168 lines
6.4 KiB
C++
Executable File
168 lines
6.4 KiB
C++
Executable File
/**********************************************************************
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*<
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FILE: simpspl.h
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DESCRIPTION: Defines a simple spline object class to make spline
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primitives easier to create
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CREATED BY: Tom Hudson
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HISTORY: created 3 October 1995
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*> Copyright (c) 1995, All Rights Reserved.
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**********************************************************************/
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#ifndef __SIMPSPL_H__
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#define __SIMPSPL_H__
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// Interpolation parameter block indices
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#define IPB_STEPS 0
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#define IPB_OPTIMIZE 1
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#define IPB_ADAPTIVE 2
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// Parameter block reference indices
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#define USERPBLOCK 0 // User's parameter block
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#define IPBLOCK 1 // Interpolations parameter block
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// Default interpolation settings
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#define DEF_STEPS 6
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#define DEF_OPTIMIZE TRUE
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#define DEF_ADAPTIVE FALSE
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#define DEF_RENDERABLE FALSE
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#define DEF_THICKNESS 1.0f
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#define DEF_GENUVS FALSE
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// Special dialog handling
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class SimpleSpline;
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class SimpleSplineDlgProc : public ParamMapUserDlgProc {
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private:
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SimpleSpline *spl;
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public:
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SimpleSplineDlgProc(SimpleSpline *s) { spl = s; }
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CoreExport BOOL DlgProc(TimeValue t,IParamMap *map,HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam);
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void DeleteThis() { delete this; }
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};
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class SimpleSpline: public ShapeObject {
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private:
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public:
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IParamBlock *ipblock; // Interpolation parameter block (handled by SimpleSpline)
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IParamBlock *pblock; // User's parameter block
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static IParamMap *ipmapParam;
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static int dlgSteps;
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static BOOL dlgOptimize;
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static BOOL dlgAdaptive;
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static BOOL dlgRenderable;
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static float dlgThickness;
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static BOOL dlgGenUVs;
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static ISpinnerControl *thickSpin;
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// Spline cache
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BezierShape shape;
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Interval ivalid;
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// Flag to suspend snapping -- Used during creation
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BOOL suspendSnap;
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CoreExport void UpdateShape(TimeValue t);
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static SimpleSpline *editOb;
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CoreExport SimpleSpline();
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CoreExport ~SimpleSpline();
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void ShapeInvalid() { ivalid.SetEmpty(); }
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// inherited virtual methods:
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// From BaseObject
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CoreExport int HitTest(TimeValue t, INode* inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt);
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CoreExport void Snap(TimeValue t, INode* inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt);
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CoreExport int Display(TimeValue t, INode* inode, ViewExp *vpt, int flags);
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CoreExport virtual void BeginEditParams( IObjParam *ip, ULONG flags,Animatable *prev);
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CoreExport virtual void EndEditParams( IObjParam *ip, ULONG flags,Animatable *next);
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IParamArray *GetParamBlock() {return pblock;}
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CoreExport int GetParamBlockIndex(int id);
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// From Object
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CoreExport ObjectState Eval(TimeValue time);
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CoreExport Interval ObjectValidity(TimeValue t);
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CoreExport int CanConvertToType(Class_ID obtype);
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CoreExport Object* ConvertToType(TimeValue t, Class_ID obtype);
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CoreExport void GetCollapseTypes(Tab<Class_ID> &clist,Tab<TSTR*> &nlist);
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CoreExport void BuildMesh(TimeValue t, Mesh &mesh);
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// From ShapeObject
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CoreExport ObjectHandle CreateTriObjRep(TimeValue t); // for rendering, also for deformation
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CoreExport void GetWorldBoundBox(TimeValue t, INode* inode, ViewExp* vpt, Box3& box );
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CoreExport void GetLocalBoundBox(TimeValue t, INode* inode, ViewExp* vxt, Box3& box );
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CoreExport void GetDeformBBox(TimeValue t, Box3& box, Matrix3 *tm, BOOL useSel );
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CoreExport int NumberOfVertices(TimeValue t, int curve);
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CoreExport int NumberOfCurves();
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CoreExport BOOL CurveClosed(TimeValue t, int curve);
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CoreExport Point3 InterpCurve3D(TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE);
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CoreExport Point3 TangentCurve3D(TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE);
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CoreExport float LengthOfCurve(TimeValue t, int curve);
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CoreExport int NumberOfPieces(TimeValue t, int curve);
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CoreExport Point3 InterpPiece3D(TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE);
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CoreExport Point3 TangentPiece3D(TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE);
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CoreExport MtlID GetMatID(TimeValue t, int curve, int piece);
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BOOL CanMakeBezier() { return TRUE; } // Return TRUE if can turn into a bezier representation
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CoreExport void MakeBezier(TimeValue t, BezierShape &shape); // Create the bezier representation
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CoreExport ShapeHierarchy &OrganizeCurves(TimeValue t, ShapeHierarchy *hier=NULL); // Ready for lofting, extrusion, etc.
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CoreExport void MakePolyShape(TimeValue t, PolyShape &shape, int steps = PSHAPE_BUILTIN_STEPS, BOOL optimize = FALSE);
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CoreExport int MakeCap(TimeValue t, MeshCapInfo &capInfo, int capType); // Makes a cap out of the shape
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CoreExport int MakeCap(TimeValue t, PatchCapInfo &capInfo);
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int NumRefs() {return 2;}
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CoreExport RefTargetHandle GetReference(int i);
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CoreExport void SetReference(int i, RefTargetHandle rtarg);
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CoreExport RefResult NotifyRefChanged(Interval changeInt,RefTargetHandle hTarget,
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PartID& partID, RefMessage message);
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CoreExport void ReadyInterpParameterBlock();
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void UnReadyInterpParameterBlock() { ipblock = NULL; }
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CoreExport void SimpleSplineClone( SimpleSpline *ssplSource );
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int NumSubs() { return 2; }
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CoreExport Animatable* SubAnim(int i);
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CoreExport TSTR SubAnimName(int i);
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// Animatable methods
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void DeleteThis() { delete this; }
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CoreExport void FreeCaches();
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// IO
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CoreExport IOResult Save(ISave *isave);
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CoreExport IOResult Load(ILoad *iload);
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CoreExport void SetGenUVs(BOOL sw);
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CoreExport void SetRenderable(BOOL sw);
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CoreExport void SetThickness(float t);
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LRESULT CALLBACK TrackViewWinProc( HWND hwnd, UINT message,
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WPARAM wParam, LPARAM lParam ){return(0);}
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void GetClassName(TSTR& s) {s = GetObjectName();}
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void InitNodeName(TSTR& s) {s = GetObjectName();}
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// Clients of SimpleSpline need to implement these methods:
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virtual Class_ID ClassID() = 0;
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virtual void BuildShape(TimeValue t,BezierShape& ashape) = 0;
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virtual RefTargetHandle Clone(RemapDir& remap = NoRemap()) = 0;
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virtual CreateMouseCallBack* GetCreateMouseCallBack() = 0;
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virtual BOOL ValidForDisplay(TimeValue t) = 0;
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virtual void InvalidateUI() {}
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virtual ParamDimension *GetParameterDim(int pbIndex) {return defaultDim;}
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virtual TSTR GetParameterName(int pbIndex) {return TSTR(_T("Parameter"));}
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virtual BOOL DisplayVertTicksDuringCreation() { return TRUE; }
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};
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#endif // __SIMPSPL_H__
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