tge/tools/map2difPlus/convert.h
2017-04-17 06:17:10 -06:00

23 lines
708 B
C
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _CONVERT_H_
#define _CONVERT_H_
#include "interior/interiorMap.h"
#include "map2difPlus/csgBrush.h"
#include "map2difPlus/morianBasics.h"
#include "map2difPlus/editGeometry.h"
#include "map2difPlus/entityTypes.h"
#include "console/console.h"
void loadTextures(InteriorMap* map);
void convertInteriorMap(InteriorMap* map);
void getBrushes(InteriorMap* map);
void getWorldSpawn(InteriorMap* map);
void getEntities(InteriorMap* map);
#endif //_CONVERT_H_