tge/lib/mayasdk5/include/maya/MDrawData.h
2017-04-17 06:17:10 -06:00

114 lines
3.3 KiB
C++
Executable File

#ifndef _MDrawData
#define _MDrawData
//
// *****************************************************************************
//
// Copyright (C) 1998-2003 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MDrawData
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MDrawData)
//
// The MDrawData class holds geometry specific information for user
// defined shapes which maya does not intrinsicly know about.
//
// This class is used in the draw methods of MPxSurfaceShapeUI
// For each draw request you must create and add a draw data object
// which will contain geometry specific information that you will need
// in the subsequent call to MPxSurfaceShapeUI::draw.
//
// MDrawData contains one void* member which is a pointer to an
// object that you define. This object is the geometry needed to draw
// your shape.
//
// To create draw data use the function MPxSurfaceShapeUI::getDrawData.
// This function takes two arguments, the first is a pointer to your
// geometry object, the second is the draw data being created.
// To add the data to a request use MDrawRequest::setDrawData.
//
// Draw data is also used to carry texture information to your draw method.
// For materials with texture you must call MMaterial::evaluateTexture
// from your MPxSurfaceShapeUI::getDrawRequests method.
// Then in your draw method use MMaterial::applyTexture to set up the
// viewport to draw using the textured material.
//
// *****************************************************************************
//
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MTypes.h>
#include <maya/MObject.h>
#include <maya/M3dView.h>
// *****************************************************************************
// DECLARATIONS
class MDagPath;
class MVector;
// *****************************************************************************
// CLASS DECLARATION (MDrawData)
/// Draw data used in the draw methods of MPxSurfaceShapeUI (OpenMayaUI)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAUI_EXPORT MDrawData
{
public:
///
MDrawData();
///
MDrawData( const MDrawData& in );
///
~MDrawData();
public:
///
void * geometry();
protected:
// No protected members
private:
const char* className() const;
friend class MMaterial;
friend class MPxSurfaceShapeUI;
friend class MDrawRequest;
MDrawData( void* in );
void* fDrawData;
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MDrawData */