tge/lib/mayasdk6/include/maya/MPxObjectSet.h
2017-04-17 06:17:10 -06:00

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#ifndef _MPxObjectSet
#define _MPxObjectSet
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MPxObjectSet
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxObjectSet)
//
// MPxObjectSet is the parent class of all user defined object sets.
// User defined sets are dependency nodes.
//
// This class can be used to implement new kinds of sets within maya that
// can have selectable/manipulatable components and behave in a similar
// manner to the objectSet node included in maya.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MTypes.h>
#include <maya/MPxNode.h>
// *****************************************************************************
// CLASS DECLARATION (MPxObjectSet)
/// Parent class of all user defined object sets
/**
Create user defined sets.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MPxObjectSet : public MPxNode
{
public:
///
MPxObjectSet();
///
virtual ~MPxObjectSet();
///
virtual MPxNode::Type type() const;
//
// Inherited attributes
//
/// Connections to this attribute specify the dagNodes or
/// parts (components) of the same that are members of this set.
static MObject dagSetMembers;
/// References to dependNode attributes which defines set membership.
static MObject DNSetMembers;
/// The index of a user defined color in which the dag object component
/// members should appear. A value of -1 disables use of the color.
/// Values outside the range [-1,7] may give unpredictable results.
static MObject memberWireframeColor;
/// A text string to annotate the set.
static MObject annotation;
/// This attribute is obsolete and should no longer be used
static MObject isLayer;
/// Is set membership restricted to objects with vertices?
/// This attribute should not be explicitly changed by the user.
static MObject verticesOnlySet;
/// Is set membership restricted to objects with edges?
/// This attribute should not be explicitly changed by the user.
static MObject edgesOnlySet;
/// Is set membership restricted to objects with facets?
/// This attribute should not be explicitly changed by the user.
static MObject facetsOnlySet;
/// Is set membership restricted to objects with edit points?
/// This attribute should not be explicitly changed by the user.
static MObject editPointsOnlySet;
/// Is set membership restricted to renderable objects only?
/// This attribute should not be explicitly changed by the user.
static MObject renderableOnlySet;
/// References to the partition nodes this set is a member of.
static MObject partition;
/// When parts (components) of dagNodes are in the set, connections
/// are made to this attribute to hold references to groupId nodes,
/// with the id uniquely identifying the group in the dagNode.
static MObject groupNodes;
/// References to nodes that operate upon this set, such as deformers.
static MObject usedByNodes;
private:
static void initialSetup();
static const char* className();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxObjectSet */