2017-04-17 06:17:10 -06:00

186 lines
5.5 KiB
C++
Executable File

#ifndef _MFnSet
#define _MFnSet
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MFnSet
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnSet)
//
// MFnSet is the function set that is used for manipulating sets of objects.
// Sets in Maya are dependency nodes, so it is possible for one set to
// contain others.
//
// A set is a list of dependency nodes and dag nodes. Sets are useful for
// keeping track of lists of objects for many purposes such as selection
// or applying common rendering parameters. Sets in Maya are also dependency
// nodes, so it is possible for one set to contain others..
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnDependencyNode.h>
#include <maya/MString.h>
#include <maya/MObject.h>
// *****************************************************************************
// DECLARATIONS
class MObjectArray;
class MSelectionList;
class MDagPath;
class TsetCmd;
class Tstring;
// *****************************************************************************
// CLASS DECLARATION (MFnSet)
/// Function Set for Sets of Objects
/**
Function set for sets of objects
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnSet : public MFnDependencyNode
{
declareMFn(MFnSet, MFnDependencyNode);
public:
///
enum Restriction {
///
kNone,
///
kVerticesOnly,
///
kEdgesOnly,
///
kFacetsOnly,
///
kEditPointsOnly,
///
kRenderableOnly
};
///
MObject create( const MSelectionList & members,
Restriction restriction = kNone,
MStatus * ReturnStatus = NULL );
///
MStatus getUnion( const MObject & withSet, MSelectionList & result );
///
MStatus getUnion( const MObjectArray & setList,
MSelectionList & result );
///
MStatus getIntersection( const MObject & withSet,
MSelectionList & result );
///
MStatus getIntersection( const MObjectArray & setList,
MSelectionList & result );
///
MStatus clear();
///
MStatus getMembers( MSelectionList &members, bool flatten ) const;
///
MStatus addMember( const MObject &obj );
///
MStatus addMember( const MDagPath &obj,
const MObject &component = MObject::kNullObj );
///
MStatus addMember( const MPlug &plug );
///
MStatus addMembers( const MSelectionList &list );
///
MStatus removeMember( const MObject &obj );
///
MStatus removeMember( const MDagPath &obj, const MObject &component );
///
MStatus removeMember( const MPlug &plug );
///
MStatus removeMembers( const MSelectionList &list );
///
bool isMember( const MObject &object,
MStatus * ReturnStatus = NULL ) const;
///
bool isMember( const MDagPath &object,
const MObject &component = MObject::kNullObj,
MStatus * ReturnStatus = NULL ) const;
///
bool isMember( const MPlug &plug,
MStatus * ReturnStatus = NULL ) const;
///
bool intersectsWith( const MObject & otherSet,
MStatus * ReturnStatus = NULL ) const;
///
bool hasRestrictions( MStatus * ReturnStatus = NULL ) const;
///
Restriction restriction( MStatus * ReturnStatus = NULL ) const;
///
MString annotation( MStatus * ReturnStatus = NULL ) const;
///
MStatus setAnnotation( const MString &annotation );
// OBSOLETE METHODS
MObject create( const MSelectionList & members,
Restriction restriction = kNone,
bool isLayer = false,
MStatus * ReturnStatus = NULL );
protected:
// for use for api implementation of classes derived from setCmd
//
virtual Tstring setCommandString();
virtual TsetCmd* setCommand();
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnSet */