tge/lib/maxsdk40/ISpringCtrl.h
2017-04-17 06:17:10 -06:00

81 lines
2.6 KiB
C++
Executable File

/**********************************************************************
*<
FILE: jiggleAPI.h
DESCRIPTION: Public header file for Spring controller
CREATED BY: Adam Felt
HISTORY:
*> Copyright (c) 1999-2000, All Rights Reserved.
**********************************************************************/
#ifndef IJIGGLE
#define IJIGGLE
#define JIGGLEPOS 0x79697d2a
#define JIGGLEP3 0x13892172
#define JIGGLE_POS_CLASS_ID Class_ID(JIGGLEPOS, 0xf2b8a1c8)
#define JIGGLE_P3_CLASS_ID Class_ID(JIGGLEP3, 0x68976279)
#define JIGGLE_CONTROL_REF 0
#define JIGGLE_PBLOCK_REF1 1
#define JIGGLE_PBLOCK_REF2 2
//parameter defaults
#define JIGGLE_DEFAULT_TENSION 2.0f
#define JIGGLE_DEFAULT_DAMPENING 0.5f
#define JIGGLE_DEFAULT_MASS 300.0f
#define JIGGLE_DEFAULT_DRAG 1.0f
#define SET_PARAMS_RELATIVE 0
#define SET_PARAMS_ABSOLUTE 1
class IJiggle : public FPMixinInterface
{
public:
enum { get_mass, set_mass, get_drag, set_drag, get_tension, set_tension, get_dampening, set_dampening,
add_spring, get_spring_count, remove_spring_by_index, remove_spring, get_spring_system, };
BEGIN_FUNCTION_MAP
FN_0 (get_mass, TYPE_FLOAT, GetMass);
VFN_1 (set_mass, SetMass, TYPE_FLOAT);
FN_0 (get_drag, TYPE_FLOAT, GetDrag);
VFN_1 (set_drag, SetDrag, TYPE_FLOAT);
FN_1 (get_tension, TYPE_FLOAT, GetTension, TYPE_INDEX);
VFN_2 (set_tension, SetTension, TYPE_INDEX, TYPE_FLOAT);
FN_1 (get_dampening, TYPE_FLOAT, GetDampening, TYPE_INDEX);
VFN_2 (set_dampening, SetDampening, TYPE_INDEX, TYPE_FLOAT);
FN_1 (add_spring, TYPE_BOOL, AddSpring, TYPE_INODE);
FN_0 (get_spring_count, TYPE_INT, GetSpringCount);
VFN_1 (remove_spring_by_index, RemoveSpring, TYPE_INDEX);
VFN_1 (remove_spring, RemoveSpring, TYPE_INODE);
//FN_0 (get_spring_system, TYPE_INTERFACE, GetSpringSystem);
END_FUNCTION_MAP
FPInterfaceDesc* GetDesc(); // <-- must implement
SpringSys* partsys;
virtual SpringSys* GetSpringSystem()=0;
virtual float GetMass()=0;
virtual void SetMass(float mass, bool update=true)=0;
virtual float GetDrag()=0;
virtual void SetDrag(float drag, bool update=true)=0;
virtual float GetTension(int index)=0;
virtual void SetTension(int index, float tension, int absolute=1, bool update=true)=0;
virtual float GetDampening(int index)=0;
virtual void SetDampening(int index, float dampening, int absolute=1, bool update=true)=0;
virtual BOOL AddSpring(INode *node)=0;
virtual INT GetSpringCount()=0;
virtual void RemoveSpring(int which)=0;
virtual void RemoveSpring(INode *node)=0;
};
#endif //IJIGGLE