2017-04-17 06:17:10 -06:00

217 lines
5.8 KiB
C++
Executable File

#ifndef _MVector
#define _MVector
//
//-
// ==========================================================================
// Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias|Wavefront,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias|Wavefront, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MVector
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MVector)
//
// This class provides access to Maya's internal vector math library allowing
// vectors to be handled easily, and in a manner compatible with internal
// Maya data structures.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MTypes.h>
#include <maya/MTransformationMatrix.h>
// *****************************************************************************
// DECLARATIONS
class MMatrix;
class MFloatVector;
class MPoint;
class MQuaternion;
class MEulerRotation;
#define MVector_kTol 1.0e-10
// *****************************************************************************
// CLASS DECLARATION (MVector)
/// A vector math class for vectors of doubles
/**
This class provides access to Maya's vector math library.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MVector
{
public:
///
enum Axis {
///
kXaxis,
///
kYaxis,
///
kZaxis,
///
kWaxis
};
///
MVector();
///
MVector( const MVector&);
///
MVector( const MFloatVector&);
///
MVector( const MPoint&);
///
MVector( double xx, double yy, double zz = 0.0);
///
MVector( const double[3] );
///
~MVector();
///
MVector& operator= ( const MVector& src );
///
double& operator()( unsigned i );
///
double operator()( unsigned i ) const;
///
double& operator[]( unsigned i );
///
double operator[]( unsigned i )const;
///
MVector operator^( const MVector& right) const;
///
double operator*( const MVector& right ) const;
///
MVector& operator/=( double scalar );
///
MVector operator/( double scalar ) const;
///
MVector& operator*=( double scalar );
///
MVector operator*( double scalar ) const;
///
friend OPENMAYA_EXPORT MVector operator*( int, const MVector&);
///
friend OPENMAYA_EXPORT MVector operator*( short, const MVector&);
///
friend OPENMAYA_EXPORT MVector operator*( unsigned int, const MVector&);
///
friend OPENMAYA_EXPORT MVector operator*( unsigned short, const MVector&);
///
friend OPENMAYA_EXPORT MVector operator*( float, const MVector&);
///
friend OPENMAYA_EXPORT MVector operator*( double, const MVector&);
///
MVector operator+( const MVector& other) const;
///
MVector& operator+=( const MVector& other );
///
MVector operator-() const;
///
MVector operator-( const MVector& other ) const;
///
MVector operator*( const MMatrix&) const;
///
MVector& operator*=( const MMatrix&);
///
friend OPENMAYA_EXPORT MVector operator*( const MMatrix&, const MVector&);
///
bool operator!=( const MVector& other ) const;
///
bool operator==( const MVector& other ) const;
///
MVector rotateBy( double x, double y, double z, double w) const;
///
MVector rotateBy( const double rotXYZ[3],
MTransformationMatrix::RotationOrder order )
const;
///
MVector rotateBy( MVector::Axis axis, const double angle ) const;
///
MVector rotateBy( const MQuaternion & ) const;
///
MVector rotateBy( const MEulerRotation & ) const;
///
MQuaternion rotateTo( const MVector & ) const;
///
MStatus get( double[3] ) const;
///
double length() const;
///
MVector normal() const;
///
MStatus normalize();
///
double angle( const MVector& other ) const;
///
bool isEquivalent( const MVector& other,
double tolerance = MVector_kTol ) const;
///
bool isParallel( const MVector& other,
double tolerance = MVector_kTol ) const;
///
MVector transformAsNormal( const MMatrix & matrix ) const;
///
friend OPENMAYA_EXPORT IOS_REF(ostream)& operator<<(IOS_REF(ostream)& os, const MVector& v);
/// The null vector
static const MVector zero;
/// Unit vector in the positive x direction
static const MVector xAxis;
/// Unit vector in the positive y direction
static const MVector yAxis;
/// Unit vector in the positive z direction
static const MVector zAxis;
/// Unit vector in the negative z direction
static const MVector xNegAxis;
/// Unit vector in the negative z direction
static const MVector yNegAxis;
/// Unit vector in the negative z direction
static const MVector zNegAxis;
/// The x component of the vector
double x;
/// The y component of the vector
double y;
/// The z component of the vector
double z;
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MVector */