tge/lib/mayasdk5/include/maya/MFnBlinnShader.h
2017-04-17 06:17:10 -06:00

90 lines
2.5 KiB
C++
Executable File

#ifndef _MFnBlinnShader
#define _MFnBlinnShader
//
// *****************************************************************************
//
// Copyright (C) 1997-2003 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MFnBlinnShader
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnBlinnShader)
//
// MFnBlinnShader facilitates creation and manipulation of dependency graph
// nodes representing Blinn shaders.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MObject.h>
#include <maya/MStatus.h>
#include <maya/MFnReflectShader.h>
// *****************************************************************************
// DECLARATIONS
class MFnReflectShader;
// *****************************************************************************
// CLASS DECLARATION (MFnBlinnShader)
/// Manage Blinn shaders.
/**
Facilitate the creation and manipulation of Blinn shaders.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnBlinnShader : public MFnReflectShader
{
declareMFn( MFnBlinnShader, MFnReflectShader );
public:
///
MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
///
float eccentricity( MStatus * ReturnStatus = NULL ) const;
///
MStatus setEccentricity( const float& eccentricity );
///
float specularRollOff( MStatus * ReturnStatus = NULL ) const;
///
MStatus setSpecularRollOff( const float& specular_rolloff );
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnBlinnShader */