tge/engine/util/rectClipper.h
2017-04-17 06:17:10 -06:00

56 lines
1.4 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Shader Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _RECTCLIPPER_H_
#define _RECTCLIPPER_H_
//Includes
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _MRECT_H_
#include "math/mRect.h"
#endif
class RectClipper
{
RectI m_clipRect;
public:
RectClipper(const RectI& in_rRect);
bool clipPoint(const Point2I& in_rPoint) const;
bool clipLine(const Point2I& in_rStart,
const Point2I& in_rEnd,
Point2I& out_rStart,
Point2I& out_rEnd) const;
bool clipRect(const RectI& in_rRect,
RectI& out_rRect) const;
};
//------------------------------------------------------------------------------
//-------------------------------------- INLINES
//
inline
RectClipper::RectClipper(const RectI& in_rRect)
: m_clipRect(in_rRect)
{
//
}
inline bool
RectClipper::clipPoint(const Point2I& in_rPoint) const
{
if ((in_rPoint.x < m_clipRect.point.x) ||
(in_rPoint.y < m_clipRect.point.y) ||
(in_rPoint.x >= m_clipRect.point.x + m_clipRect.extent.x) ||
(in_rPoint.y >= m_clipRect.point.y + m_clipRect.extent.y))
return false;
return true;
}
#endif //_RECTCLIPPER_H_