tge/lib/maxsdk70/include/polyobj.h
2017-04-17 06:17:10 -06:00

203 lines
7.6 KiB
C++
Executable File

/**********************************************************************
*<
FILE: polyobj.h
DESCRIPTION: Defines Polygon Mesh Object
CREATED BY: Steve Anderson
HISTORY: created June 1998
*> Copyright (c) 1998, All Rights Reserved.
**********************************************************************/
#ifndef __POLYOBJ__
#define __POLYOBJ__
#include "meshlib.h"
#include "mnmath.h"
#include "snap.h"
#ifdef POLY_LIB_EXPORTING
#define PolyLibExport __declspec( dllexport )
#else
#define PolyLibExport __declspec( dllimport )
#endif
#define POLY_MULTI_PROCESSING TRUE
extern PolyLibExport Class_ID polyObjectClassID;
class PolyObject: public GeomObject {
private:
// Displacement approximation stuff:
TessApprox mDispApprox;
bool mSubDivideDisplacement;
bool mDisableDisplacement;
bool mSplitMesh;
protected:
Interval geomValid;
Interval topoValid;
Interval texmapValid;
Interval selectValid;
Interval vcolorValid;
DWORD validBits; // for the remaining constant channels
PolyLibExport void CopyValidity(PolyObject *fromOb, ChannelMask channels);
// inherited virtual methods for Reference-management
PolyLibExport RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, PartID& partID, RefMessage message );
public:
MNMesh mm;
PolyLibExport PolyObject();
PolyLibExport ~PolyObject();
// inherited virtual methods:
// From BaseObject
PolyLibExport int HitTest(TimeValue t, INode* inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt);
PolyLibExport int Display(TimeValue t, INode* inode, ViewExp *vpt, int flags);
PolyLibExport void Snap(TimeValue t, INode* inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt);
PolyLibExport CreateMouseCallBack* GetCreateMouseCallBack() { return NULL; }
PolyLibExport RefTargetHandle Clone(RemapDir& remap = NoRemap());
// From Object
PolyLibExport ObjectState Eval(TimeValue time);
PolyLibExport Interval ObjectValidity(TimeValue t);
PolyLibExport BOOL HasUVW();
PolyLibExport BOOL HasUVW(int mapChannel);
PolyLibExport Object *CollapseObject();
// get and set the validity interval for the nth channel
PolyLibExport Interval ChannelValidity (TimeValue t, int nchan);
PolyLibExport Interval PartValidity (DWORD partIDs);
PolyLibExport void SetChannelValidity (int i, Interval v);
PolyLibExport void SetPartValidity (DWORD partIDs, Interval v);
PolyLibExport void InvalidateChannels (ChannelMask channels);
// Convert-to-type validity
PolyLibExport Interval ConvertValidity(TimeValue t);
// Deformable object procs
int IsDeformable() { return 1; }
PolyLibExport int NumPoints();
PolyLibExport Point3 GetPoint(int i);
PolyLibExport void SetPoint(int i, const Point3& p);
PolyLibExport void PointsWereChanged();
PolyLibExport void Deform (Deformer *defProc, int useSel=0);
// The following members have been added
// in 3ds max 4.2. If your plugin utilizes this new
// mechanism, be sure that your clients are aware that they
// must run your plugin with 3ds max version 4.2 or higher.
BOOL IsPointSelected (int i) {
if ((i<0) || (i>=mm.numv)) return false;
return mm.v[i].FlagMatch (MN_DEAD|MN_SEL, MN_SEL);
}
float PointSelection (int i) {
if ((i<0) || (i>=mm.numv)) return 0.0f;
if (mm.v[i].GetFlag (MN_DEAD)) return 0.0f;
if (mm.v[i].GetFlag (MN_SEL)) return 1.0f;
float *vssel = mm.getVSelectionWeights();
if (vssel) return vssel[i];
else return 0.0f;
}
BOOL PolygonCount(TimeValue t, int& numFaces, int& numVerts) {
numFaces = 0;
numVerts = 0;
for (int i=0; i<mm.numf; i++) if (!mm.f[i].GetFlag (MN_DEAD)) numFaces++;
for (int i=0; i<mm.numv; i++) if (!mm.v[i].GetFlag (MN_DEAD)) numVerts++;
return TRUE;
}
// End of 3ds max 4.2 Extension
// Mappable object procs
int IsMappable() { return 1; }
int NumMapChannels () { return MAX_MESHMAPS; }
int NumMapsUsed () { return mm.numm; }
PolyLibExport void ApplyUVWMap(int type, float utile, float vtile, float wtile,
int uflip, int vflip, int wflip, int cap,const Matrix3 &tm,int channel=1);
PolyLibExport void GetDeformBBox(TimeValue t, Box3& box, Matrix3 *tm=NULL,BOOL useSel=FALSE );
PolyLibExport int CanConvertToType(Class_ID obtype);
PolyLibExport Object* ConvertToType(TimeValue t, Class_ID obtype);
PolyLibExport void FreeChannels(ChannelMask chan);
PolyLibExport Object *MakeShallowCopy(ChannelMask channels);
PolyLibExport void ShallowCopy(Object* fromOb, ChannelMask channels);
PolyLibExport void NewAndCopyChannels(ChannelMask channels);
PolyLibExport DWORD GetSubselState();
PolyLibExport void SetSubSelState(DWORD s);
PolyLibExport BOOL CheckObjectIntegrity();
// From GeomObject
PolyLibExport int IntersectRay(TimeValue t, Ray& ray, float& at, Point3& norm);
PolyLibExport ObjectHandle CreateTriObjRep(TimeValue t); // obselete, do not use!!! (Returns NULL.)
PolyLibExport void GetWorldBoundBox(TimeValue t, INode *inode, ViewExp* vpt, Box3& box );
PolyLibExport void GetLocalBoundBox(TimeValue t, INode *inode, ViewExp* vpt, Box3& box );
PolyLibExport Mesh* GetRenderMesh(TimeValue t, INode *inode, View &view, BOOL& needDelete);
PolyLibExport void TopologyChanged();
MNMesh& GetMesh() { return mm; }
// Animatable methods
void DeleteThis() { delete this; }
void FreeCaches() {mm.InvalidateGeomCache(); }
Class_ID ClassID() { return Class_ID(POLYOBJ_CLASS_ID,0); }
void GetClassName(TSTR& s) { s = TSTR(_T("PolyMeshObject")); }
void NotifyMe(Animatable *subAnim, int message) {}
int IsKeyable() { return 0;}
int Update(TimeValue t) { return 0; }
//BOOL BypassTreeView() { return TRUE; }
// This is the name that will appear in the history browser.
TCHAR *GetObjectName() { return _T("PolyMesh"); }
PolyLibExport void RescaleWorldUnits(float f);
// IO
PolyLibExport IOResult Save(ISave *isave);
PolyLibExport IOResult Load(ILoad *iload);
// Displacement mapping parameter access.
// (PolyObjects don't do displacement mapping directly, but they
// pass their settings on to TriObjects.)
PolyLibExport BOOL CanDoDisplacementMapping();
PolyLibExport void SetDisplacementApproxToPreset(int preset);
// Accessor methods:
void SetDisplacementDisable (bool disable) { mDisableDisplacement = disable; }
void SetDisplacementParameters (TessApprox & params) { mDispApprox = params; }
void SetDisplacementSplit (bool split) { mSplitMesh = split; }
void SetDisplacement (bool displace) { mSubDivideDisplacement = displace; }
bool GetDisplacementDisable () const { return mDisableDisplacement; }
TessApprox GetDisplacementParameters () const { return mDispApprox; }
bool GetDisplacementSplit () const { return mSplitMesh; }
bool GetDisplacement () const { return mSubDivideDisplacement; }
TessApprox &DispParams() { return mDispApprox; }
};
// Regular PolyObject
PolyLibExport ClassDesc* GetPolyObjDescriptor();
// A new descriptor can be registered to replace the default
// tri object descriptor. This new descriptor will then
// be used to create tri objects.
PolyLibExport void RegisterEditPolyObjDesc(ClassDesc* desc);
PolyLibExport ClassDesc* GetEditPolyObjDesc(); // Returns default of none have been registered
// Use this instead of new PolyObject. It will use the registered descriptor
// if one is registered, otherwise you'll get a default poly-object.
PolyLibExport PolyObject *CreateEditablePolyObject();
// Inter-object conversions:
PolyLibExport void ConvertPolyToPatch (MNMesh & from, PatchMesh & to, DWORD flags=0);
PolyLibExport void ConvertPatchToPoly (PatchMesh & from, MNMesh & to, DWORD flags=0);
#endif