tge/lib/mayasdk5/include/maya/MFnCharacter.h
2017-04-17 06:17:10 -06:00

135 lines
3.9 KiB
C++
Executable File

#ifndef _MFnCharacter
#define _MFnCharacter
//
// *****************************************************************************
//
// Copyright (C) 2000-2003 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MFnCharacter
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnCharacter)
//
// MFnCharacter is the function set that is used for manipulating characters.
// Characters in Maya are dependency nodes used to manage any set of keyable
// attributes. The attributes contained in a character can be manipulated
// using clips, scheduled in a nonlinear manner by a clipScheduler node.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MString.h>
#include <maya/MFnSet.h>
#include <maya/MObject.h>
// *****************************************************************************
// DECLARATIONS
class MObjectArray;
class MSelectionList;
class MDagPath;
class TsetCmd;
class Tstring;
class MDGModifier;
// *****************************************************************************
// CLASS DECLARATION (MFnCharacter)
/// Function Set for Characters
/**
Function set for characters
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAANIM_EXPORT MFnCharacter : public MFnSet
{
declareMFn(MFnCharacter, MFnSet);
public:
///
MStatus attachSourceToCharacter( MObject& sourceClip,
MDGModifier& dgMod);
///
MStatus attachInstanceToCharacter( MObject& instanceClip,
MDGModifier& dgMod);
///
MStatus addCurveToClip( MObject& curve,
MObject& sourceClip,
MPlug& characterPlug,
MDGModifier& dgMod);
///
MObject createBlend( MObject& instancedClip1,
MObject& instancedClip2,
MObject& blendAnimCurve,
MDGModifier& dgMod,
MStatus *ReturnStatus = NULL);
///
bool blendExists(MObject& instancedClip1,
MObject& instancedClip2,
MObject& blendResult);
///
bool removeBlend(MObject& instancedClip1,
MObject& instancedClip2,
MDGModifier& dgMod,
MStatus* ReturnStatus = NULL);
///
bool getCharacterThatOwnsPlug(MPlug& plug, MObject& result) const;
///
MStatus getMemberPlugs(MPlugArray& result) const;
///
MStatus getSubCharacters(MSelectionList& result) const;
///
MObject getClipScheduler(MStatus * ReturnStatus = NULL);
///
int getScheduledClipCount(MStatus * ReturnStatus = NULL);
///
MObject getScheduledClip(int index, MStatus * ReturnStatus = NULL);
///
int getSourceClipCount(MStatus * ReturnStatus = NULL);
///
MObject getSourceClip(int index, MStatus * ReturnStatus = NULL);
///
int getBlendCount(MStatus * ReturnStatus = NULL);
///
MObject getBlend(int index, MStatus * ReturnStatus = NULL);
///
MStatus getBlendClips(int index, MObject& clip1, MObject& clip2);
protected:
virtual Tstring setCommandString();
virtual TsetCmd* setCommand();
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnCharacter */