tge/lib/mayasdk6/include/maya/MFnAttribute.h
2017-04-17 06:17:10 -06:00

210 lines
6.3 KiB
C++
Executable File

#ifndef _MFnAttribute
#define _MFnAttribute
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MFnAttribute
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnAttribute)
//
// MFnAttribute is the function set for dependency node attributes.
//
// An attribute of a dependency node describes a piece of data that belongs to
// nodes of that type. For example, a node that makes a sphere might have a
// radius attribute. A node's attributes describe connections sites on the
// node that can be used in the dependency graph.
//
// Attributes typically belong to a class of nodes, rather than to an
// individual node. For example, all sphere nodes have a radius. Even though
// a single attribute may be shared by all nodes of a given type, each node
// will have its own value for the attribute.
//
// Attributes are heirarchical. For example, the translate scale attribute
// of a transform has x, y, and z child attributes.
//
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnBase.h>
#include <maya/MFnData.h>
// *****************************************************************************
// DECLARATIONS
class MTypeId;
class MString;
class MStringArray;
// *****************************************************************************
// CLASS DECLARATION (MFnAttribute)
/// Dependency node attribute function set
/**
Function set for attributes of dependency nodes.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnAttribute : public MFnBase
{
declareMFn(MFnAttribute, MFnBase);
public:
///
enum DisconnectBehavior {
/// delete array element on disconnect (array attributes only)
kDelete,
/// reset the attribute to its default on disconnect
kReset,
/// do nothing to the attribute's value on disconnect
kNothing
};
///
bool isReadable( MStatus* ReturnStatus=NULL ) const;
///
bool isWritable( MStatus* ReturnStatus=NULL ) const;
///
bool isConnectable( MStatus* ReturnStatus=NULL ) const;
///
bool isStorable( MStatus* ReturnStatus=NULL ) const;
///
bool isCached( MStatus* ReturnStatus=NULL ) const;
///
bool isArray( MStatus* ReturnStatus=NULL ) const;
///
bool indexMatters( MStatus* ReturnStatus=NULL ) const;
///
bool isKeyable( MStatus* ReturnStatus=NULL ) const;
///
bool isChannelBoxFlagSet( MStatus* ReturnStatus=NULL ) const;
///
bool isHidden( MStatus* ReturnStatus=NULL ) const;
///
bool isUsedAsColor( MStatus* ReturnStatus=NULL ) const;
///
bool isIndeterminant( MStatus* ReturnStatus=NULL ) const;
///
bool isRenderSource( MStatus* ReturnStatus=NULL ) const;
///
bool isDynamic( MStatus* ReturnStatus=NULL ) const;
///
bool isWorldSpace( MStatus* ReturnStatus=NULL ) const;
///
bool isAffectsWorldSpace( MStatus* ReturnStatus=NULL ) const;
///
DisconnectBehavior disconnectBehavior( MStatus* ReturnStatus=NULL ) const;
///
bool usesArrayDataBuilder( MStatus* ReturnStatus=NULL ) const;
///
bool internal( MStatus* ReturnStatus=NULL ) const;
///
MStatus setReadable( bool state );
///
MStatus setWritable( bool state );
///
MStatus setConnectable( bool state );
///
MStatus setStorable( bool state );
///
MStatus setCached( bool state );
///
MStatus setArray( bool state );
///
MStatus setIndexMatters( bool state );
///
MStatus setKeyable( bool state );
///
MStatus setChannelBox( bool state );
///
MStatus setHidden( bool state );
///
MStatus setUsedAsColor( bool state );
///
MStatus setIndeterminant( bool state );
///
MStatus setRenderSource( bool state );
///
MStatus setWorldSpace( bool state );
///
MStatus setAffectsWorldSpace( bool state );
///
MStatus setDisconnectBehavior( DisconnectBehavior behavior );
///
MStatus setUsesArrayDataBuilder( bool state );
///
MStatus setInternal( bool state );
///
bool accepts( MFnData::Type type, MStatus* ReturnStatus=NULL ) const;
///
bool accepts( const MTypeId& id, MStatus* ReturnStatus=NULL ) const;
///
MObject parent(MStatus* ReturnStatus=NULL) const;
///
MStatus setParent( const MObject & parent );
///
MString name( MStatus* ReturnStatus=NULL ) const;
///
MString shortName( MStatus* ReturnStatus=NULL ) const;
///
MString getAddAttrCmd(
bool useLongName = false,
MStatus* status=NULL
) const;
protected:
void * ca[3];
void setPtr( MPtrBase* );
private:
virtual bool objectChanged( MFn::Type, MStatus * );
};
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnAttribute */