147 lines
4.3 KiB
C++
Executable File
147 lines
4.3 KiB
C++
Executable File
#ifndef _MVectorArray
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#define _MVectorArray
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//
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//-
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// ==========================================================================
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// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
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// rights reserved.
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//
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// The coded instructions, statements, computer programs, and/or related
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// material (collectively the "Data") in these files contain unpublished
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// information proprietary to Alias Systems Corp. ("Alias") and/or its
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// licensors, which is protected by Canadian and US federal copyright law and
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// by international treaties.
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//
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// The Data may not be disclosed or distributed to third parties or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias.
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//
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// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
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// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
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// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
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// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
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// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
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// ==========================================================================
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//+
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//
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// CLASS: MVectorArray
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MVectorArray)
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//
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// This class implements an array of integers. Common convenience functions
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// are available, and the implementation is compatible with the internal
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// Maya implementation so that it can be passed efficiently between plugins
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// and internal maya data structures.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MTypes.h>
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#include <maya/MStatus.h>
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// *****************************************************************************
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// DECLARATIONS
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#include <maya/MVector.h>
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#include <maya/MStatus.h>
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// *****************************************************************************
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// CLASS DECLARATION (MVectorArray)
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/// Array of MVectors data type
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/**
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Implement an array of MVectors data type.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MVectorArray
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{
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public:
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///
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MVectorArray();
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///
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MVectorArray( const MVectorArray& other );
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///
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MVectorArray( const MVector vectors[], unsigned count );
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///
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MVectorArray( const double vectors[][3], unsigned count );
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///
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MVectorArray( const float vectors[][3], unsigned count );
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///
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MVectorArray( unsigned initialSize,
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const MVector &initialValue
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= MVector::zero );
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///
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~MVectorArray();
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///
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const MVector& operator[]( unsigned index ) const;
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///
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MVector & operator[]( unsigned index );
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///
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MVectorArray & operator=( const MVectorArray & other );
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///
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MStatus set( const MVector& element, unsigned index );
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///
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MStatus set( double element[3], unsigned index );
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///
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MStatus set( float element[3], unsigned index );
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///
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MStatus setLength( unsigned length );
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///
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unsigned length() const;
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///
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MStatus remove( unsigned index );
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///
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MStatus insert( const MVector & element, unsigned index );
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///
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MStatus append( const MVector & element );
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///
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MStatus copy( const MVectorArray& source );
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///
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MStatus clear();
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///
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MStatus get( double [][3] ) const;
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///
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MStatus get( float [][3] ) const;
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///
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void setSizeIncrement ( unsigned newIncrement );
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///
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unsigned sizeIncrement () const;
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///
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friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os,
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const MVectorArray &array);
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protected:
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// No protected members
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private:
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MVectorArray( void* );
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void * arr;
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bool own;
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MVectorArray */
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