tge/lib/mayasdk4/include/maya/MFnPointLight.h
2017-04-17 06:17:10 -06:00

91 lines
2.4 KiB
C++
Executable File

#ifndef LINUX
#pragma once
#endif
#ifndef _MFnPointLight
#define _MFnPointLight
//
// *****************************************************************************
//
// Copyright (C) 1997-2001 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MFnPointLight
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnPointLight)
//
// MFnPointLight facilitates creation and manipulation of dependency graph
// nodes representing point lights.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnDagNode.h>
#include <maya/MObject.h>
#include <maya/MStatus.h>
#include <maya/MFnNonExtendedLight.h>
// *****************************************************************************
// DECLARATIONS
class MVector;
// *****************************************************************************
// CLASS DECLARATION (MFnPointLight)
/// Manage Point Light dependency Nodes
/**
Facilitate the creation and manipulation of point light nodes.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnPointLight : public MFnNonExtendedLight
{
declareDagMFn(MFnPointLight,MFnNonExtendedLight);
public:
///
MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
///
MObject create( const MObject& parent, bool UIvisible = true,
MStatus * ReturnStatus = NULL );
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnPointLight */