51 lines
4.3 KiB
Plaintext
Executable File
51 lines
4.3 KiB
Plaintext
Executable File
<lmargin%:5><rmargin%:95><font:Arial Bold:20>Mission Editor...
|
|
|
|
Mission Editor Overview<font:Arial:16>
|
|
This description covers the basics of using the World Editor. For detailed documentation and tutorials see the <a:www.garagegames.com/developer/torque/tge/>Torque Home Page</a>
|
|
|
|
The Mission Editor is the in-game tool for creating and editing landscapes and placing objects in the 3D world.
|
|
|
|
Press the F11 key while in the game to toggle the Mission Editor on and off. The mission editor will start editing the currently loaded mission.
|
|
|
|
The Mission Editor is composed of the following tools, selectable from the Window menu:
|
|
<font:Arial Bold:16>World Editor<font:Arial:16> - Full screen object movement and selection.
|
|
<font:Arial Bold:16>World Editor Inspector<font:Arial:16> - Used to inspect the properties of mission objects
|
|
<font:Arial Bold:16>World Editor Creator<font:Arial:16> - Used to create new mission objects
|
|
<font:Arial Bold:16>Mission Area Editor<font:Arial:16> - Used to adjust the bounds of the mission area, as well as mirror terrain data
|
|
<font:Arial Bold:16>Terrain Editor<font:Arial:16> - Tool for manually adjusting the terrain heightfield and square properties
|
|
<font:Arial Bold:16>Terrain Terraform Editor<font:Arial:16> - Tool for procedurally generating the terrain heightfield from fractal operations
|
|
<font:Arial Bold:16>Terrain Texture Editor<font:Arial:16> - Tool for procedurally generating the terrain textures based on rules
|
|
<font:Arial Bold:16>Terrain Texture Painter<font:Arial:16> - Tool for manually painting terrain textures on the terrain
|
|
|
|
There are several editor functions and menus that are available in all mission editor modes:
|
|
|
|
<font:Arial Bold:20>Basic Movement<font:Arial:16>
|
|
The normal movement keys can be used to control both the player and the camera. The right mouse button is used to rotate the camera or adjust the player's view.
|
|
|
|
<font:Arial Bold:20>File Menu<font:Arial:16>
|
|
<font:Arial Bold:16>New Mission...<font:Arial:16> - Creates a new empty mission with a default terrain and sky
|
|
<font:Arial Bold:16>Open Mission...<font:Arial:16> - Opens an existing mission for editing
|
|
<font:Arial Bold:16>Save Mission<font:Arial:16> - Saves changes to the current mission to disk
|
|
<font:Arial Bold:16>Save Mission As...<font:Arial:16> - Saves the current mission under a new name
|
|
<font:Arial Bold:16>Import Terraform Data...<font:Arial:16> - Imports terraform rules from an existing terrain file
|
|
<font:Arial Bold:16>Import Texture Data...<font:Arial:16> - Imports terrain texture rules from an existing terrain file
|
|
<font:Arial Bold:16>Export Terraform Bitmap...<font:Arial:16> - Only active from the Terrain Terraform Editor - exports the current terraform map to a bitmap
|
|
|
|
<font:Arial Bold:20>Edit Menu<font:Arial:16>
|
|
<font:Arial Bold:16>Undo<font:Arial:16> - Undoes the last action in terrain or world editing. Not all actions can be undone
|
|
<font:Arial Bold:16>Redo<font:Arial:16> - Redoes the last undone action
|
|
<font:Arial Bold:16>Cut<font:Arial:16> - Cuts the selected objects in the world editor from the mission to the clipboard
|
|
<font:Arial Bold:16>Copy<font:Arial:16> - Copies the selected objects in the world editor to the clipboard
|
|
<font:Arial Bold:16>Paste<font:Arial:16> - Pastes the current clipboard contents into the mission
|
|
<font:Arial Bold:16>Select All<font:Arial:16> - Selects all mission objects in the world editor
|
|
<font:Arial Bold:16>Select None<font:Arial:16> - Clears the current selection in the world and terrain editors
|
|
<font:Arial Bold:16>Relight Scene<font:Arial:16> - Recomputes mission static lighting
|
|
<font:Arial Bold:16>World Editor Settings...<font:Arial:16> - Accesses the settings dialog for the World Editor
|
|
<font:Arial Bold:16>Terrain Editor Settings...<font:Arial:16> - Accesses the settings dialog for the Terrain Editor
|
|
|
|
<font:Arial Bold:20>Camera Menu<font:Arial:16>
|
|
<font:Arial Bold:16>Drop Camera At Player<font:Arial:16> - Moves the camera object to the location of the player, and sets the mode to camera movement mode
|
|
<font:Arial Bold:16>Drop Player At Camera<font:Arial:16> - Moves the player object to the location of the movable camera, and sets the mode to player movement mode
|
|
<font:Arial Bold:16>Toggle Camera<font:Arial:16> - Toggles between player and camera movement mode
|
|
<font:Arial Bold:16>Slowest...Fastest<font:Arial:16> - Adjusts the speed of the camera
|