66 lines
1.9 KiB
C#
Executable File
66 lines
1.9 KiB
C#
Executable File
//-----------------------------------------------------------------------------
|
|
// Torque Game Engine
|
|
// Copyright (C) GarageGames.com, Inc.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Function to construct and initialize the default canvas window
|
|
// used by the games
|
|
|
|
function initCanvas(%windowName, %effectCanvas)
|
|
{
|
|
videoSetGammaCorrection($pref::OpenGL::gammaCorrection);
|
|
|
|
if( %effectCanvas )
|
|
%canvasCreate = createEffectCanvas( %windowName );
|
|
else
|
|
%canvasCreate = createCanvas( %windowName );
|
|
|
|
if( !%canvasCreate )
|
|
{
|
|
quitWithErrorMessage("Copy of Torque is already running; exiting.");
|
|
return;
|
|
}
|
|
|
|
setOpenGLTextureCompressionHint( $pref::OpenGL::compressionHint );
|
|
setOpenGLAnisotropy( $pref::OpenGL::textureAnisotropy );
|
|
setOpenGLMipReduction( $pref::OpenGL::mipReduction );
|
|
setOpenGLInteriorMipReduction( $pref::OpenGL::interiorMipReduction );
|
|
setOpenGLSkyMipReduction( $pref::OpenGL::skyMipReduction );
|
|
|
|
// Declare default GUI Profiles.
|
|
exec("~/ui/defaultProfiles.cs");
|
|
|
|
// Common GUI's
|
|
exec("~/ui/ConsoleDlg.gui");
|
|
exec("~/ui/LoadFileDlg.gui");
|
|
exec("~/ui/ColorPickerDlg.gui");
|
|
exec("~/ui/SaveFileDlg.gui");
|
|
exec("~/ui/MessageBoxOkDlg.gui");
|
|
exec("~/ui/MessageBoxYesNoDlg.gui");
|
|
exec("~/ui/MessageBoxOKCancelDlg.gui");
|
|
exec("~/ui/MessagePopupDlg.gui");
|
|
exec("~/ui/HelpDlg.gui");
|
|
exec("~/ui/RecordingsDlg.gui");
|
|
exec("~/ui/NetGraphGui.gui");
|
|
|
|
// Commonly used helper scripts
|
|
exec("./metrics.cs");
|
|
exec("./messageBox.cs");
|
|
exec("./screenshot.cs");
|
|
exec("./cursor.cs");
|
|
exec("./help.cs");
|
|
exec("./recordings.cs");
|
|
|
|
// Init the audio system
|
|
OpenALInit();
|
|
}
|
|
|
|
function resetCanvas()
|
|
{
|
|
if (isObject(Canvas))
|
|
{
|
|
Canvas.repaint();
|
|
}
|
|
}
|