tge/lib/maxsdk40/simpspl.h
2017-04-17 06:17:10 -06:00

166 lines
6.5 KiB
C++
Executable File

/**********************************************************************
*<
FILE: simpspl.h
DESCRIPTION: Defines a simple spline object class to make spline
primitives easier to create
CREATED BY: Tom Hudson
HISTORY: created 3 October 1995
*> Copyright (c) 1995, All Rights Reserved.
**********************************************************************/
#ifndef __SIMPSPL_H__
#define __SIMPSPL_H__
// Interpolation parameter block indices
#define IPB_STEPS 0
#define IPB_OPTIMIZE 1
#define IPB_ADAPTIVE 2
// Parameter block reference indices
// IMPORTANT: Reference #0 is ShapeObject's parameter block! (Starting with MAXr4)
#define SHAPEOBJPBLOCK 0 // ShapeObject's parameter block
#define USERPBLOCK SHAPE_OBJ_NUM_REFS // User's parameter block
#define IPBLOCK (SHAPE_OBJ_NUM_REFS + 1) // Interpolations parameter block
// Default interpolation settings
#define DEF_STEPS 6
#define DEF_OPTIMIZE TRUE
#define DEF_ADAPTIVE FALSE
#define DEF_RENDERABLE FALSE
#define DEF_DISPRENDERMESH FALSE
//#define DEF_USEVIEWPORT FALSE
#define DEF_RENDERABLE_THICKNESS 1.0f
#define DEF_RENDERABLE_SIDES 12
#define DEF_RENDERABLE_ANGLE 0.0f
#define DEF_GENUVS FALSE
// Special dialog handling
class SimpleSpline;
class SimpleSplineDlgProc : public ParamMapUserDlgProc {
private:
SimpleSpline *spl;
public:
SimpleSplineDlgProc(SimpleSpline *s) { spl = s; }
CoreExport BOOL DlgProc(TimeValue t,IParamMap *map,HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam);
void DeleteThis() { delete this; }
};
class SimpleSpline: public ShapeObject {
private:
public:
IParamBlock *ipblock; // Interpolation parameter block (handled by SimpleSpline)
IParamBlock *pblock; // User's parameter block
static IParamMap *ipmapParam;
static int dlgSteps;
static BOOL dlgOptimize;
static BOOL dlgAdaptive;
// Spline cache
BezierShape shape;
Interval ivalid;
// Flag to suspend snapping -- Used during creation
BOOL suspendSnap;
CoreExport void UpdateShape(TimeValue t);
static SimpleSpline *editOb;
CoreExport SimpleSpline();
CoreExport ~SimpleSpline();
void ShapeInvalid() { ivalid.SetEmpty(); }
// inherited virtual methods:
// From BaseObject
CoreExport int HitTest(TimeValue t, INode* inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt);
CoreExport void Snap(TimeValue t, INode* inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt);
CoreExport int Display(TimeValue t, INode* inode, ViewExp *vpt, int flags);
CoreExport virtual void BeginEditParams( IObjParam *ip, ULONG flags,Animatable *prev);
CoreExport virtual void EndEditParams( IObjParam *ip, ULONG flags,Animatable *next);
IParamArray *GetParamBlock() {return pblock;}
CoreExport int GetParamBlockIndex(int id);
// From Object
CoreExport ObjectState Eval(TimeValue time);
CoreExport Interval ObjectValidity(TimeValue t);
CoreExport int CanConvertToType(Class_ID obtype);
CoreExport Object* ConvertToType(TimeValue t, Class_ID obtype);
CoreExport void GetCollapseTypes(Tab<Class_ID> &clist,Tab<TSTR*> &nlist);
CoreExport void BuildMesh(TimeValue t, Mesh &mesh);
// From ShapeObject
CoreExport ObjectHandle CreateTriObjRep(TimeValue t); // for rendering, also for deformation
CoreExport void GetWorldBoundBox(TimeValue t, INode* inode, ViewExp* vpt, Box3& box );
CoreExport void GetLocalBoundBox(TimeValue t, INode* inode, ViewExp* vxt, Box3& box );
CoreExport void GetDeformBBox(TimeValue t, Box3& box, Matrix3 *tm, BOOL useSel );
CoreExport int NumberOfVertices(TimeValue t, int curve);
CoreExport int NumberOfCurves();
CoreExport BOOL CurveClosed(TimeValue t, int curve);
CoreExport Point3 InterpCurve3D(TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE);
CoreExport Point3 TangentCurve3D(TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE);
CoreExport float LengthOfCurve(TimeValue t, int curve);
CoreExport int NumberOfPieces(TimeValue t, int curve);
CoreExport Point3 InterpPiece3D(TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE);
CoreExport Point3 TangentPiece3D(TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE);
CoreExport MtlID GetMatID(TimeValue t, int curve, int piece);
BOOL CanMakeBezier() { return TRUE; } // Return TRUE if can turn into a bezier representation
CoreExport void MakeBezier(TimeValue t, BezierShape &shape); // Create the bezier representation
CoreExport ShapeHierarchy &OrganizeCurves(TimeValue t, ShapeHierarchy *hier=NULL); // Ready for lofting, extrusion, etc.
CoreExport void MakePolyShape(TimeValue t, PolyShape &shape, int steps = PSHAPE_BUILTIN_STEPS, BOOL optimize = FALSE);
CoreExport int MakeCap(TimeValue t, MeshCapInfo &capInfo, int capType); // Makes a cap out of the shape
CoreExport int MakeCap(TimeValue t, PatchCapInfo &capInfo);
int NumRefs() { return 2 + ShapeObject::NumRefs();}
CoreExport RefTargetHandle GetReference(int i);
CoreExport void SetReference(int i, RefTargetHandle rtarg);
CoreExport RefResult NotifyRefChanged(Interval changeInt,RefTargetHandle hTarget,
PartID& partID, RefMessage message);
CoreExport void ReadyInterpParameterBlock();
void UnReadyInterpParameterBlock() { ipblock = NULL; }
CoreExport void SimpleSplineClone( SimpleSpline *ssplSource );
int NumSubs() { return 2 + ShapeObject::NumSubs(); }
CoreExport Animatable* SubAnim(int i);
CoreExport TSTR SubAnimName(int i);
// Animatable methods
void DeleteThis() { delete this; }
CoreExport void FreeCaches();
// IO
CoreExport IOResult Save(ISave *isave);
CoreExport IOResult Load(ILoad *iload);
LRESULT CALLBACK TrackViewWinProc( HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam ){return(0);}
void GetClassName(TSTR& s) {s = GetObjectName();}
void InitNodeName(TSTR& s) {s = GetObjectName();}
// Clients of SimpleSpline need to implement these methods:
virtual Class_ID ClassID() = 0;
virtual void BuildShape(TimeValue t,BezierShape& ashape) = 0;
virtual RefTargetHandle Clone(RemapDir& remap = NoRemap()) = 0;
virtual CreateMouseCallBack* GetCreateMouseCallBack() = 0;
virtual BOOL ValidForDisplay(TimeValue t) = 0;
virtual void InvalidateUI() {}
virtual ParamDimension *GetParameterDim(int pbIndex) {return defaultDim;}
virtual TSTR GetParameterName(int pbIndex) {return TSTR(_T("Parameter"));}
virtual BOOL DisplayVertTicksDuringCreation() { return TRUE; }
};
#endif // __SIMPSPL_H__