2017-04-17 06:17:10 -06:00

839 lines
33 KiB
C++
Executable File

/**********************************************************************
*<
FILE: ref.h
DESCRIPTION: Defines Animatable, Reference Classes
CREATED BY: Rolf Berteig & Dan Silva
HISTORY: created 9 September 1994
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef _REF_H_
#define _REF_H_
/* This module implements a first run at the concept of references.
* Some other stuff is in here to like time and intervals, but
* these are implemented only to get the reference classes working.
*/
typedef void *ReferenceData;
typedef unsigned int TargetParam;
typedef ULONG_PTR PartID;
// WIN64 Cleanup: Shuler
// Bits for PartID
// OBJECT STATE: SUB-PARTS
// These are the 4 sub-channels object in the object state.
// Dont change these defines
// (See CHANNELS.H for define of TOPO_CHANNEL, etc.)
#define PART_TOPO TOPO_CHANNEL
#define PART_GEOM GEOM_CHANNEL
#define PART_TEXMAP TEXMAP_CHANNEL
#define PART_MTL MTL_CHANNEL
#define PART_SELECT SELECT_CHANNEL
#define PART_SUBSEL_TYPE SUBSEL_TYPE_CHANNEL
#define PART_DISPLAY DISP_ATTRIB_CHANNEL
#define PART_VERTCOLOR VERTCOLOR_CHANNEL
#define PART_GFX_DATA GFX_DATA_CHANNEL
#define PART_DISP_APPROX DISP_APPROX_CHANNEL
#define PART_EXTENSION EXTENSION_CHANNEL
// These represent the TM and MTL parts of the object state
#define PART_TM_CHAN TM_CHANNEL
#define PART_MTL_CHAN GLOBMTL_CHANNEL
#define PART_OBJECT_TYPE (1<<11)
#define PART_TM (1<<12) // node TM
#define PART_OBJ (PART_TOPO|PART_GEOM)
#define PART_ALL (ALL_CHANNELS|PART_TM)
// Special part ID that prevents the radiosity engine from processing the change
#define PART_EXCLUDE_RADIOSITY (1<<29)
// Special part ID sent by visibility controllers when they change the hidden in viewport state. Sent with REFMSG_CHANGE message
#define PART_HIDESTATE (1<<30)
// One of these is set as the PartID when notify dependents is
// called with REFMSG_FLAGDEPENDENTS
#define PART_PUT_IN_FG (1<<0)
#define PART_SHOW_DEPENDENCIES (1<<1)
#define PART_SHOWDEP_ON (1<<2)
// Special part ID sent by MAXScript when it changes an object's parameter. Sent with REFMSG_CHANGE message
#define PART_MXS_PROPCHANGE (1<<16)
// Part IDs sent with the REFMSG_NODE_GI_PROP_CHANGED message.
// [dl 7june2001]
#define PART_GI_EXCLUDED (1<<0)
#define PART_GI_OCCLUDER (1<<1)
#define PART_GI_RECEIVER (1<<2)
#define PART_GI_DIFFUSE (1<<3)
#define PART_GI_SPECULAR (1<<4)
#define PART_GI_NBREFINESTEPS (1<<5)
#define PART_GI_MESHSIZE (1<<6)
#define PART_GI_MESHINGENABLED (1<<7)
#define PART_GI_USEGLOBALMESHING (1<<8)
#define PART_GI_EXCLUDEFROMREGATHERING (1<<9)
#define PART_GI_STOREILLUMMESH (1<<10)
#define PART_GI_RAYMULT (1<<11)
// aszabo|june.04.03
// Part IDs sent with the REFMSG_NODE_RENDERING_PROP_CHANGED message.
#define PART_REND_PROP_RENDERABLE (1<<0)
#define PART_REND_PROP_CAST_SHADOW (1<<1)
#define PART_REND_PROP_RCV_SHADOW (1<<2)
#define PART_REND_PROP_RENDER_OCCLUDED (1<<3)
#define PART_REND_PROP_VISIBILITY (1<<4)
#define PART_REND_PROP_INHERIT_VIS (1<<5)
#define PART_REND_PROP_PRIMARY_INVISIBILITY (1<<6)
#define PART_REND_PROP_SECONDARY_INVISIBILITY (1<<7)
// Part IDs sent with the REFMSG_NODE_DISPLAY_PROP_CHANGED message.
#define PART_DISP_PROP_IS_HIDDEN (1<<0)
#define PART_DISP_PROP_IS_FROZEN (1<<1)
/* The message passed to notify and evaluate.
*/
typedef unsigned int RefMessage;
#define REFMSG_LOOPTEST 0x00000010
#define REFMSG_TARGET_DELETED 0x00000020
#define REFMSG_MODAPP_DELETING 0x00000021
#define REFMSG_EVAL 0x00000030
#define REFMSG_RESET_ORIGIN 0x00000040
#define REFMSG_CHANGE 0x00000050
#define REFMSG_FLAGDEPENDENTS 0x00000070
#define REFMSG_TARGET_SELECTIONCHANGE 0x00000080
#define REFMSG_BEGIN_EDIT 0x00000090
#define REFMSG_END_EDIT 0x000000A0
#define REFMSG_DISABLE 0x000000B0
#define REFMSG_ENABLE 0x000000C0
#define REFMSG_TURNON 0x000000D0
#define REFMSG_TURNOFF 0x000000E0
#define REFMSG_LOOKAT_TARGET_DELETED 0x000000F0
#define REFMSG_INVALIDATE_IF_BG 0x000000F1
// turn on and off the a modifier display
#define REFMSG_MOD_DISPLAY_ON 0x000000F2
#define REFMSG_MOD_DISPLAY_OFF 0x000000F3
// Modifier uses this to tell Modapps to call their Eval() proc:
#define REFMSG_MOD_EVAL 0x000000F4
// Ask if its ok to change topology. If any dependents have made
// topology-dependent mods, they should return REF_FAIL:
// a return of REF_SUCCEED means that the answer is YES
// a return of REF_FAIL means that the answer is NO
#define REFMSG_IS_OK_TO_CHANGE_TOPOLOGY 0x000000F5
// This main purpose of these notifications is to cause the tree
// view to update when one of these events takes place.
// Sent by a node when it has a child linked to it or unlinked from it.
#define REFMSG_NODE_LINK 0x000000F6
// Sent by a node when it's name has been changed.
#define REFMSG_NODE_NAMECHANGE 0x000000F7
// Sent by a node (or derived object) when the object it references changes.
#define REFMSG_OBREF_CHANGE 0x000000F8
// Sent by a derived object when a modifier is a added or deleted.
#define REFMSG_MODIFIER_ADDED 0x000000F9
// Sent when an animatable switches controllers for one of it's parameters.
#define REFMSG_CONTROLREF_CHANGE 0x000000FA
// A parameter block sends the message to it's client when it needs the anim
// name of the ith parameter.
// partID is set to a pointer to a GetParamName structure defined in iparamb.h
#define REFMSG_GET_PARAM_NAME 0x000000FB
// A parameter block sends this message to it's client when it needs to know
// the dimension type of the ith parameter.
// partID is set to a pointer to a GetParamDim structure defined in iparamb.h
#define REFMSG_GET_PARAM_DIM 0x000000FC
// A controller can send this to it's client to get it's param dimension.
// It should set partID to a ParamDimension **
#define REFMSG_GET_CONTROL_DIM 0x000000FD
// This message is sent by a node when it's TM has changed because it was evaluated
// at a different time. Normally this isn't neccessary - anyone depending on the
// node's TM would have a validity interval that reflected the validity of the
// TM. The axis system doesn't store a validity interval (it probably should) so this
// message is needed for it.
#define REFMSG_TM_CHANGE 0x000000FE
// A node sends this message when it's anim range changes.
#define REFMSG_RANGE_CHANGE 0x000000FF
// Sent to the tree view when an animatable's line height changes.
#define REFMSG_LINEHEIGHT_CHANGE 0x00000100
// A controller should send this message to the treeview when it becomes animated.
// If the user has the animated only filter on then the tree view will display this item.
#define REFMSG_BECOMING_ANIMATED 0x00000101
// This is intended mainly for the TrackView to tell it to re-generate
// view below the message sender's level.
#define REFMSG_SUBANIM_STRUCTURE_CHANGED 0x00000102
// A target has had a ref deleted: Mtl's use this to tell mtlLib, in case
// the # of node refs has gone to zero.
#define REFMSG_REF_DELETED 0x00000103
// A target has had a ref Added: Mtl's use this to tell mtlLib, in case
// the # of node refs has become non-zero.
#define REFMSG_REF_ADDED 0x00000104
// Sent by an object that provides branching in the history to notify that
// the structure of the branches changed.
#define REFMSG_BRANCHED_HISTORY_CHANGED 0x00000105
// The selection set sends this notification when it receives a REFMSG_CHANGE
// from an item in the selection set. The selection set doesn't propogate the
// REFMSG_CHANGE message.
#define REFMSG_NODEINSELSET_CHANGED 0x00000106
// Used to test dependencies
#define REFMSG_TEST_DEPENDENCY 0x00000107
// A Param block sends this to its client to ask if it should display
// a distinct "Parameters" level in the track view hierarchy.
// A pointer to a boolan is passed in for PartID: set this to the desired answer.
// The default is NO -- in this case the message doesn't need
// to be responded to.
#define REFMSG_WANT_SHOWPARAMLEVEL 0x00000108
// Theser are sent before and after a paste has been done: Sent as partID is
// a pointer to a data structure containing three RefTargetHandle's: the ref maker,
// the old target, and the new target. The message is sent to the ref maker initially.
#define REFMSG_BEFORE_PASTE 0x00000109
#define REFMSG_NOTIFY_PASTE 0x0000010A
// Sent when a UV Generator changes symmetry, so interactive texture display
// updates.
#define REFMSG_UV_SYM_CHANGE 0x0000010B
// The first node that gets this message will fill in the
// TSTR which partID points to with its name and stop the
// message from propogating.
#define REFMSG_GET_NODE_NAME 0x0000010C
// Sent by the selection set whenever it has just deleted nodes
#define REFMSG_SEL_NODES_DELETED 0x0000010D
// Sent *before* a reference target is pasted. Sent by the target
// about to be replaced.
#define REFMSG_PRENOTIFY_PASTE 0x0000010E
// Sent when a shape enters a state where it'll be changing a lot and it
// would be a good idea for anybody using it for mesh generation to suppress
// updates.
#define REFMSG_SHAPE_START_CHANGE 0x0000010F
// Sent to terminate the above state
#define REFMSG_SHAPE_END_CHANGE 0x00000110
// A texture map has been removed: tells medit to remove
// it from the viewport if it is active.
#define REFMSG_TEXMAP_REMOVED 0x00000111
// Sent by an unselected node to see if any selected nodes depend on it.
// The partID param points to a boolean. If a selected node receives this
// message it should set the boolean to true and return REF_STOP.
#define REFMSG_FLAG_NODES_WITH_SEL_DEPENDENTS 0x00000112
// The following are sent by objects which contain shapes when the selection,
// position, or both change:
#define REFMSG_CONTAINED_SHAPE_POS_CHANGE 0x00000120
#define REFMSG_CONTAINED_SHAPE_SEL_CHANGE 0x00000121
#define REFMSG_CONTAINED_SHAPE_GENERAL_CHANGE 0x00000122
// When an object receives this message it should do what ever it needs
// to do (usually select the appropriate sub-object) to make the dependent
// object be the object returned from GetPipeBranch().
// The partID will point to an INode pointer that will be filled in by
// the first node to receive this message.
#define REFMSG_SELECT_BRANCH 0x00000130
// These messages are sent to dependents of the TM controllers for selected
// objects when the user begins and ends a mouse transformation in the
// viewports (move/rotate/scale).
#define REFMSG_MOUSE_CYCLE_STARTED 0x00000140
#define REFMSG_MOUSE_CYCLE_COMPLETED 0x00000150
// Sent by a node to other nodes (which depend on that node) when the
// user attempts to link another node to a node.
// The partID parameter contains a pointer to the new parent node.
#define REFMSG_CHECK_FOR_INVALID_BIND 0x00000161
// Sent when a cache is dumped in the pipeline. A REFMSG_CHANGE message
// used to be sent, however that was misleading since the object itself
// didn't change even though any old object pointer has become invalid.
// For example, if a path controller depends on a spline object and
// that object dumps some caches in the pipeline, the path controller
// hasn't actually changed.
#define REFMSG_OBJECT_CACHE_DUMPED 0x00000162
// Sent by Atmospheric or Effect when it makes or deletes a reference
// to a node.
#define REFMSG_SFX_CHANGE 0x00000170
// Sent when updating object xrefs. PartID contains new material... when a
// node receives this message it will set its material to the new one.
// This message is for internal use only.
#define REFMSG_OBJXREF_UPDATEMAT 0x00000180
// Sent to build a list of nodes which use a particular XRef object.
// PartID points to a table of base node pointers
// This message is for internal use only.
#define REFMSG_OBJXREF_GETNODES 0x00000190
// Sent when objects are replaced from another scene (File->Replace).
// Other objects referencing the object that is replaced may want to
// perform some validity checking; this message is more specific than
// REFMSG_SUMANIM_STRUCTURE_CHANGED.
#define REFMSG_OBJECT_REPLACED 0x00000200
// Sent when nodes wireframe color is changed
#define REFMSG_NODE_WIRECOLOR_CHANGED 0x00000210
#define REFMSG_NUM_SUBOBJECTTYPES_CHANGED 0x00000211
// The first node that gets this message will fill in the
// ULONG which partID points to with its handle and stop the
// message from propogating.
#define REFMSG_GET_NODE_HANDLE 0x00000220
// This will cause EndEditParams to be called on the object displayed in the modify panel
#define REFMSG_END_MODIFY_PARAMS 0x00000230
// This will cause BeginEditParams to be called on the object displayed in the modify panel
#define REFMSG_BEGIN_MODIFY_PARAMS 0x00000231
// sent by a ParamBlock2 to its owner whenever a reftarg element in a Tab<> parameter is forcably
// deleted and the reference set to NULL (typically for INODE_TABs when a scene node is deleted
// in the viewport
#define REFMSG_TAB_ELEMENT_NULLED 0x00000232
// Sent to merged objects so that they can convert node handles.
// Node handles can change when a scene is merged and if you keep track
// of nodes using their handles you need to intercept this message.
// The PartID will be a pointer to an IMergeManager object that you
// can use to map between the old and new handle.
#define REFMSG_NODE_HANDLE_CHANGED 0x00000233
// This notification is sent to indicate, that the pipeline was reevaluated and the wscache was updated
#define REFMSG_NODE_WSCACHE_UPDATED 0x00000234
// This notification is sent after a new material was assigned to a node
#define REFMSG_NODE_MATERIAL_CHANGED 0x00000235
// This notification is sent to dependents when a subanims change ordering.
// It is used by things like scripted plugins & custom attributes to tell expression and wire controllers
// when the user redefines the ordering of parameters so these controllers can keep pointing at the
// correct parameter. The PartID is a Tab<DWORD>* in which each DWORD contains an old-to-new mapping
// with the LOWORD() = old subanim number and the HIWORD() = new subanim number
// A new subanim ID of -1 implies the subanim was removed. See maxsdk\samples\control\exprctrl.cpp for example use.
// jbw 11.7.00
#define REFMSG_SUBANIM_NUMBER_CHANGED 0x00000236
#define REFMSG_NODE_FLAGOMB_RENDER 0x00000237
// Notification sent AFTER the Global Illumination (radiosity) properties of a node changed
// The part id will contain information about the property that has changed.
// [dl 7june2001]
#define REFMSG_NODE_GI_PROP_CHANGED 0x00000238
// R5.1 and later only
// Sent when key selection changes.
#define REFMSG_KEY_SELECTION_CHANGED 0x00000239
// aszabo|june.04.03
// Notification sent AFTER the Node Rendering Properties have changed
// The part id will contain information about the property that has changed.
#define REFMSG_NODE_RENDERING_PROP_CHANGED 0x00000240
// Notification sent AFTER the Node Display Properties have changed
// The part id will contain information about the property that has changed.
#define REFMSG_NODE_DISPLAY_PROP_CHANGED 0x00000241
/* Message numbers above this value can be defined for use
* by sub-classes, below are reserved.
*/
#define REFMSG_USER 0x00010000
// NotifyTarget() notify message, codes used by a ReferenceMaker to send 'reverse' notification
// messages to a RefTarget - jbw 9.9.00
#define TARGETMSG_ATTACHING_NODE 0x00000010 // send to a Node's ObjectRef when the node is attaching the object to itself
#define TARGETMSG_DELETING_NODE 0x00000020 // send to a Node's ObjectRef when the node is about to be explicitly deleted
// The following macro has been added
// in 3ds max 4.2. If your plugin utilizes this new
// mechanism, be sure that your clients are aware that they
// must run your plugin with 3ds max version 4.2 or higher.
#define TARGETMSG_DETACHING_NODE 0x00000030 // send to a Node's ObjectRef when the node is detaching the object from itself
// End of 3ds max 4.2 Extension
// target notify message IDs above this value can be used by other plugins, best if large random IDs
#define TARGETMSG_USER 0x00010000
/* Some return codes for references...
* There would probably be a bunch of these.
*/
enum RefResult {
REF_FAIL,
REF_SUCCEED,
REF_DONTCARE,
REF_STOP,
REF_INVALID,
// Return this from NotifRefChanged() when a REFMGS_TAGET_DELETED message is sent
// if a ReferenceMaker should be removed from the scene when all its references are removed.
REF_AUTO_DELETE
};
// Use this to disable ref counting on objects.
#define MakeFakeHandleClass( className, handleClassName ) \
class className; typedef className* handleClassName
MakeFakeHandleClass( ReferenceTarget, RefTargetHandle );
MakeFakeHandleClass( ReferenceMaker, RefMakerHandle );
// This replaces the .Valid() method of handles.
#define VALID(x) (x)
// If this super class is passed to NotifyDependents() all dependents will be notified
#define NOTIFY_ALL 0xfffffff0
class PostPatchProc;
// For remapping references during a Clone.
class RemapDir {
public:
virtual RefTargetHandle FindMapping(RefTargetHandle from)=0;
virtual void AddEntry(RefTargetHandle hfrom, RefTargetHandle hto)=0;
virtual RefTargetHandle CloneRef(RefTargetHandle oldTarg);
virtual void PatchPointer(RefTargetHandle* patchThis, RefTargetHandle oldTarg)=0;
virtual void Backpatch()=0;
virtual void Clear()=0;
virtual void ClearBackpatch() {}
virtual void DeleteThis()=0;
virtual void AddPostPatchProc(PostPatchProc* proc, bool toDelete)=0;
};
class PostPatchProc {
public:
virtual ~PostPatchProc(){}
virtual int Proc(RemapDir& remap) =0;
};
/* Reference list link-node
*/
class CoreExport RefListItem {
public:
RefMakerHandle maker;
RefListItem *next;
/* Constructors:
*/
RefListItem( RefMakerHandle hmaker, RefListItem *list ) {
next = list;
maker = hmaker;
}
};
class CoreExport RefList {
public:
RefListItem* first;
RefList() { first = NULL;}
RefListItem* FirstItem() { return first; }
RefResult DeleteItem(RefMakerHandle hmaker, int eval);
RefResult AddItem(RefMakerHandle hmaker );
void Cleanup(); // remove null entries
};
class DeleteRefRestore;
class MakeRefRestore;
class ParamBlock;
class ISave;
class ILoad;
class ILoadImp;
class DependentIterator;
// Possible return values for DependentEnumProc::proc()
#define DEP_ENUM_CONTINUE 0
#define DEP_ENUM_HALT 1
#define DEP_ENUM_SKIP 2 // this is the new value
class DependentEnumProc {
public:
virtual int proc(ReferenceMaker *rmaker)=0;
};
class SaveEnumProc {
public:
virtual void proc(ReferenceMaker *rmaker)=0;
virtual int terminate(ReferenceMaker *rmaker)=0;
};
CoreExport RemapDir& NoRemap();
// Here's a pointer to a RemapDir: you must delete it when done.
// DS: 3/17/00. When the boolean use_A_WORK2 is set to TRUE, the remap directory
// will set this flag on all entries in the remap directory,and will assume
// that any object that DOESN't have this flag set is not in the remap directory.
// This avoids the search through the directory and speeds up things greatly.
// When using this feature, you must first clear A_WORK2 on all of the objects
// being cloned.
CoreExport RemapDir* NewRemapDir(BOOL use_A_WORK2_flag=FALSE);
// ULONG Interface Id's to determine if an Animatable is a Refererence Maker or Target
// The following macros have been added
// in 3ds max 4.2. If your plugin utilizes this new
// mechanism, be sure that your clients are aware that they
// must run your plugin with 3ds max version 4.2 or higher.
#define REFERENCE_MAKER_INTERFACE 0x2f96f73
#define REFERENCE_TARGET_INTERFACE 0x66b073ea
// End of 3ds max 4.2 Extension
/* Everything can be a reference maker. We might want to keep this
* class separate from Animatable just for clarity.
*/
class ReferenceMaker : public Animatable {
friend class DeleteRefRestore;
friend class MakeRefRestore;
friend class ReferenceTarget;
friend class ParamBlock;
friend class RootNode;
friend class BaseNode;
friend class ILoadImp;
public:
// Constructor:
ReferenceMaker() { ClearAFlag(A_EVALUATING); }
// Destructor:
CoreExport ~ReferenceMaker();
// This routine is used when cloning reference makers, to delete old
// reference and make a new one.
CoreExport RefResult ReplaceReference(int which, RefTargetHandle newtarg, BOOL delOld=TRUE);
// new format
CoreExport RefResult MakeRefByID(Interval refInterval,int which,RefTargetHandle htarget);
// Deletes all references from this RefMaker.
CoreExport RefResult DeleteAllRefsFromMe();
// Deletes all refs to this RefMaker/RefTarget.
// also sends REFMSG_TARGET_DELETED to all dependents.
virtual RefResult DeleteAllRefsToMe() { return REF_SUCCEED; }
// Deletes all references to AND from this guy.
CoreExport RefResult DeleteAllRefs();
// This deletes all reference to and from, sends REFMSG_TARGET_DELETED
// messages, handles UNDO, and deletes the object.
CoreExport void DeleteMe();
// Enumerator to search back in the dependency network.
CoreExport virtual int EnumDependents(DependentEnumProc* dep);
CoreExport virtual IOResult Save(ISave *isave);
CoreExport virtual IOResult Load(ILoad *iload);
// Access of refs. -- These functions must be implemented
// by ALL classes that make refs.
CoreExport virtual int NumRefs();
CoreExport virtual RefTargetHandle GetReference(int i);
CoreExport virtual void SetReference(int i, RefTargetHandle rtarg);
// A maker can choose not to let TransferReferences() affect it. Note that plug-ins probably should not use this
// it is used by certain system objects that have references.
virtual BOOL CanTransferReference(int i) {return TRUE;}
//-- default Save enumeration.
CoreExport virtual void SaveEnum(SaveEnumProc& sep, BOOL isNodeCall=0);
CoreExport virtual RefResult
NotifyDependents(Interval changeInt, PartID partID,
RefMessage message, SClass_ID sclass=NOTIFY_ALL,
BOOL propagate=TRUE, RefTargetHandle hTarg=NULL );
// Enumerate auxiliary files (e.g. bitmaps)
// The default implementation just calls itself on all references and
// calls Animatable::EnumAuxFiles to pick up Custom Attributes
// Entities which actually need to load aux files must implement this,
// possibly calling ReferenceMaker::EnumAuxFiles also to recurse. If
// you don't call ReferenceMaker::EnumAuxFiles call Animatable::EnumAuxFiles
CoreExport virtual void EnumAuxFiles(NameEnumCallback& nameEnum, DWORD flags);
CoreExport RefResult DeleteReference( int i);
CoreExport int FindRef(RefTargetHandle rtarg);
// When a reference target's last "real" reference is deleted
// the target is deleted. Any leftover "non-real" reference makers
// will receive a REFMSG_TARGET_DELETED notification.
virtual BOOL IsRealDependency(ReferenceTarget *rtarg) {return TRUE;}
// Implement this if you have added or deleted references and are loading
// an old file that needs to have its references remapped.
virtual int RemapRefOnLoad(int iref) { return iref; }
// This function differentiates things subclassed from ReferenceMaker from
// subclasses of ReferenceTarget.
virtual BOOL IsRefTarget() { return FALSE; }
// Rescale size of all world units in reference hierarchy.
// Must call ClearAFlagInHierarchy(rm, A_WORK1) before doing this
// on a reference hierarchy.
CoreExport virtual void RescaleWorldUnits(float f);
//From Animatable
// The following members have been added
// in 3ds max 4.2. If your plugin utilizes this new
// mechanism, be sure that your clients are aware that they
// must run your plugin with 3ds max version 4.2 or higher.
virtual void* GetInterface(ULONG id)
{ return id == REFERENCE_MAKER_INTERFACE ? this : Animatable::GetInterface(id); }
virtual BaseInterface* GetInterface(Interface_ID id) { return Animatable::GetInterface(id); }
// End of 3ds max 4.2 Extension
protected:
void BlockEval() { SetAFlag(A_EVALUATING); }
void UnblockEval() { ClearAFlag(A_EVALUATING); }
int Evaluating() { return TestAFlag(A_EVALUATING); }
CoreExport RefResult StdNotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
PartID partID, RefMessage message, BOOL propagate=TRUE);
private:
// StdNotifyRefChanged calls this, which can change the partID to new value
// If it doesnt depend on the particular message& partID, it should return
// REF_DONTCARE
virtual RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
PartID& partID, RefMessage message)=0;
};
/* Not everything is a reference target...
*/
class ReferenceTarget : public ReferenceMaker {
friend class DependentIterator;
friend class DeleteRefRestore;
friend class MakeRefRestore;
//friend class Remap;
public:
ReferenceTarget() { ClearAFlag(A_LOCK_TARGET); }
// old format: will go away
CoreExport RefResult MakeReference(Interval refInterval,RefMakerHandle hmaker,int whichRef=-1);
CoreExport RefResult TestForLoop( Interval refInterval, RefMakerHandle hmaker);
CoreExport BOOL HasDependents();
CoreExport BOOL HasRealDependents(); // not counting tree view
// Deletes all references to this refTarget.
CoreExport RefResult DeleteAllRefsToMe();
RefList& GetRefList() { return refs; }
// This function is called when a targets last ref is deleted
// Most subclasses will not need to override this. If you don't want to be
// deleted when the last ref is deleted, plug in a noop.
CoreExport virtual RefResult AutoDelete();
// This is called after deleting a reference to a ref target,
// in the case that the target was not deleted. If target needs
// to know, it should override this method.
virtual void RefDeleted() {}
virtual void RefDeletedUndoRedo() {} // Called when reference is deleted because of and undo or a redo
// This is called after making a reference-- If the
// target needs to know it can override it.
virtual void RefAdded(RefMakerHandle rm) {}
virtual void RefAddedUndoRedo(RefMakerHandle rm) {} // Called when reference is added because of and undo or a redo
// Transfer all the references from oldTarget to this
CoreExport RefResult TransferReferences(RefTargetHandle oldTarget, BOOL delOld=FALSE);
// Enumerator to search back in the dependency network.
CoreExport virtual int EnumDependents(DependentEnumProc* dep);
CoreExport virtual RefTargetHandle Clone(RemapDir &remap = NoRemap());
CoreExport virtual void BaseClone(ReferenceTarget *from, ReferenceTarget *to,RemapDir &remap);
// Checks if there are no references, and if object is deletable, deletes it.
CoreExport RefResult MaybeAutoDelete();
// This sends the REFMSG_FLAGDEPENDENTS message up the pipeline.
// There are two reasons to flag dependents:
// 1) To put the node in the FG plane. (PART_PUT_IN_FG)
// 2) To set the node's mesh color to green to indicate it is a
// dependent. (PART_SHOW_DEPENDENCIES)
// If the PART_SHOWDEP_ON bit is set, the dependency display is
// turned on, otherwise it is turned off.
void FlagDependents( TimeValue t, PartID which=PART_PUT_IN_FG )
{
NotifyDependents(
Interval(t,t),
which,
REFMSG_FLAGDEPENDENTS );
}
// This method is called to flag dependents into the FG.
// (Note that the above method is obsolete)
// The default implementation just sends out the notification.
// In particular, a slave controller could override this method
// and call its masters version of this method.
virtual void NotifyForeground(TimeValue t)
{NotifyDependents(Interval(t,t),PART_PUT_IN_FG,REFMSG_FLAGDEPENDENTS);}
// To see if this reference target depends on something:
// first call BeginDependencyTest()
// then call NotifyDependents() on the thing with the REFMSG_TEST_DEPENDENCY
// if EndDependencyTest() returns TRUE this target is dependent on the thing.
void BeginDependencyTest() {ClearAFlag(A_DEPENDENCY_TEST);}
BOOL EndDependencyTest() {return TestAFlag(A_DEPENDENCY_TEST);}
// Notify all dependent RefMakers concerened with the message
CoreExport virtual RefResult
NotifyDependents(Interval changeInt, PartID partID,
RefMessage message, SClass_ID sclass=NOTIFY_ALL,
BOOL propagate=TRUE, RefTargetHandle hTarg=NULL);
// This function differentiates things subclassed from ReferenceMaker from
// subclasses of ReferenceTarget.
virtual BOOL IsRefTarget() { return TRUE; }
// used by a ReferenceMaker to send 'reverse' notification messages to this RefTarget,
// see NotifyTarget message codes above - jbw 9.9.00
virtual void NotifyTarget(int message, ReferenceMaker* hMaker) { }
//From Animatable
virtual void* GetInterface(ULONG id) { return id == REFERENCE_TARGET_INTERFACE ? this : ReferenceMaker::GetInterface(id); }
virtual BaseInterface* GetInterface(Interface_ID id) { return ReferenceMaker::GetInterface(id); }
private:
// This is the list of active references that refer to us.
RefList refs;
};
class DependentIterator {
ReferenceTarget *rt;
RefListItem *next;
public:
DependentIterator(ReferenceTarget *rtarg) { rt = rtarg; next = rt->refs.first; }
CoreExport ReferenceMaker *Next();
void Reset() { next = rt->refs.first; }
};
class DeletedRestore: public RestoreObj {
RefMakerHandle anim, svanim;
public:
CoreExport DeletedRestore();
CoreExport DeletedRestore(RefMakerHandle an);
CoreExport ~DeletedRestore();
CoreExport void Restore(int isUndo);
CoreExport void Redo();
CoreExport TSTR Description();
};
class RefEnumProc {
public:
virtual void proc(ReferenceMaker *rm)=0;
};
CoreExport void EnumRefHierarchy(ReferenceMaker *rm, RefEnumProc &proc, bool includeCustAttribs = true);
CoreExport ReferenceTarget *CloneRefHierarchy(ReferenceTarget *rm);
// This class lets you tap in to ALL reference messages in the entire
// system. Once registered, the NotifyRefChanged() method will be called
// once for every time NotifyRefChanged() is called on a regular
// ReferenceTarget effectively allowing you to wire tap the entire
// reference network.
//
// WARNING: This should be used with extreme care. NotifyRefChange()
// will be called MANY MANY times so it is important to do very little
// processing within this method. This most that should probably be
// done is to set a dirty bit.
//
class GlobalReferenceMaker {
public:
virtual RefResult NotifyRefChanged(
Interval iv, RefTargetHandle hTarg,
PartID& partID, RefMessage msg)=0;
};
CoreExport void RegisterGlobalReference(GlobalReferenceMaker *maker);
CoreExport void UnRegisterGlobalReference(GlobalReferenceMaker *maker);
CoreExport void ClearAFlagInHierarchy(ReferenceMaker *rm, int flag);
// DependsOn -- returns true if there is a path of references from mkr to targ;
// (note: this returns TRUE if mkr==targ)
CoreExport BOOL DependsOn(RefMakerHandle mkr, RefMakerHandle targ);
// Function to find out if we are saving an old version .MAX file.
// If this returns 0, then either (a) we are not in a save or
// we are saving the current version. If it returns non-zero, it is
// the max release number being saved, multiplied by 1000. Thus,
// when saving MAX R2 files, it will return 2000. This function can
// be used in NumRefs() and GetRef() to make an objects references
// appear as they did in the old Max version.
CoreExport DWORD GetSavingVersion();
// Function used internally to maintain the SavingVersion number, which should not be
// called by plugins.
CoreExport DWORD SetSavingVersion(DWORD version);
// Disable/Enable reference-messages globally.
// Beware: Use with extreme caution. Used for speeding up File/Reset, but not
// recommended anywhere else. (DS 3/16/00)
CoreExport void DisableRefMsgs();
CoreExport void EnableRefMsgs();
// New to R6. Reference Maker to single entity
class SingleRefMaker: public ReferenceMaker {
public:
RefTargetHandle rtarget;
CoreExport SingleRefMaker();
CoreExport ~SingleRefMaker(); //suspended from Undo system
CoreExport void SetRef(RefTargetHandle rt); //suspended from Undo system
CoreExport RefTargetHandle GetRef();
// ReferenceMaker
CoreExport RefResult NotifyRefChanged( Interval changeInt,RefTargetHandle hTarget,
PartID& partID, RefMessage message ); // by default handles REFMSG_TARGET_DELETED message only
CoreExport void DeleteThis();
CoreExport SClass_ID SuperClassID();
// From ref
CoreExport int NumRefs();
CoreExport RefTargetHandle GetReference(int i);
CoreExport void SetReference(int i, RefTargetHandle rtarg);
CoreExport BOOL CanTransferReference(int i);
};
#endif