tge/lib/mayamacsdk5/include/maya/MItMeshVertex.h
2017-04-17 06:17:10 -06:00

207 lines
5.9 KiB
C++
Executable File

#ifndef _MItMeshVertex
#define _MItMeshVertex
//
// *****************************************************************************
//
// Copyright (C) 1997-2003 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MItMeshVertex
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MItMeshVertex)
//
// This class is the iterator for polygonal vertices.
//
// The iterator functions in two modes depending on whether a component
// is specified. When a component is not given or is NULL the iteration
// will be over all vertices for the polygon. When a component is given
// this iterator will iterate over the vertices specified in the component.
// When iterating over components a DAG path to the surface must also be
// supplied.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnDagNode.h>
#include <maya/MObject.h>
#include <maya/MVector.h>
#include <maya/MPoint.h>
#include <maya/MColor.h>
#include <maya/MFloatVectorArray.h>
#include <maya/MFloatArray.h>
#include <maya/MVectorArray.h>
#include <maya/MColorArray.h>
#include <maya/MString.h>
// *****************************************************************************
// DECLARATIONS
class MPointArray;
class MDoubleArray;
class MIntArray;
// *****************************************************************************
// CLASS DECLARATION (MItMeshVertex)
/// Polygon vertex iterator
/**
Iterate of polygonal vertices
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MItMeshVertex
{
public:
///
MItMeshVertex( MObject & polyObject, MStatus * ReturnStatus = NULL );
///
MItMeshVertex( const MDagPath &polyObject,
MObject & component = MObject::kNullObj,
MStatus * ReturnStatus = NULL );
///
virtual ~MItMeshVertex();
///
bool isDone( MStatus * ReturnStatus = NULL );
///
MStatus next();
///
MStatus reset();
///
MStatus reset( MObject & polyObject );
///
MStatus reset( const MDagPath &polyObject,
MObject & component = MObject::kNullObj );
///
int count( MStatus * ReturnStatus = NULL );
// The index in the vertex list of the current vertex in iteration.
//
///
int index( MStatus * ReturnStatus = NULL );
///
MObject vertex( MStatus * ReturnStatus = NULL );
///
MPoint position( MSpace::Space space = MSpace::kObject,
MStatus * ReturnStatus = NULL );
///
MStatus setPosition( const MPoint & point,
MSpace::Space space = MSpace::kObject );
///
MStatus translateBy( const MVector & vector,
MSpace::Space space = MSpace::kObject );
///
MStatus getNormal( MVector & vector,
MSpace::Space space = MSpace::kObject );
///
MStatus getNormal( MVector & vector, int faceIndex,
MSpace::Space space = MSpace::kObject );
///
MStatus getNormals( MVectorArray & vectorArray,
MSpace::Space space = MSpace::kObject );
///
MStatus numUVs( int &count, const MString * uvSet = NULL);
///
MStatus setUV( float2 & uvPoint, const MString * uvSet = NULL);
///
MStatus getUV( float2 & uvPoint, const MString * uvSet = NULL);
///
MStatus setUV( int faceId, float2 & uvPoint, const MString * uvSet = NULL);
///
MStatus getUV( int faceId, float2 & uvPoint, const MString * uvSet = NULL) const;
///
MStatus setUVs( MFloatArray& uArray, MFloatArray& vArray, MIntArray& faceIds,
const MString * uvSet = NULL );
///
MStatus getUVs( MFloatArray& uArray, MFloatArray& vArray, MIntArray& faceIds,
const MString * uvSet = NULL) const;
///
MStatus updateSurface();
///
MStatus geomChanged();
///
MStatus setIndex(int index, int &prevIndex);
///
MStatus getConnectedFaces( MIntArray & faceList);
///
MStatus getConnectedEdges( MIntArray & edgeList );
///
MStatus getConnectedVertices( MIntArray & vertexList );
///
MStatus numConnectedFaces(int &faceCount ) const;
///
MStatus numConnectedEdges(int &edgeCount ) const;
///
bool connectedToFace( int faceIndex, MStatus * ReturnStatus = NULL);
///
bool connectedToEdge( int edgeIndex, MStatus * ReturnStatus = NULL);
///
MStatus getOppositeVertex( int &vertexId, int edgeId);
///
bool onBoundary(MStatus * ReturnStatus = NULL );
///
bool hasColor(MStatus * ReturnStatus = NULL ) const;
///
bool hasColor(int faceIndex, MStatus * ReturnStatus = NULL ) const;
///
MStatus getColor(MColor &color, int index) const;
///
MStatus getColor(MColor &color) const;
///
MStatus getColors(MColorArray &colors) const;
protected:
bool getUVSetIndex( const MString * uvSetName,
int & uvSet) const;
private:
static const char* className();
void * f_it;
MPtrBase * f_shape;
void * f_path;
void * f_geom;
void * fElements;
int fCurrentElement;
int fMaxElements;
int fCurrentIndex;
void * f_vertex;
void * f_ref;
bool fDirectIndex;
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MItMeshVertex */