tge/lib/mayasdk7/include/maya/MGeometryData.h
2017-04-17 06:17:10 -06:00

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//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MGeometryData
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MGeometryData)
//
// MGeometryData is a class which allows storage of arbitrary data which
// is formated to be specifically suitable for usage using a 3D display
// interface such as OpenGL.
//
// Format options include:
// - Each element can current be of a 1, 2, 3, 4 tuple.
// - Element type can be IEEE single or double precision float,
// signed or unsigned byte (character), 16 or 32 bit signed unsigned integers.
// - There are specific "type" identifiers to provide a semantic on
// for the data. These include:
// - position : vertex position vector
// - normal : vertex normal vector
// - texCoord : vertex texture coordinate vector
// - color : vertex color vector
// - weight : vertex skin weight vector
// - tangent : vertex tangent vector
// - binormal : vertex binormal vector
// - velocity : vertex velocity vector
// - primitiveCenter : center a primitive (e.g. a triangle)
// - colorMask : colour existance mask. 1:1 correspondance with color
// - useData : some user defined data. A semantic that Maya
// does not understand.
//
// Currently Maya only interprets a fixed format subset for data with recongnized semantics,
// This does not mean that the user cannot create any arbitrary format for data storage.
// Support formats with semantics includes:
//
// - 3 float position interpreted as (x,y,z).
// - 3 float normal interpreted as (x,y,z).
// - 2 float texture coordinate. Coorindate is interpreted as a (U,V) tuple.
// - 4 float color. Color is interpreted as (Red, Green, Blue, Alpha) tuple.
// - 3 float tangent interpreted as (x,y,z).
// - 3 flaot binormal interpreted as (x,y,z).
// - 3 float velocity interpreted as (x,y,z).
// - 3 float primitive center position interpreted as (x,y,z).
// - 1 float color mask interpreted as 1=mapped, and 0 = unmapped.
//
// Memory allocation of the correct size is left up to the user of this class.
// Memory can marked to be "owned" by this class or the user of ths class. Ownership
// by this class is the default behaviour specified in the constructor.
// If the data is marked as being owned by the class, it is assumed that the data
// is created using a "new" operation, as the destructor of this class will use
// a "delete" operation to free memory.
//
// Internal Maya data which is passed to the user via this class is always assumed to be
// non-modifiable. If modified stability cannot be ensured.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#ifndef _MGeometryData
#define _MGeometryData
#include <maya/MTypes.h>
class MHardwareRenderer;
// *****************************************************************************
// CLASS DECLARATION (MGeometryData)
/// Geometric data container
/**
This class is a geometric data container
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYARENDER_EXPORT MGeometryData
{
public:
/// Specifies the size or dimension of each data element of the storage.
///
enum ElementSize {
///
kInvalidElementSize = 0,
/// Single value
kOne = 1,
/// 2-tuple
kTwo,
/// 3-tuple
kThree,
/// 4-tuple
kFour
};
/// Specifies the data type of each data element of the storage.
///
enum ElementType {
/// Invalid element type (default value)
kInvalidElementType = -1,
/// IEEE single precision floating point
kFloat = 0,
/// IEEE double precision floating point
kDouble,
/// Signed char
kChar,
/// Unsigned char
kUnsignedChar,
/// Signed 16-bit integer
kInt16,
/// Unsigned 16-bit integer
kUnsignedInt16,
/// Signed 32-bit integer
kInt32,
/// Unsigned 32-bit integer
kUnsignedInt32
};
/// Specifies the data type of the storage array.
///
enum DataType {
/// Invalid data type (default value)
kInvalidDataType = 0,
/// Position vector
kPosition,
/// Normal vector
kNormal,
/// Texture coordinate tuple
kTexCoord,
/// Color tuple
kColor,
/// Vertex weighting data
kWeight,
/// Separator to indicate native draw API supported types
kAPISupported,
/// Tangent vector
kTangent,
/// Bi-normal vector
kBiNormal,
/// Velocity vector
kVelocity,
/// Center of primitive
kPrimitiveCenter,
/// Mapped, unmapped color mask
kColorMask,
/// Arbitrary "user data"
kUserData,
/// Valid entries are < kMaxDataTypeIndex
kMaxDataTypeIndex
};
/// Constructor
///
MGeometryData(
const char * dataName,
DataType dataType,
ElementType elementType,
ElementSize elementSize,
unsigned int elementCount,
void* dataPtr = NULL,
bool ownsData = true);
/// Destructor
///
~MGeometryData();
///
const char * objectName() const;
///
int uniqueID() const;
///
DataType dataType() const;
///
ElementType elementType() const;
///
unsigned int elementTypeSize() const;
///
ElementSize elementSize() const;
///
unsigned int elementCount() const;
///
void * data() const;
///
void setCollectionNumber(int cn);
///
int collectionNumber() const;
///
void setObjectOwnsData(bool val);
///
bool objectOwnsData() const;
protected:
// Default constructor is protected
MGeometryData();
// Data destructor is protected
void release();
friend class MHardwareRenderer;
void *_pGeometryData;
private:
// No private members
};
#endif
#endif // _MGeometryData