tge/lib/mayasdk5/include/maya/MFloatArray.h
2017-04-17 06:17:10 -06:00

126 lines
3.4 KiB
C++
Executable File

#ifndef _MFloatArray
#define _MFloatArray
//
//-
// ==========================================================================
// Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias|Wavefront,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias|Wavefront, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MFloatArray
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFloatArray)
//
// This class implements an array of floats. Common convenience functions
// are available, and the implementation is compatible with the internal
// Maya implementation so that it can be passed efficiently between plugins
// and internal maya data structures.
//
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MTypes.h>
#include <maya/MStatus.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MFloatArray)
/// Array of floats data type
/**
Implement an array of floats data type.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFloatArray
{
public:
///
MFloatArray();
///
MFloatArray( const MFloatArray& other );
///
MFloatArray( const float src[], unsigned count );
///
MFloatArray( const double src[], unsigned count );
///
MFloatArray( unsigned initialSize,
float initialValue = 0 );
///
~MFloatArray();
///
float operator[]( unsigned index ) const;
///
float & operator[]( unsigned index );
///
MFloatArray & operator=( const MFloatArray & other );
///
MStatus set( float element, unsigned index );
///
MStatus set( double element, unsigned index );
///
MStatus setLength( unsigned length );
///
unsigned length() const;
///
MStatus remove( unsigned index );
///
MStatus insert( float element, unsigned index );
///
MStatus append( float element );
///
MStatus copy( const MFloatArray& source );
///
MStatus clear();
///
MStatus get( float[] ) const;
///
MStatus get( double[] ) const;
///
void setSizeIncrement ( unsigned newIncrement );
///
unsigned sizeIncrement () const;
///
friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os,
const MFloatArray &array);
protected:
// No protected members
private:
MFloatArray( void* );
void * arr;
bool own;
static const char* className();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFloatArray */