2017-04-17 06:17:10 -06:00

162 lines
5.7 KiB
C++
Executable File

#ifndef _MObject
#define _MObject
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MObject
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MObject)
//
// MObject is the generic class for accessing all Maya internal modelling,
// animation and rendering Objects, collectively referred to as Model Objects,
// through the API. This includes all Dependency Graph (DG) Nodes, of which
// Directed Acyclic Graph (DAG) Nodes are a subset.
//
// Each instance of an MObject represents a specific Node or Attribute on a
// Node in the DG. Under the C++ class scheme MObjects simply have type
// MObject with no base or derived hierarchy. However, MObjects may be many
// different types of Model objects, from Attributes to Xforms, including
// components of geometry such as Control Vertices (CV), faces, edges and
// vertices. This allows many different types of objects to be moved accessed
// through the API without undue concern on the part of plug-in developers for
// the type of object being manipulated.
//
// Since it is impractical to provide every applicable method on MObjects, the
// methods applicable to Maya Objects are encapsulated in Function Sets.
// Function Sets can be attached to compatible MObjects to provide an external
// interface to methods appropriate to that MObject.
//
// The link between an MObject and the role it performs as a Maya Model object,
// as well as the compatibility between MObjects and Function Sets is managed
// by the API Run-Time Type Identification (RTTI) system. The two key concepts
// of this system are the Maya Object type and the Function Set type (both in
// MFn::Type). All MObjects have one and only one Maya Object type. All
// Function Sets have one and only one Function Set type. MObjects may,
// however, be compatible with many types of Function Sets. This compatibility
// follows the class hierarchy of the Function Sets. Thus an MObject with Maya
// Object type MFn::kNurbsSurface would be compatible with MFnNurbsSurface,
// MFnDagNode, MFnDependencyNode, MFnNamedObject and MFnBase.
//
// Any MObject can be queried with the MObject::hasFn() method to determine if
// it is comaptible with a given Function Set.
//
// The purpose of the Base Function Set (MFnBase) is to provide methods for
// determining whether or not a Function Set is compatible with a given Maya
// Object (MObject) type (MFn::Type) or a specific MObject. See:
// MFnBase::hasObj(MFn::Type)
// and
// MFnBase::hasObj(const MObject &)
//
// As well, this Function Set provides virtual methods for determining the type
// of a Function Set under the API RTTI system.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFn.h>
#include <maya/MTypes.h>
#include <stdio.h>
// *****************************************************************************
// DECLARATIONS
class MPtrBase;
class MObjectHandle;
// *****************************************************************************
////////////////////////////////////////////////////////////////////////////////
// CLASS DECLARATION (MObject)
/// Generic Class for Accessing Internal Maya Objects
/**
Determine the exact type (MFn::Type) of an MObject within Maya.
Determine if an Object exists.
Determine if an Object is compatible with a specific Function Set.
*/
class FND_EXPORT MObject
{
public:
///
MObject();
///
MObject( const MObject &other );
///
~MObject();
///
bool hasFn( MFn::Type fs ) const;
///
bool isNull() const;
///
MFn::Type apiType() const;
///
const char * apiTypeStr() const;
///
bool operator == (const MObject &) const;
///
bool operator != (const MObject &) const;
///
MObject & operator = (const MObject &);
/// Null Object for use as default argument.
static MObject kNullObj;
protected:
// No protected members
private:
bool isFlagSet( short ) const;
void setFlag( short, bool );
short allFlags() const;
friend class MObjectHandle;
MPtrBase * ptr;
unsigned short flags;
};
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MObject */