tge/lib/mayasdk6/include/maya/MLibrary.h
2017-04-17 06:17:10 -06:00

118 lines
3.5 KiB
C++
Executable File

#ifndef _MLibrary
#define _MLibrary
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MLibrary
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MLibrary)
//
// When creating a "library mode" Maya application, this class must be
// used in the program's main routine to initialize Maya, and later
// to cleanUp allocated Maya state. A typical usage would be:
// main(int argc, char **argv)
// {
// MStatus status;
// status = MLibrary::initialize (argv[0], true);
// if ( !status ) {
// status.perror("MLibrary::initialize");
// return (1);
// }
//
// // Maya API code goes here
//
// MLibrary::cleanup();
// return (0);
// }
//
// If the call to cleanup is omitted, you will get errors when the program
// exits, as static destructors in the Maya libraries are run.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MTypes.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MLibrary)
/// Set up Maya to run in library mode.
/**
Initialize and cleanup routines for Maya running in library mode.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MLibrary
{
public:
///
MLibrary ();
///
virtual ~MLibrary ();
///
static MStatus initialize (char* applicationName,
bool viewLicense = false);
///
static MStatus initialize (bool wantScriptOutput,
char* applicationName,
bool viewLicense = false);
///
static void cleanup( int exitStatus = 0 );
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MLibrary */