tge/lib/maxsdk70/include/plugin.h
2017-04-17 06:17:10 -06:00

309 lines
12 KiB
C++
Executable File

#ifndef PLUGIN_H_DEFINED
#define PLUGIN_H_DEFINED
/*******************************************************************
*
* DESCRIPTION: DLL Plugin classes
*
* AUTHOR: Dan Silva
*
* HISTORY: 11/30/94 Started coding
*
*******************************************************************/
typedef unsigned long ulong;
#pragma warning(disable:4786)
#include <plugapi.h>
//---------------------------------------------------------
// This is the interface to a DLL
// Each DLL may implement any number of classes.
//
class DllDesc {
public:
HINSTANCE handle;
TSTR fname;
bool loaded; // if false, just basic info gleaned from Registry
const TCHAR* (*vDescription)(); // copy of this string can be stored in the DLL dir
int (*vNumClasses)(); // How many classes does this DLL implement?
ClassDesc* (*vClassDesc)(int i); // Hands back a ClassDesc for the ith class
CoreExport DllDesc();
CoreExport void Free() { FreeLibrary(handle); }
CoreExport const TCHAR* Description() { return (*vDescription)(); };
CoreExport int NumberOfClasses() { return (*vNumClasses)(); };
ClassDesc* operator[](int i) { return (*vClassDesc)(i); };
int operator==( const DllDesc& dd ) const { return 0; }
TSTR tDescription;
int tNumClasses;
TSTR directory;
};
/*-----------------------------------------------------------------
We will build one big DllDir on startup.
As we do this, we will build a set of lists, one for each SuperClass.
For a given super class, we want to
(a) Enumerate all public subclasses
(b) Enumerate all subclasses
(c) Find the subClass for a given subClass ID.
--------------------------------------------------------------*/
class ClassEntry {
int dllNumber; // index into the master Dll list
int classNum; // index of the class within the DLL
int isPublic;
int useCount; // used for enumerating classes in summary info
Class_ID classID;
TSTR name;
TSTR category;
ClassDesc *cd;
bool loaded;
// The following are use to store the last rollup state for a
// given class. 'scroll' is the scroll amount of the command panel
// and pageState is the open close state for up to 32 rollup pages. (when the bit is set that means the rollup page is closed)
int scroll;
DWORD pageState;
public:
CoreExport ClassEntry();
CoreExport ClassEntry(const ClassEntry &ce);
CoreExport ClassEntry(ClassDesc *cld, int dllN, int index, bool load);
CoreExport ~ClassEntry();
CoreExport void Set(ClassDesc *cld, int dllN, int index, bool load);
int DllNumber() { return dllNumber; }
int IsPublic() { return isPublic; }
Class_ID ClassID() { return classID; }
TSTR &ClassName() { return name; }
TSTR &Category() { return category; }
int GetScroll() {return scroll;}
void SetScroll(int s) {scroll = s;}
BOOL PageStateSet() {return pageState != 0x7fffffff;} // test if pageState has been actually set, default initializes to 0x7fffffff
BOOL GetPageState(int i) {return (pageState&(1<<i))?TRUE:FALSE;}
void SetPageState(int i,BOOL state) {if (state) pageState |= (1<<i); else pageState &= ~(1<<i);}
int UseCount() { return useCount; }
void IncUseCount () { useCount++; }
void SetUseCount(int i) { useCount = i; }
ClassDesc *CD() { return cd; }
CoreExport int IsAccType(int accType);
CoreExport ClassEntry& operator=( const ClassEntry &ce );
int operator==( const ClassEntry &ce ) const { return 0; }
bool IsLoaded() { return loaded; }
int ClassNumber() { return classNum; }
CoreExport ClassDesc *FullCD();
DWORD GetPageState() {return pageState;} // new to r7
};
// access type.
#define ACC_PUBLIC 1
#define ACC_PRIVATE 2
#define ACC_ALL (ACC_PUBLIC|ACC_PRIVATE)
typedef ClassEntry* PClassEntry;
typedef Tab<PClassEntry> SubClassTab;
//
// Class SClassUIInfo...
// Allows developer to provide some additional information on a superclass.
// Currently this includes a color, and a method which
// draws a representative image in a Windows DC.
// DrawRepresentation(...) can return false to indicate that no image was drawn.
// DrawRepresentation(...) should cache its image (if applicable) as the method
// is called repeatedly while drawing certain UI components (like the schematic
// view).
//
class SClassUIInfo
{
public:
// A color associated with the superclass. This is currently used to draw nodes
// in the schematic view at extreme zoom-outs where it is impossible to draw
// legible node names.
CoreExport virtual COLORREF Color(SClass_ID superClassID) { return RGB(128, 128, 128); };
// Draws an image which represents the superclass (usually an icon) in a rectangle
// in a given Windows DC. The implementation should attempt to draw the image as fast
// as possible as this method is called repeatedly while drawing certain UI
// components. Return false if no image was drawn and a generic stand-in image will
// be used. The provided "bkColor" is the average background color of the surface on
// which the image is being drawn. It can be used, if desired, to antialias the image.
CoreExport virtual bool DrawRepresentation(SClass_ID superClassID, COLORREF bkColor, HDC hDC, Rect &rect) { return false; }
};
class SubClassList {
int iEnum;
ulong superID;
SubClassTab subClList;
SClassUIInfo *uiInfo;
public:
CoreExport ~SubClassList();
SubClassList(ulong sid=0) { superID = sid; uiInfo = NULL; }
ClassEntry& operator[](int i){ return(*subClList[i]);}
CoreExport int FindClass(Class_ID subClassID); // Get a class by its class ID
CoreExport int FindClass(const TCHAR *name); // Get a class by its class name
CoreExport void AddClass(ClassDesc *cld, int dllNum, int index, bool load);
CoreExport int Count(int accType);
ulong SuperID() { return superID; }
int operator==(const SubClassList &sl) {return(0);}
// Enumerate.
CoreExport int GetFirst(int accType); // get first ClassDesc of accType
CoreExport int GetNext(int accType); // get next ClassDesc of accType (NULL for End)
int operator==( const SubClassList& lst ) const { return 0; }
CoreExport int DeleteClass(ClassDesc *cld);
// Allows developer to provide some additional information on a superclass.
// Currently this includes a descriptive string, a color, and a method which
// draws a representative image in a Windows DC.
CoreExport void SetUIInfo(SClassUIInfo *uiInfo);
// Retrieves additional UI related information on a given superclass. Returns
// NULL if no superclass information was assigned.
CoreExport SClassUIInfo *GetUIInfo();
CoreExport void ReplaceClass(int idx, ClassDesc *cld, int dllNum, int index, bool load);
};
typedef SubClassList* PSubClassList;
typedef Tab<PSubClassList> ListOfClassLists;
/* ClassDirectory: A list of SubClassLists, one for each pluggable
super class */
class ClassDirectory {
ListOfClassLists cl;
public:
CoreExport ~ClassDirectory();
CoreExport SubClassList* GetClassList(SClass_ID superClassID);
CoreExport ClassDesc* FindClass(SClass_ID superClassID, Class_ID subClassID);
CoreExport ClassEntry *FindClassEntry(SClass_ID superClassID, Class_ID subClassID);
SubClassList& operator[](int i){ return(*cl[i]);}
CoreExport void AddSuperClass(SClass_ID superClassID);
// returns 0 if class already exists
// returns -1 if superclass was unknown
// returns 1 if class added successfully
CoreExport int AddClass(ClassDesc *cdesc, int dllNum, int index, bool load);
int Count() { return cl.Count(); }
CoreExport int DeleteClass(ClassDesc *cdesc);
// Allows developer to provide some additional information on a superclass.
// Currently this includes a descriptive string, a color, and a method which
// draws a representative image in a Windows DC.
// Function returns true if successful or false if the superclass was not found.
CoreExport bool SetUIInfoForSClass(SClass_ID superClassID, SClassUIInfo *uiInfo);
// Retrieves additional UI related information on a given superclass. Returns
// NULL if the superclass was not found or if no superclass information was
// assigned.
CoreExport SClassUIInfo *GetUIInfoForSClass(SClass_ID superClassID);
};
/* DllDirectory: A list DllDescriptors, one for every DLL loaded
Also contains the ClassDirectory of all classes implemented in these
DLL's */
typedef DllDesc *PDllDesc;
class DllDir {
Tab<PDllDesc> dll; // list of Descriptors for all the loaded DLL's
ClassDirectory classDir; // All the classes implemented in these DLL's
int AddDll(const DllDesc *dllDesc, bool late);
public:
CoreExport ~DllDir();
CoreExport void UnloadAllDlls();
int Count() { return dll.Count(); }
DllDesc& operator[](int i) { return(*dll[i]); }
CoreExport int LoadDllsFromDir(TCHAR *directory, TCHAR * wildcard, HWND hwnd=NULL);
ClassDirectory& ClassDir() { return classDir; }
CoreExport bool LoadADll(TCHAR *, bool late);
};
/* DataClassDesc: A ClassDesc for classes in plug-ins but described by
Registry entries */
class DataClassDesc : public ClassDesc {
public:
TSTR category;
DWORD classIDA;
DWORD classIDB;
DWORD superClassID;
TSTR className;
DWORD isPublic;
DWORD okToCreate;
DWORD extCount;
TSTR ext;
TSTR shortDesc;
TSTR longDesc;
DWORD supportsOptions;
DWORD capability;
DWORD inputTypeA; // For Modifiers
DWORD inputTypeB; // For Modifiers
TSTR internalName;
TCHAR* internalNamePtr;
DataClassDesc() : internalNamePtr(NULL) {}
~DataClassDesc();
int IsPublic() { return isPublic; }
void *Create(BOOL loading=FALSE) { return NULL; }
int BeginCreate(Interface *i) { return 0; }
int EndCreate(Interface *i) { return 0; }
const TCHAR *ClassName() { return className; }
SClass_ID SuperClassID() { return superClassID; }
Class_ID ClassID() { return Class_ID(classIDA, classIDB); }
const TCHAR *Category() { return category; }
BOOL OkToCreate(Interface *i) { return okToCreate; }
BOOL HasClassParams() { return FALSE; }
void EditClassParams(HWND hParent) {}
void ResetClassParams(BOOL fileReset=FALSE) {}
// These functions return keyboard action tables that plug-ins can use
int NumActionTables() { return 0; }
ActionTable *GetActionTable(int i) { return NULL; }
// Class IO
BOOL NeedsToSave() { return FALSE; }
IOResult Save(ISave *isave) { return IO_OK; }
IOResult Load(ILoad *iload) { return IO_OK; }
// bits of dword set indicate corrresponding rollup page is closed.
// the value 0x7fffffff is returned by the default implementation so the
// command panel can detect this method is not being overridden, and just leave
// the rollups as is.
DWORD InitialRollupPageState() { return 0x7fffffff; }
// ParamBlock2-related metadata interface, supplied & implemented in ClassDesc2 (see maxsdk\include\iparamb2.h)
const TCHAR *InternalName() { return internalNamePtr; }
HINSTANCE HInstance() { return NULL; }
// access parameter block descriptors for this class
int NumParamBlockDescs() { return 0; }
ParamBlockDesc2 *GetParamBlockDesc(int i) { return NULL; }
ParamBlockDesc2 *GetParamBlockDescByID(BlockID id) { return NULL; }
void AddParamBlockDesc(ParamBlockDesc2* pbd) {}
// automatic UI management
void BeginEditParams(IObjParam *ip, ReferenceMaker* obj, ULONG flags, Animatable *prev) {}
void EndEditParams(IObjParam *ip, ReferenceMaker* obj, ULONG flags, Animatable *prev) {}
void InvalidateUI(ParamBlockDesc2* pbd) {}
// automatic ParamBlock construction
void MakeAutoParamBlocks(ReferenceMaker* owner) {}
// access automatically-maintained ParamMaps, by simple index or by associated ParamBlockDesc
int NumParamMaps() { return 0; }
IParamMap2 *GetParamMap(int i) { return NULL; }
IParamMap2 *GetParamMap(ParamBlockDesc2* pbd) { return NULL; }
// maintain user dialog procs on automatically-maintained ParamMaps
void SetUserDlgProc(ParamBlockDesc2* pbd, ParamMap2UserDlgProc* proc=NULL) {}
ParamMap2UserDlgProc *GetUserDlgProc(ParamBlockDesc2* pbd) { return NULL; }
// Class can draw an image to represent itself graphically...
bool DrawRepresentation(COLORREF bkColor, HDC hDC, Rect &rect) { return FALSE; }
};
#endif // PLUGIN_H_DEFINED