2017-04-17 06:17:10 -06:00

50 lines
1.8 KiB
C#
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
// Load dts shapes and merge animations
datablock TSShapeConstructor(PlayerDts)
{
baseShape = "~/data/shapes/player/player.dts";
sequence0 = "~/data/shapes/player/player_root.dsq root";
sequence1 = "~/data/shapes/player/player_forward.dsq run";
sequence2 = "~/data/shapes/player/player_back.dsq back";
sequence3 = "~/data/shapes/player/player_side.dsq side";
sequence4 = "~/data/shapes/player/player_fall.dsq fall";
sequence5 = "~/data/shapes/player/player_land.dsq land";
sequence6 = "~/data/shapes/player/player_jump.dsq jump";
sequence7 = "~/data/shapes/player/player_standjump.dsq standjump";
sequence8 = "~/data/shapes/player/player_lookde.dsq look";
sequence9 = "~/data/shapes/player/player_head.dsq head";
sequence10 = "~/data/shapes/player/player_headside.dsq headside";
sequence11 = "~/data/shapes/player/player_celwave.dsq celwave";
};
datablock PlayerData(PlayerBody)
{
renderFirstPerson = false;
shapeFile = "~/data/shapes/player/player.dts";
};
//----------------------------------------------------------------------------
// PlayerBody Datablock methods
//----------------------------------------------------------------------------
function PlayerBody::onAdd(%this,%obj)
{
// Called when the PlayerData datablock is first 'read' by the engine (executable)
}
function PlayerBody::onRemove(%this, %obj)
{
if (%obj.client.player == %obj)
%obj.client.player = 0;
}
function PlayerBody::onNewDataBlock(%this,%obj)
{
// Called when this PlayerData datablock is assigned to an object
}