108 lines
3.2 KiB
C++
Executable File
108 lines
3.2 KiB
C++
Executable File
#ifndef LINUX
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#pragma once
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#endif
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#ifndef _MFnNonExtendedLight
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#define _MFnNonExtendedLight
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2001 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MFnNonExtendedLight
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnNonExtendedLight)
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//
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// MFnNonExtendedLight facilitates manipulation of dependency graph nodes
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// representing non-extended lights. This includes point lights, directional
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// lights, and spotlights.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnDagNode.h>
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#include <maya/MObject.h>
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#include <maya/MStatus.h>
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#include <maya/MFnNonAmbientLight.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MFnNonExtendedLight)
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/// Manage Non-extended Light dependency Nodes
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/**
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Facilitate the creation and manipulation of non-extended light nodes.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFnNonExtendedLight : public MFnNonAmbientLight
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{
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declareDagMFn(MFnNonExtendedLight,MFnNonAmbientLight);
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public:
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///
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float shadowRadius( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setShadowRadius( const float& shadow_radius );
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///
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bool castSoftShadows( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setCastSoftShadows( const bool& cast_soft_shadows );
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///
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bool useDepthMapShadows( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setUseDepthMapShadows( const bool& use_depth_map );
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///
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short depthMapFilterSize( MStatus * ReturnStatus ) const;
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///
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MStatus setDepthMapFilterSize( const short& depth_map_filter_size );
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///
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short depthMapResolution( MStatus * ReturnStatus ) const;
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///
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MStatus setDepthMapResolution( const short& depth_map_resolution );
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///
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float depthMapBias( MStatus * ReturnStatus ) const;
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///
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MStatus setDepthMapBias( const float& depth_map_bias );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnNonExtendedLight */
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