tge/lib/mayasdk4/include/maya/MFnNonExtendedLight.h
2017-04-17 06:17:10 -06:00

108 lines
3.2 KiB
C++
Executable File

#ifndef LINUX
#pragma once
#endif
#ifndef _MFnNonExtendedLight
#define _MFnNonExtendedLight
//
// *****************************************************************************
//
// Copyright (C) 1997-2001 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MFnNonExtendedLight
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnNonExtendedLight)
//
// MFnNonExtendedLight facilitates manipulation of dependency graph nodes
// representing non-extended lights. This includes point lights, directional
// lights, and spotlights.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnDagNode.h>
#include <maya/MObject.h>
#include <maya/MStatus.h>
#include <maya/MFnNonAmbientLight.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MFnNonExtendedLight)
/// Manage Non-extended Light dependency Nodes
/**
Facilitate the creation and manipulation of non-extended light nodes.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnNonExtendedLight : public MFnNonAmbientLight
{
declareDagMFn(MFnNonExtendedLight,MFnNonAmbientLight);
public:
///
float shadowRadius( MStatus * ReturnStatus = NULL ) const;
///
MStatus setShadowRadius( const float& shadow_radius );
///
bool castSoftShadows( MStatus * ReturnStatus = NULL ) const;
///
MStatus setCastSoftShadows( const bool& cast_soft_shadows );
///
bool useDepthMapShadows( MStatus * ReturnStatus = NULL ) const;
///
MStatus setUseDepthMapShadows( const bool& use_depth_map );
///
short depthMapFilterSize( MStatus * ReturnStatus ) const;
///
MStatus setDepthMapFilterSize( const short& depth_map_filter_size );
///
short depthMapResolution( MStatus * ReturnStatus ) const;
///
MStatus setDepthMapResolution( const short& depth_map_resolution );
///
float depthMapBias( MStatus * ReturnStatus ) const;
///
MStatus setDepthMapBias( const float& depth_map_bias );
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnNonExtendedLight */