tge/engine/ts/tsShapeConstruct.h
2017-04-17 06:17:10 -06:00

50 lines
1.2 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _TSSHAPECONSTRUCT_H_
#define _TSSHAPECONSTRUCT_H_
#ifndef _TSSHAPE_H_
#include "ts/tsShape.h"
#endif
#ifndef _CONSOLEOBJECT_H_
#include "console/consoleObject.h"
#endif
#ifndef _SIMBASE_H_
#include "console/simBase.h"
#endif
/// This class allows an artist to export their animations for the model
/// into the .dsq format. This class in particular matches up the model
/// with the .dsqs to create a nice animated model.
class TSShapeConstructor : public SimDataBlock
{
typedef SimDataBlock Parent;
enum {
NumSequenceBits = 7,
MaxSequences = (1 << NumSequenceBits) - 1
};
StringTableEntry mShape;
StringTableEntry mSequence[MaxSequences];
Resource<TSShape> hShape;
public:
TSShapeConstructor();
~TSShapeConstructor();
bool onAdd();
bool preload(bool server, char errorBuffer[256]);
void packData(BitStream* stream);
void unpackData(BitStream* stream);
DECLARE_CONOBJECT(TSShapeConstructor);
static void initPersistFields();
};
#endif