWindowTitle( const char* title )
{
if( !title || !title[0] )
return;
#ifdef UNICODE
convertUTF8toUTF16((UTF8 *)title, windowName, sizeof(windowName));
#else
dStrcpy(windowName, title);
#endif
if( winState.appWindow )
#ifdef UNICODE
SetWindowTextW( winState.appWindow, windowName );
#else
SetWindowTextA( winState.appWindow, windowName );
#endif
}
//--------------------------------------
S32 main(S32 argc, const char **argv)
{
winState.appInstance = GetModuleHandle(NULL);
return run(argc, argv);
}
//--------------------------------------
S32 PASCAL WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR lpszCmdLine, S32)
{
Vector<char *> argv;
char moduleName[256];
GetModuleFileNameA(NULL, moduleName, sizeof(moduleName));
argv.push_back(moduleName);
for (const char* word,*ptr = lpszCmdLine; *ptr; ) {
// Eat white space
for (; dIsspace(*ptr) && *ptr; ptr++)
;
// Pick out the next word
for (word = ptr; !dIsspace(*ptr) && *ptr; ptr++)
;
// Add the word to the argument list.
if (*word) {
int len = ptr - word;
char *arg = (char *) dMalloc(len + 1);
dStrncpy(arg, word, len);
arg[len] = 0;
argv.push_back(arg);
}
}
winState.appInstance = hInstance;
S32 retVal = run(argv.size(), (const char **) argv.address());
for(U32 j = 1; j < argv.size(); j++)
dFree(argv[j]);
return retVal;
}
//--------------------------------------
void TimeManager::process()
{
TimeEvent event;
event.elapsedTime = gTimer.getElapsedMS();
if(event.elapsedTime > sgTimeManagerProcessInterval)
{
gTimer.advance();
Game->postEvent(event);
}
}
/*
GLimp_Init
GLW_LoadOpenGL
QGL_Init(driver);
GLW_StartDriverAndSetMode
GLW_SetMode
ChangeDisplaySettings
GLW_CreateWindow
GLW_InitDriver
GLW_CreatePFD
GLW_MakeContext
GLW_ChoosePFD
DescribePixelFormat
SetPixelFormat
GLW_InitExtensions
WG_CheckHardwareGamma
*/
F32 Platform::getRandom()
{
return sgPlatRandom.randF();
}
////--------------------------------------
/// Spawn the default Operating System web browser with a URL
/// @param webAddress URL to pass to browser
/// @return true if browser successfully spawned
bool Platform::openWebBrowser( const char* webAddress )
{
static bool sHaveKey = false;
static wchar_t sWebKey[512];
char utf8WebKey[512];
{
HKEY regKey;
DWORD size = sizeof( sWebKey );
if ( RegOpenKeyEx( HKEY_CLASSES_ROOT, dT("\\http\\shell\\open\\command"), 0, KEY_QUERY_VALUE, &regKey ) != ERROR_SUCCESS )
{
Con::errorf( ConsoleLogEntry::General, "Platform::openWebBrowser - Failed to open the HKCR\\http registry key!!!");
return( false );
}
if ( RegQueryValueEx( regKey, dT(""), NULL, NULL, (unsigned char *)sWebKey, &size ) != ERROR_SUCCESS )
{
Con::errorf( ConsoleLogEntry::General, "Platform::openWebBrowser - Failed to query the open command registry key!!!" );
return( false );
}
RegCloseKey( regKey );
sHaveKey = true;
convertUTF16toUTF8(sWebKey,utf8WebKey,512);
#ifdef UNICODE
char *p = dStrstr((const char *)utf8WebKey, "%1");
#else
char *p = strstr( (const char *) sWebKey , "%1");
#endif
if (p) *p = 0;
}
STARTUPINFO si;
dMemset( &si, 0, sizeof( si ) );
si.cb = sizeof( si );
char buf[1024];
#ifdef UNICODE
dSprintf( buf, sizeof( buf ), "%s %s", utf8WebKey, webAddress );
UTF16 b[1024];
convertUTF8toUTF16((UTF8 *)buf, b, sizeof(b));
#else
dSprintf( buf, sizeof( buf ), "%s %s", sWebKey, webAddress );
#endif
//Con::errorf( ConsoleLogEntry::General, "** Web browser command = %s **", buf );
PROCESS_INFORMATION pi;
dMemset( &pi, 0, sizeof( pi ) );
CreateProcess( NULL,
#ifdef UNICODE
b,
#else
buf,
#endif
NULL,
NULL,
false,
CREATE_NEW_CONSOLE | CREATE_NEW_PROCESS_GROUP,
NULL,
NULL,
&si,
&pi );
return( true );
}
//--------------------------------------
// Login password routines:
//--------------------------------------
#ifdef UNICODE
static const UTF16* TorqueRegKey = dT("SOFTWARE\\GarageGames\\Torque");
#else
static const char* TorqueRegKey = "SOFTWARE\\GarageGames\\Torque";
#endif
const char* Platform::getLoginPassword()
{
HKEY regKey;
char* returnString = NULL;
if ( RegOpenKeyEx( HKEY_LOCAL_MACHINE, TorqueRegKey, 0, KEY_QUERY_VALUE, &regKey ) == ERROR_SUCCESS )
{
U8 buf[32];
DWORD size = sizeof( buf );
if ( RegQueryValueEx( regKey, dT("LoginPassword"), NULL, NULL, buf, &size ) == ERROR_SUCCESS )
{
returnString = Con::getReturnBuffer( size + 1 );
dStrcpy( returnString, (const char*) buf );
}
RegCloseKey( regKey );
}
if ( returnString )
return( returnString );
else
return( "" );
}
//--------------------------------------
bool Platform::setLoginPassword( const char* password )
{
HKEY regKey;
if ( RegOpenKeyEx( HKEY_LOCAL_MACHINE, TorqueRegKey, 0, KEY_WRITE, &regKey ) == ERROR_SUCCESS )
{
if ( RegSetValueEx( regKey, dT("LoginPassword"), 0, REG_SZ, (const U8*) password, dStrlen( password ) + 1 ) != ERROR_SUCCESS )
Con::errorf( ConsoleLogEntry::General, "setLoginPassword - Failed to set the subkey value!" );
RegCloseKey( regKey );
return( true );
}
else
Con::errorf( ConsoleLogEntry::General, "setLoginPassword - Failed to open the Torque registry key!" );
return( false );
}
//--------------------------------------
// Silly Korean registry key checker:
//--------------------------------------
ConsoleFunction( isKoreanBuild, bool, 1, 1, "isKoreanBuild()" )
{
argc; argv;
HKEY regKey;
bool result = false;
if ( RegOpenKeyEx( HKEY_LOCAL_MACHINE, TorqueRegKey, 0, KEY_QUERY_VALUE, &regKey ) == ERROR_SUCCESS )
{
DWORD val;
DWORD size = sizeof( val );
if ( RegQueryValueEx( regKey, dT("Korean"), NULL, NULL, (U8*) &val, &size ) == ERROR_SUCCESS )
result = ( val > 0 );
RegCloseKey( regKey );
}
return( result );
}