tge/lib/maxsdk40/maxnet_manager.h
2017-04-17 06:17:10 -06:00

425 lines
15 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// ---------------------------
// File ....: maxnet_manager.h
// ---------------------------
// Author...: Gus J Grubba
// Date ....: February 2000
// O.S. ....: Windows 2000
//
// History .: Feb, 15 2000 - Created
//
// 3D Studio Max Network Rendering Classes
//
//-----------------------------------------------------------------------------
#ifndef _MAXNET_MANAGER_H_
#define _MAXNET_MANAGER_H_
//---------------------------------------------------------
//-- Directories and Files
#define MAXEXE _T("3dsmax.exe")
#define COMBEXE _T("combustionQueue.exe")
#ifdef DESIGN_VER
#define VIZEXE _T("3dsviz.exe")
#endif
#define SRVTOCOMB _T("ToCombustion.txt")
#define SRVTOMAX _T("ToMax.txt")
#define APPTOSRV _T("ToServer.txt")
#define MAXNETINI _T("maxnet.ini")
#define MGRHST _T("hosts.ini")
#define JOBSTATEFILE _T("jobs.ini")
#define NETDIR _T("Network")
#define REGDIR _T("Servers")
#define JOBDIR _T("Jobs")
#define SRVWORKDIR _T("ServerJob")
#define MAXEXTENSION _T(".max")
#define COMBEXTENSION _T(".cws")
#define JOBDESCRP _T("Job.txt")
#ifndef DESIGN_VER
#define MAXLOG _T("Max.log")
#else
#define MAXLOG _T("Viz.log")
#endif
#define _JOB_DIR_FORMAT_ "%s%08X %s%s"
#define MGRSERVICENAME TEXT("Max4Manager")
#define SRVSERVICENAME TEXT("Max4Server")
#define INIT_CFG_CMD_LINE "INITCONFIG"
//---------------------------------------------------------
//-- Special Types
typedef struct tag_HSERVER {
BYTE addr[8];
} HSERVER;
#define HBSERVER (BYTE *)(void *)
//---------------------------------------------------------
//-- Server Work Schedule
#define HIGHPRIORITY 0
#define LOWPRIORITY 1
#define IDLEPRIORITY 2
typedef struct tag_Schedule {
DWORD hour; //-- Bitmap (24 bits = 24 hours of the day)
} Schedule; // 0 Allowed to work - 1 Not Allowed
typedef struct tag_WeekSchedule {
Schedule day[7];
int AttendedPriority;
int UnattendedPriority;
} WeekSchedule;
//---------------------------------------------------------
//-- Time Helpers (All times are kept in ms)
#define _MAX_SECONDS 1000
#define _MAX_MINUTES 60 * _MAX_SECONDS
#define _MAX_HOURS _MAX_MINUTES * 60
//---------------------------------------------------------
//-- 3DS Network Rendering Defaults
//-- General
#define DF_SRVPORT 3333 //-- Server Port
#define DF_MGRPORT 3334 //-- Manager Port
#define DF_READCHUNK 128000 //-- Max Block Size
#define DF_NETMASK 0xFFFFFF00 //-- Network Mask
//-- Manager
#define DF_MAXCONASSIGN 4 //-- How many jobs can manager assign concurrently
#define DF_RETRYFAILED 1 //-- Should we retry failed servers?
#define DF_RESTARTLIMIT 3 //-- How many times to retry a failed server
#define DF_TIMEBETWEENRETRY 30 * _MAX_SECONDS //-- Time to Wait between retries
#define DF_MAXLOADTIMEOUT 12 * _MAX_MINUTES //-- Time to wait for MAX to load
#define DF_MAXUNLOADTIMEOUT 30 * _MAX_SECONDS //-- Time to wait for MAX to unload
#define DF_MAXRENDERTIMEOUT 601 * _MAX_MINUTES //-- Time to wait for MAX to render
#define DF_SERVERCOOLOFF 30 * _MAX_SECONDS //-- When a server fails a frame, it goes into a cool off period
//-- Server
#define DF_AUTOSEARCH 1 //-- Automatically searches for a manager
#define DF_MAXMANAGER "maxmanager" //-- Default manager name for direct connect (i.e. if above is 0)
#define DF_SRVMAXLOADTIMEOUT 10 * _MAX_MINUTES //-- Time to wait for MAX to load (Server Side)
#define DF_SRVMAXRENDERTIMEOUT 10 * _MAX_HOURS //-- Time to wait for MAX to render (Server Side)
#define DF_SRVMAXUNLOADTIMEOUT 20 * _MAX_SECONDS //-- Time to wait for MAX to unload (Server Side)
//-- Timers
#define DF_ACK_RETRIES 6 //-- How many times to try a silent response
#define DF_ACK_TIMEOUT 20 * _MAX_SECONDS //-- Time between pings
#define DF_ACK_FAST_TIMEOUT 4 * _MAX_SECONDS //-- Time between pings after one is missed
//-- Log
#define DF_LOGDEBUG_FILE 0
#define DF_LOGDEBUG_SCREEN 0
#define DF_LOGDEBUGEX_FILE 0
#define DF_LOGDEBUGEX_SCREEN 0
#define DF_LOGERROR_FILE 1
#define DF_LOGERROR_SCREEN 1
#define DF_LOGINFO_FILE 0
#define DF_LOGINFO_SCREEN 1
#define DF_LOGWARNING_FILE 0
#define DF_LOGWARNING_SCREEN 1
#define DF_MAX_SCREEN_LINES 1024
//---------------------------------------------------------
//-- Log Flags
#define MAXLOG_ERR (1<<0)
#define MAXLOG_WARN (1<<1)
#define MAXLOG_INFO (1<<2)
#define MAXLOG_DEBUG (1<<3)
#define MAXLOG_DEBUGEX (1<<4)
#define MAXLOG_PGRS (1<<5)
#define MAXLOG_INIT (1<<6)
#define MAXLOG_START_SESSION (1<<7)
#define MAXLOG_END_SESSION (1<<8)
#define LOG_INFO_TXT _T("INF")
#define LOG_ERROR_TXT _T("ERR")
#define LOG_DEBUG_TXT _T("DBG")
#define LOG_DEBUGX_TXT _T("DBX")
#define LOG_PROGRESS_TXT _T("PRG")
#define LOG_INIT_TXT _T("INI")
//---------------------------------------------------------
//-- Network Status
//
typedef struct tag_NetworkStatus {
DWORD dropped_packets; //-- Packets dropped due to buffer overflow
DWORD bad_packets; //-- Bad formed packets
DWORD tcprequests; //-- Total number of TCP requests (since boot)
DWORD udprequests; //-- Total number of UDP requests (since boot)
SYSTEMTIME boot_time;
char reserved[32];
} NetworkStatus;
//---------------------------------------------------------
//-- Station Configuration Block
//
typedef struct tag_ConfigurationBlock {
DWORD dwTotalPhys; //-- GlobalMemoryStatus();
DWORD dwNumberOfProcessors; //-- GetSystemInfo();
DWORD dwMajorVersion; //-- GetVersionEx();
DWORD dwMinorVersion; //-- GetVersionEx();
DWORD dwBuildNumber; //-- GetVersionEx();
DWORD dwPlatformId; //-- GetVersionEx();
TCHAR szCSDVersion[128]; //-- GetVersionEx();
char user[MAX_PATH]; //-- GetUserName();
char tempdir[MAX_PATH]; //-- ExpandEnvironmentStrings()
char name[MAX_PATH]; //-- GetComputerName()
char workDisk; //-- Disk used for Server files (incomming jobs, etc. A = 0, B = 1, etc)
DWORD disks; //-- Available disks (bitmap A=0x1, B=0x2, C=0x4, etc)
DWORD diskSpace[26]; //-- Space available on disks in MegaBytes (A=diskSpace[0], B=diskSpace[1], etc.)
BYTE mac[8]; //-- Computer NIC address (00:00:00:00:00:00) 6 bytes + 2 padding
char reserved[32]; //-- Space to grow
} ConfigurationBlock;
//---------------------------------------------------------
//-- Manager Info
//
#define _MANAGER_INFO_VERSION 400
typedef struct tag_ManagerInfo {
DWORD size; //-- Structure Size ( size = sizeof(ManagerInfo) )
DWORD version;
ConfigurationBlock cfg;
NetworkStatus net_status;
int servers; //-- Number of registered servers
int jobs; //-- Number of jobs
char reserved[32]; //-- Space to grow
} ManagerInfo;
//---------------------------------------------------------
//-- Server Info
//
#define _SERVER_INFO_VERSION 400
typedef struct tag_ServerInfo {
DWORD size; //-- Structure Size ( size = sizeof(ServerInfo) )
DWORD version;
DWORD total_frames; //-- Total number of frames rendered
float total_time; //-- Total time spent rendering (in hours)
float index; //-- Performance index
ConfigurationBlock cfg;
NetworkStatus net_status;
char reserved[32]; //-- Space to grow
} ServerInfo;
//---------------------------------------------------------
//-- Client Info
//
#define _CLIENT_INFO_VERSION 400
typedef struct tag_ClientInfo {
DWORD size; //-- Structure Size ( size = sizeof(ClientInfo) )
DWORD version;
ConfigurationBlock cfg;
bool controller;
short udp_port;
char reserved[32]; //-- Space to grow
} ClientInfo;
//-------------------------------------------------------------------
//-- Global Server State
//
#define SERVER_STATE_ABSENT 0
#define SERVER_STATE_IDLE 1
#define SERVER_STATE_BUSY 2
#define SERVER_STATE_ERROR 3
#define SERVER_STATE_SUSPENDED 4
typedef struct tag_ServerList {
HSERVER hServer;
WORD state;
ServerInfo info;
//-- Current Task
HJOB hJob; //-- It will be 0 if no current task is defined
int frame; //-- It will be NO_FRAME if loading job (no frames yet assigned)
SYSTEMTIME frame_started; //-- Time frame was assigned
} ServerList;
//---------------------------------------------------------
//-- Server Statistics
//
typedef struct tag_Statistics {
float tseconds;
int frames;
} Statistics;
//-------------------------------------------------------------------
//-- Servers in Job Queue -------------------------------------------
//
// Server Information for a given Job
#define JOB_SRV_IDLE 0 //-- Idle
#define JOB_SRV_BUSY 1 //-- Busy
#define JOB_SRV_FAILED 2 //-- Render Error
#define JOB_SRV_ABSENT 3 //-- Absent
#define JOB_SRV_SUSPENDED 4 //-- Out of work schedule
#define JOB_SRV_BUSYOTHER 5 //-- Busy with another job
#define JOB_SRV_ERROR 6 //-- Connection Error
#define JOB_SRV_COOL_OFF 7 //-- In Error Recovery
typedef struct tagJobServer {
HSERVER hServer; //-- Server Handle
char status; //-- JOB_SRV_XXX Status Above
bool failed; //-- Internal Use
bool active; //-- This server is active in the job
int cur_frame; //-- Current Rendering Frame
float thours; //-- Total Hours spent rendering
int frames; //-- Total Number of Frames Rendered
} JobServer;
//-----------------------------------------------------------------------------
//-- Job Frame State
#define NO_FRAME 0x0FFFFFFF
#define FRAME_WAITING 0
#define FRAME_ASSIGNED 1
#define FRAME_COMPLETE 2
typedef struct tagJobFrames {
char state; //-- FRAME_XXX above
int frame; //-- Frame Number
HSERVER hServer; //-- The server rendering this frame
DWORD elapsed; //-- Time it took to render this frame (milliseconds)
} JOBFRAMES;
//-------------------------------------------------------------------
//-- Global Server State
//
#define JOB_STATE_COMPLETE 0
#define JOB_STATE_WAITING 1
#define JOB_STATE_BUSY 2
#define JOB_STATE_ERROR 3
#define JOB_STATE_SUSPENDED 4
typedef struct tag_JobList {
Job job;
HJOB hJob;
WORD state;
} JobList;
//-----------------------------------------------------------------------------
//-- MaxNetCallBack
//
// Note: Return as soon as possible from these calls. They block the API thread
// and nothing will happen until you return. If you have to do some processing,
// post a message to your own code and return immediately. Also note that these
// calls may come from a separate thread than your main process thread.
//
class MAXNETEXPORT MaxNetCallBack {
public:
//-- Return "true" to cancel, "false" to continue
virtual bool Progress (int total, int current){return false;}
virtual void ProgressMsg (const TCHAR *message){;}
//-- Notifies the Manager Went Down
virtual void ManagerDown ( ){;}
//-- Notifies something has changed (new job, new server, new frame, etc.)
virtual void Update ( ){;}
//-- Notifies someone wants control of the queue; Send grant control msg to manager;
virtual void QueryControl ( TCHAR* station ){;}
//-- Notifies someone has taken control of the queue (Another QueueManager for instance)
virtual void QueueControl ( ){;}
};
//-----------------------------------------------------------------------------
//-- Manager Session Class
//
class MAXNETEXPORT MaxNetManager : public MaxNet {
public:
//-- Optional Call Back
virtual void SetCallBack ( MaxNetCallBack* cb )=0;
//-- Session
virtual bool FindManager ( short port, char* manager, char* netmask = "255.255.255.0" )=0;
virtual void Connect ( short port, char* manager = NULL, bool enable_callback = false )=0;
virtual void Disconnect ( )=0;
virtual void GetManagerInfo ( ManagerInfo* info )=0;
virtual bool KillManager ( )=0;
virtual void EnableUpdate ( bool enable = true )=0;
virtual bool QueryManagerControl ( bool wait )=0;
virtual bool TakeManagerControl ( )=0;
virtual void GrantManagerControl ( bool grant )=0;
virtual bool LockControl ( bool lock )=0;
virtual int GetClientCount ( )=0;
virtual int ListClients ( int start, int end, ClientInfo* clientList )=0;
//-- Jobs
virtual int GetJobCount ( )=0;
virtual int ListJobs ( int start, int end, JobList* jobList )=0;
virtual void GetJob ( HJOB hJob, JobList* jobList )=0;
virtual void GetJob ( HJOB hJob, Job* job )=0;
virtual void GetJobText ( HJOB hJob, CJobText& jobText, int count )=0;
virtual void SetJob ( HJOB hJob, Job* job, CJobText& jobText, bool reset )=0;
virtual int GetJobPriority ( HJOB hJob )=0;
virtual bool SetJobPriority ( HJOB hJob, int priority )=0;
virtual void SetJobOrder ( HJOB* hJob, DWORD count )=0;
virtual void DeleteJob ( HJOB hJob )=0;
virtual void SuspendJob ( HJOB hJob )=0;
virtual void ActivateJob ( HJOB hJob )=0;
virtual int GetJobServersCount ( HJOB hJob )=0;
virtual int GetJobServers ( int start, int end, HJOB hJob, JobServer* servers )=0;
virtual void GetJobServerStatus ( HJOB hJob, HSERVER hServer, TCHAR* status_text )=0;
virtual void SuspendJobServer ( HJOB hJob, HSERVER hServer )=0;
virtual void AssignJobServer ( HJOB hJob, HSERVER hServer )=0;
virtual int GetJobFramesCount ( HJOB hJob )=0;
virtual int GetJobFrames ( int start, int end, HJOB hJob, JOBFRAMES* frames )=0;
virtual int GetJobLog ( int start, int count, HJOB hJob, TCHAR** buffer )=0;
virtual bool CheckOutputVisibility ( TCHAR* output, TCHAR* err )=0;
virtual void AssignJob ( Job* job, TCHAR* archive, HSERVER* servers, CJobText& jobtext, DWORD blocksize = 0 )=0;
//-- Servers (Global)
virtual int GetServerCount ( )=0;
virtual int ListServers ( int start, int end, ServerList* serverList )=0;
virtual void GetServer ( HSERVER hServer, ServerList* serverList )=0;
virtual bool DeleteServer ( HSERVER hServer )=0;
virtual bool ResetServerIndex ( HSERVER hServer )=0;
virtual void GetWeekSchedule ( HSERVER hServer, WeekSchedule* schedule )=0;
virtual void SetWeekSchedule ( HSERVER hServer, WeekSchedule* schedule )=0;
virtual void GetServerNetStat ( HSERVER hServer, NetworkStatus* net_stat )=0;
virtual int GetServerGroupCount ( )=0;
virtual int GetServerGroupXCount ( int group )=0;
virtual int GetServerGroup ( int group, int count, HSERVER* grplist, TCHAR* name )=0;
virtual void NewServerGroup ( int count, HSERVER* grplist, TCHAR* name )=0;
virtual void DeleteServerGroup ( int group )=0;
};
#endif
//-- EOF: maxnet_manager.h ----------------------------------------------------