tge/lib/mayasdk6/include/maya/MDistance.h
2017-04-17 06:17:10 -06:00

161 lines
4.2 KiB
C++
Executable File

#ifndef _MDistance
#define _MDistance
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MDistance
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MDistance)
//
// The MDistance class provides a fundamental type for the Maya API to hold
// and manipulate linear data. All API methods that require or return
// linear information do so through variables of this type.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MTypes.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MDistance)
/// Manipulate Linear Data
/**
Methods for setting and retreiving linear data in various unit systems
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MDistance
{
public:
/// Available Unit Systems
enum Unit
{
///
kInvalid,
/// Inches
kInches,
/// Feet
kFeet,
/// Yards
kYards,
/// Miles
kMiles,
/// Millimeters
kMillimeters,
/// Centimeters
kCentimeters,
/// Kilometers
kKilometers,
/// Meters
kMeters,
///
kLast
};
///
MDistance();
///
MDistance( double value, Unit unitSystem = kCentimeters );
///
MDistance( const MDistance& src );
///
~MDistance();
///
MDistance& operator=( const MDistance& src );
///
Unit unit() const;
///
double value() const;
///
MStatus setUnit( Unit newUnit );
///
MStatus setValue( double newValue );
///
double as( Unit newUnit, MStatus *ReturnStatus = NULL ) const;
///
double asInches() const;
///
double asFeet() const;
///
double asYards() const;
///
double asMiles() const;
///
double asMillimeters() const;
///
double asCentimeters() const;
///
double asKilometers() const;
///
double asMeters() const;
///
static Unit uiUnit();
///
static MStatus setUIUnit( Unit newUnit );
///
static Unit internalUnit();
///
static double internalToUI( double internalValue );
///
static double uiToInternal( double uiValue );
///OBSOLETE Changing the internal units is generally not a good idea and using this method may often produce unexpected results.
static MStatus setInternalUnit( Unit internalUnit );
protected:
double val;
Unit valUnit;
private:
static const char* className();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MDistance */