2017-04-17 06:17:10 -06:00

131 lines
3.9 KiB
C++
Executable File

/**********************************************************************
*<
FILE: hold.h
DESCRIPTION:
CREATED BY: Dan Silva
HISTORY:
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef __HOLD__H__
#define __HOLD__H__
#define RESTOBJ_DOES_REFERENCE_POINTER 1 // cmd ID for RestoreObj::Execute
#define RESTOBJ_GOING_TO_DELETE_POINTER 2 // cmd ID for RestoreObj::Execute
#define REFTARG_AUTO_DELETED 10 // cmd ID for HoldStore::Execute
#define HOLD_SYSTEM_EMPTY 1 // cmd ID for Hold::Execute - return 1 if hold system is definitely empty
#define HOLD_POINTER_IS_MANAGER 2 // cmd ID for Hold::Execute - return 1 if arg1 is a pointer to the undo manager
#define HOLD_SUPERLEVEL 3 // cmd ID for Hold::Execute - return Hold.superLevel
class HoldStore;
class RestoreObj : public InterfaceServer {
friend class HoldStore;
friend class GenUndoObject;
friend class CheckForFlush;
RestoreObj *next,*prev;
public:
RestoreObj() { next = prev = NULL; }
virtual ~RestoreObj() {};
virtual void Restore(int isUndo)=0;
virtual void Redo()=0;
virtual int Size() { return 1; }
virtual void EndHold() { }
virtual TSTR Description() { return TSTR(_T("---")); }
virtual INT_PTR Execute(int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0) {return -1;}
// WIN64 Cleanup: Shuler
};
class Hold : public BaseInterfaceServer {
HoldStore *holdStore, *holdList;
int undoEnabled;
int superLevel;
int putCount;
HoldStore *ResetStore();
void Init();
void AddOpToUndoMgr(TCHAR *name,int id);
public:
CoreExport Hold();
CoreExport ~Hold();
CoreExport void Put(RestoreObj *rob);
CoreExport void Begin();
CoreExport void Suspend(); // temporarly suspend holding
CoreExport int IsSuspended();
CoreExport void Resume(); // resume holding
CoreExport int Holding(); // are we holding?
CoreExport int Restoring(int& isUndo);
CoreExport int Redoing();
CoreExport int RestoreOrRedoing();
CoreExport void DisableUndo(); // prevents Undo when Accept is called.
CoreExport void EnableUndo();
CoreExport void Restore(); // Restore changes from holdStore.
CoreExport void Release(); // Tosses out holdStore.
// 3 ways to terminate the Begin()...
CoreExport void End(); // toss holdStore.
CoreExport void Accept(int nameID); // record Undo (if enabled), End();
CoreExport void Accept(TCHAR *name);
CoreExport void Cancel(); // Restore changes, End()
//
// Group several Begin-End lists into a single Super-group.
CoreExport void SuperBegin();
CoreExport void SuperAccept(int nameID);
CoreExport void SuperAccept(TCHAR *name);
CoreExport void SuperCancel();
// Get the number of times Put() has been called in the current session of MAX
CoreExport int GetGlobalPutCount();
CoreExport INT_PTR Execute(int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0);
protected:
friend HoldStore;
unsigned flags;
enum {
kInRestore,
kInUndo,
kInRedo
};
};
extern CoreExport Hold theHold;
void CoreExport EnableUndoDebugPrintout(BOOL onoff);
// A class to help control the hold system. Create an instance of this class, and when it is
// destructed any hold suspends are resumed. Makes it safe in case a throw occurs after the suspend,
// but before the resume
class HoldSuspend {
private:
int suspendCount;
public:
HoldSuspend(BOOL suspendNow = TRUE) {
if (suspendNow) {
theHold.Suspend ();
suspendCount=1;
}
else
suspendCount = 0;
}
void Suspend() {
if (suspendCount == 0) theHold.Suspend ();
suspendCount++;
}
void Resume() {
if (suspendCount == 1) theHold.Resume ();
if (suspendCount != 0) suspendCount--;
}
~HoldSuspend() { for (int i=0; i < suspendCount; i++) theHold.Resume ();};
};
#endif //__HOLD__H__