tge/lib/mayamacsdk5/include/maya/MFnManip3D.h
2017-04-17 06:17:10 -06:00

97 lines
2.5 KiB
C++
Executable File

#ifndef _MFnManip3D
#define _MFnManip3D
//
// *****************************************************************************
//
// Copyright (C) 1998-2003 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MFnManip3D
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnManip3D)
//
// Function set for 3D manipulators.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnTransform.h>
#include <maya/MObject.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MFnManip3D)
/// 3D manipulator function set (OpenMayaUI)
/**
MFnManip3D is the function set for 3D manipulators.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAUI_EXPORT MFnManip3D : public MFnTransform
{
declareDagMFn(MFnManip3D, MFnTransform);
public:
///
bool isVisible(MStatus *ReturnStatus) const;
///
MStatus setVisible(bool isVisible);
///
float manipScale(MStatus *ReturnStatus) const;
///
MStatus setManipScale(float size);
///
bool isOptimizePlaybackOn(MStatus *ReturnStatus) const;
///
MStatus setOptimizePlayback(bool optimizePlayback);
///
static float globalSize();
///
static void setGlobalSize(float size);
///
static float handleSize();
///
static void setHandleSize(float size);
///
static float lineSize();
///
static void setLineSize(float size);
protected:
private:
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnManip3D */