906 lines
38 KiB
C++
Executable File
906 lines
38 KiB
C++
Executable File
/**********************************************************************
|
|
*<
|
|
FILE: MNMesh.h
|
|
|
|
DESCRIPTION: Special mesh structures useful for face and edge based mesh operations.
|
|
|
|
CREATED BY: Steve Anderson, working for Kinetix!
|
|
|
|
HISTORY: created March 1997 from old SDMesh and WMesh.
|
|
|
|
*> Copyright (c) 1996 Autodesk, Inc., All Rights Reserved.
|
|
**********************************************************************/
|
|
|
|
// Necessary prior inclusions: max.h
|
|
|
|
// Classes:
|
|
// MNMesh
|
|
// MNVert
|
|
// MNEdge
|
|
// MNFace
|
|
// MNMeshBorder
|
|
|
|
#ifndef __MN_MESH_H_
|
|
#define __MN_MESH_H_
|
|
|
|
#include "export.h"
|
|
#include "baseinterface.h"
|
|
|
|
#define REALLOC_SIZE 10
|
|
|
|
// Boolean types: we use the same ones defined in mesh.h
|
|
//#define MESHBOOL_UNION 1
|
|
//#define MESHBOOL_INTERSECTION 2
|
|
//#define MESHBOOL_DIFFERENCE 3
|
|
|
|
// General flags for all components
|
|
// For MNVerts, MNEdges, and MNFaces, bits 0-7 are used for common characteristics
|
|
// of all components. Bits 8-15 are used for component-specific flags. Bits 16-23 are reserved
|
|
// for temporary use in MNMesh algorithms. Bits 24-31 are reserved for MNMath.lib users.
|
|
#define MN_SEL (1<<0)
|
|
#define MN_DEAD (1<<1)
|
|
#define MN_TARG (1<<2)
|
|
#define MN_BACKFACING (1<<3)
|
|
#define MN_HIDDEN (1<<4)
|
|
#define MN_WHATEVER (1<<16) // Temporary flag used internally for whatever.
|
|
#define MN_LOCAL_SEL (1<<17) // Alternate selections (not passed up the pipe).
|
|
#define MN_USER (1<<24) // Anything above this can be used by applications.
|
|
|
|
// Vertex flags
|
|
#define MN_VERT_DONE (1<<8)
|
|
|
|
class IHardwareShader;
|
|
class TriStrip;
|
|
class MNMesh;
|
|
|
|
class MNVert : public FlagUser {
|
|
public:
|
|
Point3 p;
|
|
int orig; // Original point this vert comes from
|
|
|
|
MNVert () { orig = -1; }
|
|
DllExport MNVert & operator= (MNVert & from);
|
|
bool operator==(MNVert & from) { return (from.p==p)&&(from.ExportFlags()==ExportFlags()); }
|
|
};
|
|
|
|
// Edge flags
|
|
#define MN_EDGE_INVIS (1<<8)
|
|
#define MN_EDGE_NOCROSS (1<<9)
|
|
#define MN_EDGE_MAP_SEAM (1<<10)
|
|
|
|
// Edge goes from v1 to v2
|
|
// f1 is forward-indexing face (face on "left" if surface normal above, v2 in front)
|
|
// f2 is backward-indexing face, or -1 if no such face exists. (Face on "right")
|
|
class MNEdge : public FlagUser {
|
|
public:
|
|
int v1, v2;
|
|
int f1, f2;
|
|
int track; // Keep track of whatever.
|
|
|
|
MNEdge() { Init(); }
|
|
MNEdge (int vv1, int vv2, int fc) { f1=fc; f2=-1; v1=vv1; v2=vv2; track=-1; }
|
|
void Init() { v1=v2=f1=0; f2=-1; track=-1; }
|
|
int OtherFace (int ff) { return (ff==f1) ? f2 : f1; }
|
|
int OtherVert (int vv) { return (vv==v1) ? v2 : v1; }
|
|
void Invert () { int hold=v1; v1=v2; v2=hold; hold=f1; f1=f2; f2=hold; }
|
|
DllExport void ReplaceFace (int of, int nf, int vv1=-1);
|
|
void ReplaceVert (int ov, int nv) { if (v1 == ov) v1 = nv; else { MaxAssert (v2==ov); v2 = nv; } }
|
|
DllExport bool Uncrossable ();
|
|
DllExport MNEdge & operator= (const MNEdge & from);
|
|
bool operator==(MNEdge & f) { return (f.v1==v1)&&(f.v2==v2)&&(f.f1==f1)&&(f.f2==f2)&&(f.ExportFlags()==ExportFlags()); }
|
|
int& operator[](int i) { return i ? v2 : v1; }
|
|
const int& operator[](int i) const { return i ? v2 : v1; }
|
|
DllExport void MNDebugPrint ();
|
|
};
|
|
|
|
class MNFace;
|
|
|
|
class MNMapFace {
|
|
friend class MNMesh;
|
|
int dalloc;
|
|
public:
|
|
int deg;
|
|
int *tv;
|
|
|
|
MNMapFace() { Init(); }
|
|
DllExport MNMapFace (int d);
|
|
~MNMapFace () { Clear(); }
|
|
DllExport void Init();
|
|
DllExport void Clear();
|
|
DllExport void SetAlloc (int d);
|
|
void SetSize (int d) { SetAlloc(d); deg=d; }
|
|
DllExport void MakePoly (int fdeg, int *tt);
|
|
DllExport void Insert (int pos, int num=1);
|
|
DllExport void Delete (int pos, int num=1);
|
|
DllExport void RotateStart (int newstart);
|
|
DllExport void Flip (); // Reverses order of verts. 0 remains start.
|
|
|
|
DllExport int VertIndex (int vv);
|
|
DllExport void ReplaceVert (int ov, int nv);
|
|
|
|
DllExport MNMapFace & operator= (const MNMapFace & from);
|
|
DllExport MNMapFace & operator= (const MNFace & from);
|
|
DllExport bool operator== (const MNMapFace & from);
|
|
DllExport void MNDebugPrint ();
|
|
};
|
|
|
|
// MNFace flags:
|
|
#define MN_FACE_OPEN_REGION (1<<8) // Face is not part of closed submesh.
|
|
#define MN_FACE_CHECKED (1<<9) // for recursive face-and-neighbor-checking
|
|
#define MN_FACE_CHANGED (1<<10)
|
|
|
|
// Diagonal sorting algorithm:
|
|
// Puts diagonals in increase-by-last-index, decrease-by-first order:
|
|
DllExport void DiagSort (int dnum, int *diag);
|
|
|
|
class MNFace : public FlagUser {
|
|
friend class MNMesh;
|
|
int dalloc;
|
|
void SwapContents (MNFace & from);
|
|
public:
|
|
int deg; // Degree: number of vtx's and edg's that are relevant.
|
|
int *vtx; // Defining verts of this face.
|
|
int *edg; // edges on this face.
|
|
int *diag; // Diagonals
|
|
DWORD smGroup;
|
|
MtlID material;
|
|
int track; // Keep track of whatever -- MNMesh internal use only.
|
|
BitArray visedg, edgsel;
|
|
|
|
MNFace() { Init(); }
|
|
MNFace (int d) { Init(); SetDeg (d); }
|
|
DllExport MNFace (const MNFace *from);
|
|
~MNFace () { Clear(); }
|
|
|
|
DllExport void Init();
|
|
DllExport void SetDeg (int d);
|
|
DllExport void Clear();
|
|
int TriNum() { return deg-2; }
|
|
DllExport int FindTriPoint (int edge); // finds point that makes tri with this edge.
|
|
DllExport int FindTriPoint (int a, int b); // does the same for nonsequential verts - result is between a,b.
|
|
DllExport void GetTriangles (Tab<int> &tri);
|
|
DllExport void SetAlloc (int d);
|
|
DllExport void MakePoly (int fdeg, int *vv, bool *vis=NULL, bool *sel=NULL);
|
|
DllExport void Insert (int pos, int num=1);
|
|
DllExport bool Delete (int pos, int num=1, int edir=1, bool fixtri=TRUE);
|
|
DllExport void RotateStart (int newstart);
|
|
DllExport void Flip (); // Reverses order of verts. 0 remains start.
|
|
|
|
DllExport int VertIndex (int vv, int ee=-1);
|
|
DllExport int EdgeIndex (int ee, int vv=-1);
|
|
DllExport void ReplaceVert (int ov, int nv, int ee=-1);
|
|
DllExport void ReplaceEdge (int oe, int ne, int vv=-1);
|
|
|
|
DllExport MNFace & operator= (const MNFace & from);
|
|
DllExport bool operator== (const MNFace &from);
|
|
int& operator[](int i) { return vtx[i]; }
|
|
const int& operator[](int i) const { return vtx[i]; }
|
|
DllExport void MNDebugPrint (bool triprint=FALSE);
|
|
|
|
DllExport IOResult Save (ISave *isave);
|
|
DllExport IOResult Load (ILoad *iload);
|
|
};
|
|
|
|
class MNMap : public FlagUser {
|
|
friend class MNMesh;
|
|
int nv_alloc, nf_alloc;
|
|
public:
|
|
MNMapFace *f;
|
|
UVVert *v;
|
|
|
|
int numv, numf;
|
|
|
|
MNMap () { Init(); }
|
|
~MNMap () { ClearAndFree (); }
|
|
|
|
// Initialization, allocation:
|
|
DllExport void Init ();
|
|
DllExport void VAlloc (int num, bool keep=TRUE);
|
|
DllExport void FAlloc (int num, bool keep=TRUE);
|
|
|
|
// Data access:
|
|
int VNum () const { return numv; }
|
|
UVVert V(int i) const { return v[i]; }
|
|
int FNum () const { return numf; }
|
|
MNMapFace *F(int i) const { return &(f[i]); }
|
|
|
|
// Adding new components -- all allocation should go through here!
|
|
DllExport int NewTri (int a, int b, int c);
|
|
DllExport int NewTri (int *vv);
|
|
DllExport int NewQuad (int a, int b, int c, int d);
|
|
DllExport int NewQuad (int *vv);
|
|
DllExport int NewFace (int degg=0, int *vv=NULL);
|
|
DllExport void setNumFaces (int nfnum);
|
|
DllExport int NewVert (UVVert p, int uoff=0, int voff=0);
|
|
DllExport void setNumVerts (int nvnum);
|
|
|
|
DllExport void CollapseDeadVerts (MNFace *faces); // Figures out which are dead.
|
|
DllExport void CollapseDeadFaces (MNFace *faces);
|
|
DllExport void Clear (); // Deletes everything.
|
|
DllExport void ClearAndFree (); // Deletes everything, frees all memory
|
|
|
|
DllExport void Transform (Matrix3 & xfm); // o(n) -- transforms verts
|
|
|
|
// operators and debug printing
|
|
DllExport MNMap & operator= (const MNMap & from);
|
|
DllExport MNMap & operator+= (const MNMap & from);
|
|
DllExport MNMap & operator+= (const MNMesh & from);
|
|
DllExport void ShallowCopy (const MNMap & from);
|
|
DllExport void NewAndCopy ();
|
|
DllExport void MNDebugPrint (MNFace *faces);
|
|
DllExport bool CheckAllData (int mp, int nf, MNFace *faces);
|
|
|
|
DllExport IOResult Save (ISave *isave, MNFace *faces=NULL);
|
|
DllExport IOResult Load (ILoad *iload, MNFace *faces=NULL);
|
|
};
|
|
|
|
// Per-edge data
|
|
#define MAX_EDGEDATA 10
|
|
#define EDATA_KNOT 0
|
|
#define EDATA_CREASE 1
|
|
|
|
DllExport int EdgeDataType (int edID);
|
|
DllExport void *EdgeDataDefault (int edID);
|
|
|
|
#define MN_MESH_NONTRI (1<<0) // At least 2 triangles have been joined
|
|
#define MN_MESH_FILLED_IN (1<<1) // All topological links complete
|
|
#define MN_MESH_RATSNEST (1<<2) // Set if we've replicated points to avoid rats' nest meshes.
|
|
#define MN_MESH_NO_BAD_VERTS (1<<3) // Set if we've established that each vert has exactly one connected component of faces & edges.
|
|
#define MN_MESH_VERTS_ORDERED (1<<4) // Set if we've ordered the fac, edg tables in each vert.
|
|
#define MN_MESH_HAS_VOLUME (1<<7) // Some subset of mesh describes closed surface of solid
|
|
|
|
#define MN_MESH_CACHE_FLAGS (MN_MESH_FILLED_IN|MN_MESH_NO_BAD_VERTS|MN_MESH_VERTS_ORDERED)
|
|
|
|
class MNMeshBorder;
|
|
class MNChamferData;
|
|
class MNFaceClusters;
|
|
|
|
// MNMesh selection levels:
|
|
enum PMeshSelLevel { MNM_SL_OBJECT, MNM_SL_VERTEX, MNM_SL_EDGE, MNM_SL_FACE };
|
|
|
|
// MNMesh display flags
|
|
#define MNDISP_VERTTICKS 0x01
|
|
#define MNDISP_SELVERTS 0x02
|
|
#define MNDISP_SELFACES 0x04
|
|
#define MNDISP_SELEDGES 0x08
|
|
#define MNDISP_NORMALS 0x10
|
|
#define MNDISP_SMOOTH_SUBSEL 0x20
|
|
#define MNDISP_BEEN_DISP 0x40
|
|
#define MNDISP_DIAGONALS 0x80
|
|
|
|
// Flags for sub object hit test
|
|
// NOTE: these are the same bits used for object level.
|
|
//#define SUBHIT_SELONLY (1<<0)
|
|
//#define SUBHIT_UNSELONLY (1<<2)
|
|
//#define SUBHIT_ABORTONHIT (1<<3)
|
|
//#define SUBHIT_SELSOLID (1<<4)
|
|
|
|
#define SUBHIT_MNUSECURRENTSEL (1<<22) // When this bit is set, the sel only and unsel only tests will use the current level (edge or face) selection when doing a vertex level hit test
|
|
#define SUBHIT_OPENONLY (1<<23)
|
|
#define SUBHIT_MNVERTS (1<<24)
|
|
#define SUBHIT_MNFACES (1<<25)
|
|
#define SUBHIT_MNEDGES (1<<26)
|
|
#define SUBHIT_MNTYPEMASK (SUBHIT_MNVERTS|SUBHIT_MNFACES|SUBHIT_MNEDGES)
|
|
|
|
// Subdivision flags:
|
|
#define MN_SUBDIV_NEWMAP 0x01
|
|
|
|
class MNMesh : public FlagUser, public BaseInterfaceServer {
|
|
friend class HardwareMNMesh;
|
|
friend void gfxCleanup(void *data);
|
|
private:
|
|
static int refCount;
|
|
static HANDLE workMutex;
|
|
static HANDLE workEndEvent;
|
|
|
|
int nv_alloc, ne_alloc, nf_alloc, nm_alloc;
|
|
|
|
// Cache geometric data for quick rendering
|
|
Box3 bdgBox;
|
|
Point3 *fnorm;
|
|
RVertex *rVerts; // <<< instance specific.
|
|
GraphicsWindow *cacheGW; // identifies rVerts cache
|
|
int normalsBuilt;
|
|
float norScale;
|
|
|
|
// Hidden map channels
|
|
// There are always NUM_HIDDENMAPS of these, but we dynamically allocate them
|
|
// so that M(mp) can be a const method. (This wouldn't work if we had hmap[NUM_HIDDENMAPS].)
|
|
MNMap *hmap;
|
|
// Formerly public normal map channels:
|
|
MNMap *m;
|
|
|
|
// Vertex color arrays - for display use.
|
|
int curVCChan; // current map channel to use for colors (default = 0)
|
|
UVVert *curVCVerts; // possible external color array (default = NULL)
|
|
MNMapFace *curVCFaces; // possible external face array (default = NULL)
|
|
|
|
DWTab norInd; // indirection array for fast normal lookup
|
|
int normalCount; // total number of normals
|
|
Point3 * gfxNormals; // flattened list of normals
|
|
|
|
// Derived arrays to contain generated texture coordinates
|
|
int numTexCoords[GFX_MAX_TEXTURES];
|
|
Point3 * texCoords[GFX_MAX_TEXTURES];
|
|
|
|
// Derived table of TriStrips, depends on topology
|
|
Tab<TriStrip *> *tstab;
|
|
|
|
// Internal part of SabinDoo method:
|
|
void SDVEdgeFace (int id, int vid, int *fv, Tab<Tab<int> *> & fmv, int selLevel);
|
|
|
|
// Internal part of recursive smoothing-group search.
|
|
DWORD FindReplacementSmGroup (int ff, DWORD os, int call);
|
|
|
|
// Internal parts of Boolean. (MNBool.cpp)
|
|
int BooleanZip (DWORD sortFlag, float weldThresh);
|
|
bool BoolZipSeam (Tab<int> *lpi, Tab<int> *lpj, int & starth, int & startk, float weldThresh);
|
|
void BoolPaintClassification (int ff, DWORD classification);
|
|
|
|
// Internal data cache stuff (MNPipe.cpp)
|
|
void buildBoundingBox ();
|
|
void buildFaceNormals ();
|
|
|
|
GraphicsWindow *getCacheGW() { return cacheGW; }
|
|
void setCacheGW (GraphicsWindow *gw) { cacheGW = gw; }
|
|
|
|
// New MNMesh routines to drive HardwareShaders
|
|
bool CanDrawTriStrips(DWORD rndMode, int numMtls, Material *mtl);
|
|
bool BuildTriStrips(DWORD rndMode, int numMtls, Material *mtl);
|
|
void TriStripify(DWORD rndMode, int numTex, TVFace *tvf[], TriStrip *s, StripData *sd, int vtx);
|
|
void Draw3DTriStrips(IHardwareShader *phs, int numMat, Material *ma);
|
|
void Draw3DWireTriStrips(IHardwareShader *phs, int numMat, Material *ma);
|
|
void Draw3DVisEdgeList(IHardwareShader *phs, DWORD flags);
|
|
int render3DTriStrips(IHardwareShader *phs, int kmat, int kstrips);
|
|
int render3DWireTriStrips(IHardwareShader *phs, int kmat, int kstrips);
|
|
int render3DFaces(IHardwareShader *phs, DWORD index, int *custVis=NULL);
|
|
|
|
public:
|
|
MNVert *v;
|
|
MNEdge *e;
|
|
MNFace *f;
|
|
int numv, nume, numf, numm;
|
|
|
|
// Vertex Data -- handled as in Meshes:
|
|
PerData *vd;
|
|
BitArray vdSupport;
|
|
|
|
// Edge Data
|
|
PerData *ed;
|
|
BitArray edSupport;
|
|
|
|
int selLevel;
|
|
DWORD dispFlags;
|
|
|
|
// Derived data:
|
|
Tab<int> *vedg;
|
|
Tab<int> *vfac;
|
|
|
|
// Basic class ops
|
|
MNMesh () { Init(); DefaultFlags (); }
|
|
MNMesh (const Mesh & from) { Init(); SetFromTri (from); FillInMesh (); }
|
|
MNMesh (const MNMesh & from) { Init(); DefaultFlags(); *this = from; }
|
|
DllExport ~MNMesh();
|
|
|
|
// Initialization:
|
|
void DefaultFlags () { ClearAllFlags (); }
|
|
DllExport void Init ();
|
|
|
|
// Array allocation: these functions (& Init) have sole control over nvalloc, etc.
|
|
DllExport void VAlloc (int num, bool keep=TRUE);
|
|
DllExport void VShrink (int num=-1); // default means "Shrink array allocation to numv"
|
|
DllExport void freeVEdge();
|
|
DllExport void VEdgeAlloc();
|
|
DllExport void freeVFace();
|
|
DllExport void VFaceAlloc();
|
|
DllExport void EAlloc (int num, bool keep=TRUE);
|
|
DllExport void EShrink (int num=-1);
|
|
DllExport void FAlloc (int num, bool keep=TRUE);
|
|
DllExport void FShrink (int num=-1);
|
|
DllExport void MAlloc (int num, bool keep=TRUE);
|
|
DllExport void MShrink (int num=-1);
|
|
|
|
// Access to components
|
|
int VNum () const { return numv; }
|
|
MNVert *V(int i) const { return &(v[i]); }
|
|
Point3 & P(int i) const { return v[i].p; }
|
|
int ENum () const { return nume; }
|
|
MNEdge *E(int i) const { return &(e[i]); }
|
|
int FNum () const { return numf; }
|
|
MNFace *F(int i) const { return &(f[i]); }
|
|
int MNum () const { return numm; }
|
|
DllExport MNMap *M(int mp) const;
|
|
DllExport void SetMapNum (int mpnum);
|
|
DllExport void InitMap (int mp); // Inits to current MNMesh topology.
|
|
DllExport void ClearMap (int mp);
|
|
DllExport UVVert MV (int mp, int i) const;
|
|
DllExport MNMapFace *MF (int mp, int i) const;
|
|
DllExport int TriNum () const;
|
|
|
|
// Per Vertex Data:
|
|
DllExport void setNumVData (int ct, BOOL keep=FALSE);
|
|
int VDNum () const { return vdSupport.GetSize(); }
|
|
|
|
DllExport BOOL vDataSupport (int vdChan) const;
|
|
DllExport void setVDataSupport (int vdChan, BOOL support=TRUE);
|
|
void *vertexData (int vdChan) const { return vDataSupport(vdChan) ? vd[vdChan].data : NULL; }
|
|
float *vertexFloat (int vdChan) const { return (float *) vertexData (vdChan); }
|
|
DllExport void freeVData (int vdChan);
|
|
DllExport void freeAllVData ();
|
|
|
|
// Two specific vertex data: these VDATA constants are defined in mesh.h
|
|
float *getVertexWeights () { return vertexFloat(VDATA_WEIGHT); }
|
|
void SupportVertexWeights () { setVDataSupport (VDATA_WEIGHT); }
|
|
void freeVertexWeights () { freeVData (VDATA_WEIGHT); }
|
|
float *getVSelectionWeights () { return vertexFloat(VDATA_SELECT); }
|
|
void SupportVSelectionWeights () { setVDataSupport (VDATA_SELECT); }
|
|
void freeVSelectionWeights () { freeVData (VDATA_SELECT); }
|
|
|
|
// Per Edge Data:
|
|
DllExport void setNumEData (int ct, BOOL keep=FALSE);
|
|
int EDNum () const { return edSupport.GetSize(); }
|
|
|
|
DllExport BOOL eDataSupport (int edChan) const;
|
|
DllExport void setEDataSupport (int edChan, BOOL support=TRUE);
|
|
void *edgeData (int edChan) const { return eDataSupport(edChan) ? ed[edChan].data : NULL; }
|
|
float *edgeFloat (int edChan) const { return (float *) edgeData (edChan); }
|
|
DllExport void freeEData (int edChan);
|
|
DllExport void freeAllEData ();
|
|
|
|
// One specific edge data: this EDATA constant is defined above
|
|
float *getEdgeKnots () { return edgeFloat(EDATA_KNOT); }
|
|
void SupportEdgeKnots () { setEDataSupport (EDATA_KNOT); }
|
|
void freeEdgeKnots () { freeEData (EDATA_KNOT); }
|
|
|
|
// Vertex face/edge list methods:
|
|
DllExport void VClear (int vv);
|
|
DllExport void VInit (int vv);
|
|
DllExport int VFaceIndex (int vv, int ff, int ee=-1);
|
|
DllExport int VEdgeIndex (int vv, int ee);
|
|
void VDeleteEdge (int vv, int ee) { if (vedg) vedg[vv].Delete (VEdgeIndex(vv, ee), 1); }
|
|
DllExport void VDeleteFace (int vv, int ff);
|
|
DllExport void VReplaceEdge (int vv, int oe, int ne);
|
|
DllExport void VReplaceFace (int vv, int of, int nf);
|
|
DllExport void CopyVert (int nv, int ov); // copies face & edge too if appropriate
|
|
DllExport void MNVDebugPrint (int vv);
|
|
|
|
// Adding new components -- all allocation should go through here!
|
|
DllExport int NewTri (int a, int b, int c, DWORD smG=0, MtlID mt=0);
|
|
DllExport int NewTri (int *vv, DWORD smG=0, MtlID mt=0);
|
|
DllExport int NewQuad (int a, int b, int c, int d, DWORD smG=0, MtlID mt=0);
|
|
DllExport int NewQuad (int *vv, DWORD smG=0, MtlID mt=0);
|
|
DllExport int NewFace (int initFace, int degg=0, int *vv=NULL, bool *vis=NULL, bool *sel=NULL);
|
|
DllExport int AppendNewFaces (int nfnum);
|
|
DllExport void setNumFaces (int nfnum);
|
|
DllExport int RegisterEdge (int v1, int v2, int f, int fpos);
|
|
DllExport int SimpleNewEdge (int v1, int v2);
|
|
DllExport int NewEdge (int v1, int v2, int f, int fpos);
|
|
DllExport int AppendNewEdges (int nenum);
|
|
DllExport void setNumEdges (int nenum);
|
|
DllExport int NewVert (Point3 & p);
|
|
DllExport int NewVert (Point3 & p, int vid);
|
|
DllExport int NewVert (int vid);
|
|
DllExport int NewVert (int v1, int v2, float prop);
|
|
DllExport int AppendNewVerts (int nvnum);
|
|
DllExport void setNumVerts (int nvnum);
|
|
|
|
// To delete, set MN_*_DEAD flag and use following routines, which are all o(n).
|
|
DllExport void CollapseDeadVerts ();
|
|
DllExport void CollapseDeadEdges ();
|
|
DllExport void CollapseDeadFaces ();
|
|
DllExport void CollapseDeadStructs();
|
|
DllExport void Clear (); // Deletes everything.
|
|
DllExport void ClearAndFree (); // Deletes everything, frees all memory
|
|
DllExport void freeVerts();
|
|
DllExport void freeEdges();
|
|
DllExport void freeFaces();
|
|
DllExport void freeMap(int mp);
|
|
DllExport void freeMaps();
|
|
|
|
// En Masse flag-clearing and setting:
|
|
void ClearVFlags (DWORD fl) { for (int i=0; i<numv; i++) v[i].ClearFlag (fl); }
|
|
void ClearEFlags (DWORD fl) { for (int i=0; i<nume; i++) e[i].ClearFlag (fl); }
|
|
void ClearFFlags (DWORD fl) { for (int i=0; i<numf; i++) f[i].ClearFlag (fl); }
|
|
DllExport void PaintFaceFlag (int ff, DWORD fl, DWORD fenceflags=0x0);
|
|
DllExport void VertexSelect (const BitArray & vsel);
|
|
DllExport void EdgeSelect (const BitArray & esel);
|
|
DllExport void FaceSelect (const BitArray & fsel);
|
|
bool getVertexSel (BitArray & vsel) { return getVerticesByFlag (vsel, MN_SEL); }
|
|
bool getEdgeSel (BitArray & esel) { return getEdgesByFlag (esel, MN_SEL); }
|
|
bool getFaceSel (BitArray & fsel) { return getFacesByFlag (fsel, MN_SEL); }
|
|
// In following 3, if fmask is 0 it's set to flags, so only those flags are compared.
|
|
DllExport bool getVerticesByFlag (BitArray & vset, DWORD flags, DWORD fmask=0x0);
|
|
DllExport bool getEdgesByFlag (BitArray & eset, DWORD flags, DWORD fmask=0x0);
|
|
DllExport bool getFacesByFlag (BitArray & fset, DWORD flags, DWORD fmask=0x0);
|
|
DllExport void ElementFromFace (int ff, BitArray & fset);
|
|
DllExport void BorderFromEdge (int ee, BitArray & eset);
|
|
|
|
// Following also set visedg, edgsel bits on faces:
|
|
DllExport void SetEdgeVis (int ee, BOOL vis=TRUE);
|
|
DllExport void SetEdgeSel (int ee, BOOL sel=TRUE);
|
|
|
|
// I/O with regular Meshes.
|
|
void SetFromTri (const Mesh & from) { Clear (); AddTri (from); }
|
|
DllExport void AddTri (const Mesh & from); // o(n) -- Add another mesh -- simple union
|
|
DllExport void OutToTri (Mesh & tmesh); // o(n)
|
|
|
|
// Internal computation routines
|
|
// These three build on each other and should go in order:
|
|
// FillInMesh, EliminateBadVerts, OrderVerts.
|
|
DllExport void FillInMesh (); // o(n*5) or so
|
|
DllExport void FillInFaceEdges (); // o(n).
|
|
DllExport void FillInVertEdgesFaces (); // o(n)
|
|
DllExport bool EliminateBadVerts (DWORD flag=0); // o(n*8) or so
|
|
DllExport void OrderVerts (); // o(n*3) or so
|
|
DllExport void OrderVert (int vid);
|
|
DllExport void Triangulate (); // o(n)
|
|
DllExport void TriangulateFace (int ff); // o(triangles)
|
|
|
|
// Random useful stuff.
|
|
DllExport void Transform (Matrix3 & xfm); // o(n) -- transforms verts
|
|
bool IsClosed() { for (int i=0; i<nume; i++) if (e[i].f2<0) return FALSE; return nume?TRUE:FALSE; } // o(n)
|
|
DllExport void FaceBBox (int ff, Box3 & bbox);
|
|
DllExport void BBox (Box3 & bbox, bool targonly=FALSE);
|
|
DllExport Box3 getBoundingBox (Matrix3 *tm=NULL, bool targonly=FALSE);
|
|
|
|
// Methods for handling MN_TARG flags.
|
|
DllExport int TargetVertsBySelection (int selLevel); // o(n)
|
|
DllExport int TargetEdgesBySelection (int selLevel); // o(n)
|
|
DllExport int TargetFacesBySelection (int selLevel); // o(n)
|
|
DllExport int PropegateComponentFlags (int slTo, DWORD flTo,
|
|
int slFrom, DWORD flFrom, bool ampersand=FALSE, bool set=TRUE);
|
|
DllExport void DetargetVertsBySharpness (float sharpval); // o(n*deg)
|
|
|
|
// Face-center methods
|
|
DllExport void ComputeCenters (Point3 *ctr, bool targonly=FALSE); // o(n)
|
|
DllExport void ComputeCenter (int ff, Point3 & ctr);
|
|
DllExport void ComputeNormal (int ff, Point3 & normal, Point3 *ctr=NULL);
|
|
DllExport void ComputeSafeCenters (Point3 *ctr, bool targonly=FALSE, bool detarg=FALSE); // o(n)
|
|
DllExport bool ComputeSafeCenter (int ff, Point3 & ctr); // o(deg^2)
|
|
|
|
// Triangulation-of-polygon methods:
|
|
DllExport void RetriangulateFace (int ff); // o(deg^2)
|
|
DllExport void FindDiagonals (int ff, int *diag);
|
|
DllExport void FindDiagonals (int deg, int *vv, int *diag);
|
|
DllExport void BestConvexDiagonals (int ff, int *diag=NULL);
|
|
DllExport void BestConvexDiagonals (int deg, int *vv, int *diag);
|
|
DllExport bool SetDiagonal (int ff, int d1, int d2);
|
|
|
|
// Normal methods
|
|
DllExport int FindEdgeFromVertToVert (int vrt1, int vrt2); // o(deg)
|
|
DllExport void GetVertexSpace (int vrt, Matrix3 & tm); // o(deg)
|
|
DllExport Point3 GetVertexNormal (int vrt); // o(deg)
|
|
DllExport Point3 GetEdgeNormal (int ed); // o(deg)
|
|
DllExport Point3 GetFaceNormal (int fc, bool nrmlz=FALSE); //o(deg)
|
|
Point3 GetEdgeNormal (int vrt1, int vrt2) { return GetEdgeNormal (FindEdgeFromVertToVert(vrt1, vrt2)); }
|
|
DllExport float EdgeAngle (int ed);
|
|
DllExport void FlipNormal(int faceIndex);
|
|
|
|
// Smoothing-group handling
|
|
DllExport void Resmooth (bool smooth=TRUE, bool targonly=FALSE, DWORD targmask=~0x0); // o(n)
|
|
DllExport DWORD CommonSmoothing (bool targonly=FALSE); // o(n)
|
|
DllExport DWORD GetNewSmGroup (bool targonly=FALSE); // o(n)
|
|
DllExport MtlID GetNewMtlID (bool targonly = FALSE); // o(n)
|
|
DllExport DWORD GetOldSmGroup (bool targonly=FALSE); // up to o(n).
|
|
DllExport DWORD GetAllSmGroups (bool targonly=FALSE); // up to o(n)
|
|
DllExport DWORD FindReplacementSmGroup (int ff, DWORD os);
|
|
DllExport void PaintNewSmGroup (int ff, DWORD os, DWORD ns);
|
|
DllExport bool SeparateSmGroups (int v1, int v2);
|
|
DllExport void AutoSmooth(float angle,BOOL useSel,BOOL preventIndirectSmoothing);
|
|
|
|
// Use following to unify triangles into polygons across invisible edges.
|
|
DllExport void MakePolyMesh (int maxdeg=0, BOOL elimCollin=TRUE);
|
|
// NOTE: MakeConvexPolyMesh result not guaranteed for now. Still requires MakeConvex() afterwards to be sure.
|
|
DllExport void MakeConvexPolyMesh (int maxdeg=0);
|
|
DllExport void RemoveEdge (int edge);
|
|
DllExport void MakeConvex ();
|
|
DllExport void MakeFaceConvex (int ff);
|
|
DllExport void RestrictPolySize (int maxdeg);
|
|
DllExport void MakePlanar (float planarThresh);
|
|
DllExport void MakeFacePlanar (int ff, float planarThresh);
|
|
DllExport void EliminateCollinearVerts ();
|
|
DllExport void EliminateCoincidentVerts (float thresh=MNEPS);
|
|
|
|
// Following set NOCROSS flags, delete INVIS flags to make "fences" for Sabin-Doo
|
|
DllExport void FenceMaterials ();
|
|
DllExport void FenceSmGroups ();
|
|
DllExport void FenceFaceSel ();
|
|
DllExport void FenceOneSidedEdges();
|
|
DllExport void FenceNonPlanarEdges (float thresh=.9999f, bool makevis=FALSE);
|
|
DllExport void SetMapSeamFlags ();
|
|
DllExport void SetMapSeamFlags (int mp);
|
|
|
|
// Find get detail about a point on a face.
|
|
DllExport int FindFacePointTri (int ff, Point3 & pt, double *bary, int *tri);
|
|
DllExport UVVert FindFacePointMapValue (int ff, Point3 & pt, int mp);
|
|
|
|
// Extrapolate map information about a point near a face.
|
|
DllExport UVVert ExtrapolateMapValue (int face, int edge, Point3 & pt, int mp);
|
|
|
|
// Useful for tessellation algorithms
|
|
DllExport void Relax (float relaxval, bool targonly=TRUE);
|
|
|
|
// Returns map verts for both ends of each edge (from f1's perspective)
|
|
// (Very useful for creating new faces at borders.) mv[j*2] corresponds to edge j's v1.
|
|
DllExport void FindEdgeListMapVerts (const Tab<int> & lp, Tab<int> & mv, int mp);
|
|
|
|
// Following functions can be used to find & fix holes in a mesh, if any.
|
|
DllExport void GetBorder (MNMeshBorder & brd, int selLevel=MNM_SL_OBJECT, DWORD targetFlag=MN_SEL);
|
|
DllExport void FillInBorders (MNMeshBorder *b=NULL);
|
|
DllExport void FindOpenRegions ();
|
|
|
|
// Doubled mapping verts are individual map vertices that are used to correspond
|
|
// to different regular vertices. For instance, a box could have a single (1,1,0)
|
|
// vertex that it uses in the upper-right corner of all quads. This design is
|
|
// harmful to some of our algorithms, such as the various Tessellators. So the
|
|
// following two methods detect and fix such vertices.
|
|
|
|
// This method is not really appropriate for release, it's more of a debugging
|
|
// tool. All doubled mapping verts will be DebugPrinted.
|
|
DllExport BOOL CheckForDoubledMappingVerts();
|
|
|
|
// This one's ok and encouraged for release. (Linear-time algorithm.)
|
|
DllExport void EliminateDoubledMappingVerts();
|
|
DllExport void EliminateIsoMapVerts();
|
|
DllExport void EliminateIsoMapVerts(int mp);
|
|
|
|
// operators and debug printing (MNFace.cpp)
|
|
DllExport MNMesh & operator= (const MNMesh & from);
|
|
DllExport MNMesh & operator+= (const MNMesh & from);
|
|
DllExport void MNDebugPrint (bool triprint=FALSE);
|
|
DllExport void MNDebugPrintVertexNeighborhood (int vv, bool triprint=FALSE);
|
|
DllExport bool CheckAllData ();
|
|
|
|
// Split functions maintain topological info. (MNSplit.cpp)
|
|
DllExport int SplitTriEdge (int ee, float prop=.5f, float thresh=MNEPS,
|
|
bool neVis=TRUE, bool neSel=FALSE);
|
|
DllExport int SplitTriFace (int ff, double *bary=NULL, float thresh=MNEPS,
|
|
bool neVis=TRUE, bool neSel=FALSE);
|
|
DllExport void SplitTri6 (int ff, double *bary=NULL, int *nv=NULL);
|
|
DllExport int SplitEdge (int ee, float prop=.5f);
|
|
DllExport int SplitEdge (int ee, float prop, Tab<int> *newTVerts);
|
|
DllExport int SplitEdge (int ff, int ed, float prop, bool right, int *nf=NULL,
|
|
int *ne=NULL, bool neVis=FALSE, bool neSel=FALSE, bool allconvex=FALSE);
|
|
DllExport int IndentFace (int ff, int ei, int nv, int *ne=NULL, bool nevis=TRUE, bool nesel=FALSE);
|
|
DllExport void SeparateFace (int ff, int a, int b, int & nf, int & ne, bool neVis=FALSE, bool neSel=FALSE);
|
|
DllExport bool Slice (Point3 & N, float off, float thresh, bool split, bool remove, bool flaggedFacesOnly=false, DWORD faceFlags=MN_SEL);
|
|
DllExport void DeleteFlaggedFaces (DWORD deathflags, DWORD nvCopyFlags=0x0);
|
|
DllExport bool WeldVerts (int a, int b);
|
|
DllExport bool WeldEdge (int ee);
|
|
|
|
// Tessellation methods: (MNTess.cpp)
|
|
DllExport void TessellateByEdges (float bulge, MeshOpProgress *mop=NULL);
|
|
DllExport bool AndersonDo (float interp, int selLevel, MeshOpProgress *mop=NULL, DWORD subdivFlags=0);
|
|
DllExport void TessellateByCenters (MeshOpProgress *mop=NULL);
|
|
|
|
// Sabin-Doo tessellation: (MNSabDoo.cpp)
|
|
DllExport void SabinDoo (float interp, int selLevel, MeshOpProgress *mop=NULL, Tab<Point3> *offsets=NULL);
|
|
DllExport void SabinDooVert (int vid, float interp, int selLevel, Point3 *ctr, Tab<Point3> *offsets=NULL);
|
|
|
|
// Non-uniform Rational Mesh Smooth (NURMS.cpp)
|
|
DllExport void CubicNURMS (MeshOpProgress *mop=NULL,
|
|
Tab<Point3> *offsets=NULL, DWORD subdivFlags=0);
|
|
|
|
// Boolean functions: (MNBool.cpp)
|
|
DllExport void PrepForBoolean ();
|
|
DllExport bool BooleanCut (MNMesh & m2, int cutType, int fstart=0, MeshOpProgress *mop=NULL);
|
|
DllExport bool MakeBoolean (MNMesh & m1, MNMesh & m2, int type, MeshOpProgress *mop=NULL);
|
|
DllExport void Connect (MNMeshBorder & borderList, int segs, float tension,
|
|
bool sm_bridge, bool sm_ends, Tab<int> *vsep=NULL);
|
|
DllExport void ConnectLoops (Tab<int> & loop1, Tab<int> & loop2,
|
|
int segs, float tension, DWORD smGroup, MtlID mat, bool sm_ends);
|
|
|
|
// Small-scale Operations - in MNOps.cpp
|
|
DllExport void FacePointBary (int ff, Point3 & p, Tab<float> & bary);
|
|
DllExport void CloneVerts (DWORD cloneFlag = MN_SEL, bool clear_orig=TRUE);
|
|
DllExport void CloneFaces (DWORD cloneFlag = MN_SEL, bool clear_orig=TRUE);
|
|
DllExport int DivideFace (int ff, Tab<float> & bary);
|
|
DllExport int CreateFace (int degg, int *vv);
|
|
DllExport bool MakeFlaggedPlanar (int selLev, DWORD flag=MN_SEL, Point3 *delta=NULL);
|
|
DllExport bool MoveVertsToPlane (Point3 & norm, float offset, DWORD flag=MN_SEL, Point3 *delta=NULL);
|
|
DllExport bool SplitFlaggedVertices (DWORD flag=MN_SEL);
|
|
DllExport bool SplitFlaggedEdges (DWORD flag=MN_SEL);
|
|
DllExport bool DetachFaces (DWORD flag=MN_SEL);
|
|
DllExport bool DetachElementToObject (MNMesh & nmesh, DWORD fflags=MN_SEL, bool delDetached=true);
|
|
DllExport bool ExtrudeFaceClusters (MNFaceClusters & fclust);
|
|
DllExport bool ExtrudeFaceCluster (MNFaceClusters & fclust, int cl);
|
|
DllExport bool ExtrudeFaces (DWORD flag=MN_SEL); // Does each face separately
|
|
// GetExtrudeDirection is based on faces with MN_SEL flag if face clusters are NULL.
|
|
DllExport void GetExtrudeDirection (MNChamferData *mcd,
|
|
MNFaceClusters *fclust=NULL, Point3 *clustNormals=NULL);
|
|
DllExport bool SetVertColor (UVVert clr, int mp, DWORD flag=MN_SEL);
|
|
DllExport bool SetFaceColor (UVVert clr, int mp, DWORD flag=MN_SEL);
|
|
DllExport bool ChamferVertices (DWORD flag=MN_SEL, MNChamferData *mcd=NULL);
|
|
DllExport bool ChamferEdges (DWORD flag=MN_SEL, MNChamferData *mcd=NULL);
|
|
DllExport bool FlipElementNormals (DWORD flag=MN_SEL);
|
|
DllExport void SmoothByCreases (DWORD creaseFlag);
|
|
DllExport int CutFace (int f1, Point3 & p1, Point3 & p2, Point3 & Z, bool split);
|
|
DllExport int CutEdge (int e1, float prop1, int e2, float prop2, Point3 & Z, bool split);
|
|
DllExport int Cut (int startv, Point3 & end, Point3 & Z, bool split);
|
|
DllExport bool WeldBorderVerts (int v1, int v2, Point3 *destination);
|
|
DllExport bool WeldBorderEdges (int e1, int e2);
|
|
DllExport bool WeldBorderVerts (float thresh, DWORD flag=MN_SEL);
|
|
|
|
// Pipeline object requirements. (MNPipe.cpp)
|
|
DllExport void ApplyMapper (UVWMapper & mp, int channel=0, BOOL useSel=FALSE);
|
|
DllExport void InvalidateGeomCache ();
|
|
DllExport void InvalidateTopoCache ();
|
|
DllExport void UpdateDisplayVertexColors ();
|
|
DllExport void SetDisplayVertexColors (int chan);
|
|
DllExport void SetDisplayVertexColors (UVVert *mv, MNMapFace *mf);
|
|
DllExport void PrepForPipeline ();
|
|
DllExport void allocRVerts ();
|
|
DllExport void updateRVerts (GraphicsWindow *gw);
|
|
DllExport void freeRVerts ();
|
|
|
|
DllExport void checkNormals (BOOL illum);
|
|
DllExport void buildNormals ();
|
|
DllExport void buildRenderNormals ();
|
|
DllExport void UpdateBackfacing (GraphicsWindow *gw, bool force);
|
|
|
|
// Display flags
|
|
void SetDispFlag(DWORD f) { dispFlags |= f; }
|
|
DWORD GetDispFlag(DWORD f) { return dispFlags & f; }
|
|
void ClearDispFlag(DWORD f) { dispFlags &= ~f; }
|
|
|
|
DllExport void render(GraphicsWindow *gw, Material *ma, RECT *rp, int compFlags, int numMat=1, InterfaceServer *pi=NULL);
|
|
DllExport void renderFace (GraphicsWindow *gw, int ff);
|
|
DllExport void render3DFace (GraphicsWindow *gw, int ff);
|
|
DllExport void render3DDiagonals (GraphicsWindow *gw, DWORD compFlags);
|
|
DllExport void renderDiagonals (GraphicsWindow *gw, DWORD compFlags);
|
|
DllExport void renderDiagonal (GraphicsWindow *gw, int ff, bool useSegments=false, bool *lastColorSubSel=NULL);
|
|
DllExport void render3DEdges (GraphicsWindow *gw, DWORD compFlags);
|
|
DllExport void renderEdges (GraphicsWindow *gw, DWORD compFlags);
|
|
DllExport void renderEdge (GraphicsWindow *gw, int ee, bool useSegments=false, bool *lastColorSubSel=NULL);
|
|
DllExport BOOL select (GraphicsWindow *gw, Material *ma, HitRegion *hr, int abortOnHit=FALSE, int numMat=1);
|
|
DllExport BOOL SubObjectHitTest(GraphicsWindow *gw, Material *ma, HitRegion *hr,
|
|
DWORD flags, SubObjHitList& hitList, int numMat=1 );
|
|
DllExport int IntersectRay (Ray& ray, float& at, Point3& norm);
|
|
DllExport int IntersectRay (Ray& ray, float& at, Point3& norm, int &fi, Tab<float> & bary);
|
|
DllExport BitArray VertexTempSel (DWORD fmask=MN_DEAD|MN_SEL, DWORD fset=MN_SEL);
|
|
|
|
DllExport void ShallowCopy(MNMesh *amesh, ULONG_PTR channels);
|
|
// WIN64 Cleanup: Shuler
|
|
DllExport void NewAndCopyChannels(ULONG_PTR channels);
|
|
// WIN64 Cleanup: Shuler
|
|
DllExport void FreeChannels (ULONG_PTR channels, BOOL zeroOthers=1);
|
|
// WIN64 Cleanup: Shuler
|
|
|
|
DllExport IOResult Save (ISave *isave);
|
|
DllExport IOResult Load (ILoad *iload);
|
|
DllExport void ClearFlag (DWORD fl);
|
|
|
|
// --- from InterfaceServer
|
|
DllExport BaseInterface* GetInterface(Interface_ID id);
|
|
};
|
|
|
|
class MNMeshBorder {
|
|
friend class MNMesh;
|
|
Tab<Tab<int> *> bdr;
|
|
BitArray btarg;
|
|
public:
|
|
~MNMeshBorder () { Clear(); }
|
|
void Clear () { for (int i=0; i<bdr.Count(); i++) if (bdr[i]) delete bdr[i]; bdr.ZeroCount(); }
|
|
int Num () { return bdr.Count(); }
|
|
Tab<int> *Loop (int i) { return bdr[i]; }
|
|
bool LoopTarg (int i) { return ((i>=0) && (i<bdr.Count()) && (btarg[i])); }
|
|
DllExport void MNDebugPrint (MNMesh *m);
|
|
};
|
|
|
|
class MNFaceElement {
|
|
public:
|
|
// For each face, which element is it in
|
|
Tab<int> elem;
|
|
int count;
|
|
|
|
DllExport MNFaceElement (MNMesh &mesh);
|
|
int operator[](int i) {return elem[i];}
|
|
};
|
|
|
|
class MNFaceClusters {
|
|
public:
|
|
// Cluster #, one for each face - non-selected faces have -1 for their id.
|
|
Tab<int> clust;
|
|
int count;
|
|
|
|
// Makes clusters from distinct selected components.
|
|
DllExport MNFaceClusters (MNMesh & mesh, DWORD clusterFlags);
|
|
// This version separates cluster also using a minimum angle and optionally by flags.
|
|
DllExport MNFaceClusters (MNMesh & mesh, float angle, DWORD clusterFlags);
|
|
int operator[](int i) { return clust[i]; }
|
|
DllExport void MakeVertCluster(MNMesh &mesh, Tab<int> & vclust);
|
|
DllExport void GetNormalsCenters (MNMesh &mesh, Tab<Point3> & norm, Tab<Point3> & ctr);
|
|
DllExport void GetBorder (MNMesh &mesh, int clustID, Tab<int> & cbord);
|
|
DllExport void GetOutlineVectors (MNMesh & m, Tab<Point3> & cnorms, Tab<Point3> & odir);
|
|
};
|
|
|
|
class MNEdgeClusters {
|
|
public:
|
|
Tab<int> clust;
|
|
int count;
|
|
|
|
DllExport MNEdgeClusters (MNMesh &mesh, DWORD clusterFlags);
|
|
int operator[](int i) {return clust[i];}
|
|
DllExport void MakeVertCluster (MNMesh &mesh, Tab<int> & vclust);
|
|
DllExport void GetNormalsCenters (MNMesh &mesh, Tab<Point3> & norm, Tab<Point3> & ctr);
|
|
};
|
|
|
|
class MNChamferData {
|
|
Tab<UVVert> hmdir[NUM_HIDDENMAPS];
|
|
public:
|
|
Tab<Point3> vdir;
|
|
Tab<float> vmax;
|
|
Tab<UVVert> *mdir;
|
|
|
|
MNChamferData () { mdir=NULL; }
|
|
MNChamferData (const MNMesh & m) { mdir=NULL; InitToMesh(m); }
|
|
~MNChamferData () { if (mdir) delete [] mdir; }
|
|
|
|
DllExport void InitToMesh (const MNMesh & m);
|
|
DllExport void setNumVerts (int nv, bool keep=TRUE, int resizer=0);
|
|
DllExport void ClearLimits ();
|
|
DllExport void GetDelta (float amount, Tab<Point3> & delta);
|
|
DllExport bool GetMapDelta (MNMesh & mm, int mapChannel, float amount, Tab<UVVert> & delta);
|
|
Tab<UVVert> & MDir (int mp) { return (mp<0) ? hmdir[-1-mp] : mdir[mp]; }
|
|
};
|
|
|
|
class MNTempData : public BaseInterfaceServer {
|
|
private:
|
|
MNEdgeClusters *edgeCluster;
|
|
MNFaceClusters *faceCluster;
|
|
Tab<int> *vertCluster;
|
|
Tab<Point3> *normals;
|
|
Tab<Point3> *centers;
|
|
Tab<Point3> *vnormals;
|
|
Tab<Tab<float> *> *clustDist;
|
|
Tab<float> *selDist;
|
|
Tab<float> *vsWeight;
|
|
MNChamferData *chamData;
|
|
|
|
//Tab<Point3> *extDir;
|
|
Tab<Point3> *outlineDir;
|
|
|
|
MNMesh *mesh;
|
|
|
|
public:
|
|
DllExport MNTempData ();
|
|
DllExport MNTempData (MNMesh *m);
|
|
DllExport ~MNTempData ();
|
|
|
|
void SetMesh (MNMesh *m) { mesh = m; }
|
|
|
|
DllExport MNFaceClusters *FaceClusters (DWORD clusterFlags=MN_SEL);
|
|
DllExport MNEdgeClusters *EdgeClusters (DWORD clusterFlags=MN_SEL);
|
|
DllExport Tab<int> *VertexClusters (int sl, DWORD clusterFlags=MN_SEL);
|
|
DllExport Tab<Point3> *ClusterNormals (int sl, DWORD clusterFlags=MN_SEL);
|
|
DllExport Tab<Point3> *ClusterCenters (int sl, DWORD clusterFlags=MN_SEL);
|
|
DllExport Matrix3 ClusterTM (int clust);
|
|
DllExport Tab<Point3> *VertexNormals ();
|
|
DllExport Tab<float> *VSWeight (BOOL useEdgeDist, int edgeIts,
|
|
BOOL ignoreBack, float falloff, float pinch, float bubble,
|
|
DWORD selFlags=MN_SEL);
|
|
DllExport Tab<float> *SelectionDist (BOOL useEdgeDist, int edgeIts, DWORD selFlags=MN_SEL);
|
|
DllExport Tab<float> *ClusterDist (int sl, DWORD clusterFlags, int clustId, BOOL useEdgeDist, int edgeIts);
|
|
//DllExport Tab<Point3> *FaceExtDir (int extrusionType);
|
|
DllExport Tab<Point3> *OutlineDir (int extrusionType, DWORD clusterFlags=MN_SEL);
|
|
|
|
DllExport MNChamferData *ChamferData();
|
|
|
|
DllExport void Invalidate (DWORD part);
|
|
DllExport void InvalidateDistances ();
|
|
DllExport void InvalidateSoftSelection ();
|
|
DllExport void freeClusterDist ();
|
|
DllExport void freeBevelInfo ();
|
|
DllExport void freeChamferData();
|
|
DllExport void freeAll ();
|
|
};
|
|
|
|
DllExport void SelectionDistance (MNMesh & mesh, float *selDist, DWORD selFlags);
|
|
DllExport void SelectionDistance (MNMesh & mesh, float *selDist, int iters, DWORD selFlags);
|
|
DllExport void ClustDistances (MNMesh & mesh, int numClusts, int *vclust,
|
|
Tab<float> **clustDist);
|
|
DllExport void ClustDistances (MNMesh & mesh, int numClusts, int *vclust,
|
|
Tab<float> **clustDist, int iters);
|
|
|
|
#endif
|