tge/lib/mayasdk4/include/maya/MItDependencyGraph.h
2017-04-17 06:17:10 -06:00

245 lines
7.5 KiB
C++
Executable File

#ifndef LINUX
#pragma once
#endif
#ifndef _MItDependencyGraph
#define _MItDependencyGraph
//
// *****************************************************************************
//
// Copyright (C) 1997-2001 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MItDependencyGraph
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MItDependencyGraph)
//
// In Maya, all geometry, animation and rendering information is implemented
// in Nodes in the Dependency Graph (DG). The DG includes the Directed Acyclic
// Graph (DAG). Therefore, all DAG Nodes are also DG Nodes. The data on Nodes
// is associated with Attributes. Attributes on Nodes are connected to
// Attributes on other Nodes via Plugs on the Attributes. Plugs are, in effect
// the external intefaces of Attributes.
//
// The DG Iterator Class (MItDependencyGraph) provides methods for iterating
// over either Nodes or Plugs, as well as methods for setting and querying the
// characteristics and behaviour of the iterator.
//
// This iterator will traverse all attributes upstream or downstream from the
// root node of the traversal. For non root nodes, only attributes that are
// affected by the incoming attribute to that node will be traversed.
// Hence, only nodes to which data from the root node is flowing will be
// traversed.
//
// The DG Iterator is used in conjunction with the Maya Object (MObject), Plug
// (MPlug), Maya Object Array (MObjectArray) and Plug Array (MPlugArray)
// classes.
//
// It is also useful to use Function Sets specific to the Nodes returned by
// the iterator to query and modify the Nodes in the DG.
//
// The DG itself can be modified using a DG Modifer (MDGModifier).
//
// Additionally, Nodes can be added to and retrieved from selection lists using
// the Selection List (MSelectionList) class and Selection List Iterator
// (MItSelectionList). This can be useful for obtaining the root Node for an
// iteration.
//
// Attributes on the Nodes can be manipulated using the Attribute Function Set
// (MFnAttribute) and its derivations.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFn.h>
#include <maya/MObject.h>
#include <maya/MObjectArray.h>
#include <maya/MPlug.h>
#include <maya/MPlugArray.h>
#include <maya/MStatus.h>
#include <maya/MTypes.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MItDependencyGraph)
/// Dependency Graph Iterator
/**
Iterate over Dependency Graph (DG) Nodes or Plugs starting at a specified
root Node or Plug.
Set and query the root of the iteration.
Set and query the direction (downstream or upstream), traversal priority
(depth first or breadth first) and level of detail (Node level or Plug
level) of the iteration.
Set and disable a filter to iterate over only speicifc types (MFn::Type) of
Nodes.
Reset the root, filter, direction, traversal priority and level of detail
of the iteration.
Prune branches of the graph from iteration.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MItDependencyGraph
{
public:
/// Direction within the DG relative to root Node or Plug
enum Direction
{
/// From source to destination
kDownstream,
/// From destination to source
kUpstream
};
/// Perform a depth first or breadth first traversal
enum Traversal
{
/// Away from root first
kDepthFirst,
/// Equidistant from root first
kBreadthFirst
};
/// Level of detail of the iteration
enum Level
{
/// Visit each Node at most once
kNodeLevel,
/// Visit each Plug at most once
kPlugLevel
};
///
MItDependencyGraph ( MObject& rootNode,
MFn::Type filter = MFn::kInvalid,
Direction direction = kDownstream,
Traversal traversal = kDepthFirst,
Level level = kNodeLevel,
MStatus* ReturnStatus = NULL );
///
MItDependencyGraph ( MPlug& rootPlug,
MFn::Type filter = MFn::kInvalid,
Direction direction = kDownstream,
Traversal traversal = kDepthFirst,
Level level = kPlugLevel,
MStatus* ReturnStatus = NULL );
///
~MItDependencyGraph ();
///
MStatus reset();
///
MStatus resetTo( MObject& rootNode,
MFn::Type filter = MFn::kInvalid,
Direction direction = kDownstream,
Traversal traversal = kDepthFirst,
Level level = kNodeLevel );
///
MStatus resetTo( MPlug& rootPlug,
MFn::Type filter = MFn::kInvalid,
Direction direction = kDownstream,
Traversal traversal = kDepthFirst,
Level level = kPlugLevel );
///
MObject rootNode( MStatus* ReturnStatus = NULL );
///
MPlug rootPlug( MStatus* ReturnStatus = NULL );
///
MFn::Type currentFilter( MStatus* ReturnStatus = NULL );
///
MStatus setCurrentFilter( MFn::Type filter = MFn::kInvalid );
///
MStatus resetFilter();
///
bool isPruningOnFilter( MStatus* ReturnStatus = NULL );
///
MStatus enablePruningOnFilter();
///
MStatus disablePruningOnFilter();
///
bool isDirectionDownStream( MStatus* ReturnStatus = NULL );
///
Direction currentDirection( MStatus* ReturnStatus = NULL );
///
MStatus toggleDirection( );
///
bool isTraversalDepthFirst( MStatus* ReturnStatus = NULL );
///
Traversal currentTraversal( MStatus* ReturnStatus = NULL );
///
MStatus toggleTraversal( );
///
bool atNodeLevel( MStatus* ReturnStatus = NULL );
///
Level currentLevel( MStatus* ReturnStatus = NULL );
///
MStatus toggleLevel( );
///
MStatus next( );
///
bool isDone( MStatus* ReturnStatus = NULL );
///
MStatus prune( );
///
MObject thisNode( MStatus* ReturnStatus = NULL );
///
bool thisNodeHasUnknownType( MStatus* ReturnStatus = NULL );
///
MPlug thisPlug( MStatus* ReturnStatus = NULL );
///
MPlug previousPlug( MStatus* ReturnStatus = NULL );
///
MStatus getNodesVisited( MObjectArray& nodesVisted ) const;
///
MStatus getPlugsVisited( MPlugArray& plugsVisted ) const;
///
MStatus getNodePath( MObjectArray& path ) const;
///
MStatus getPlugPath( MPlugArray& path ) const;
protected:
// No protected members
private:
static const char* className();
void * currentIterator;
MFn::Type currentTypeFilter;
bool pruneOnNoMatch;
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MItDependencyGraph */