tge/tools/max2dtsExporterPlus/skinHelper.cpp
2017-04-17 06:17:10 -06:00

249 lines
6.8 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "skinHelper.h"
#include "appConfig.h"
#pragma pack(push,8)
#include <Max.h>
#include <decomp.h>
#include <dummy.h>
#include <ISkin.h>
#include <modstack.h>
#pragma pack(pop)
class SkinHelperClassDesc:public ClassDesc {
public:
int IsPublic() {return 1;}
void * Create(BOOL loading = FALSE) {return new SkinHelper();}
const TCHAR * ClassName() {return "Skin Helper";}
SClass_ID SuperClassID() {return OSM_CLASS_ID;}
Class_ID ClassID() {return SKINHELPER_CLASS_ID;}
const TCHAR* Category() {return "General";}
void ResetClassParams(BOOL) {}
};
static SkinHelperClassDesc SkinHelperDesc;
ClassDesc* GetSkinHelperDesc() {return &SkinHelperDesc;}
IObjParam * SkinHelper::ip = NULL;
INode * SkinHelper::smTheOnlyOne = NULL;
//--- SkinHelper -------------------------------------------------------
SkinHelper::SkinHelper()
{
}
SkinHelper::~SkinHelper()
{
}
S32 gShouldOnlyBeOne=0;
void SkinHelper::SetReference(S32 i, RefTargetHandle rtarg)
{
gShouldOnlyBeOne++;
if (gShouldOnlyBeOne != 1)
DTS::AppConfig::SetExportError("max4", "Assertion failed on skin object -- added two skin helper objects");
}
Interval SkinHelper::LocalValidity(TimeValue t)
{
// if being edited, return NEVER forces a cache to be built
// after previous modifier.
if (TestAFlag(A_MOD_BEING_EDITED))
return NEVER;
//TODO: Return the validity interval of the modifier
return NEVER;
}
RefTargetHandle SkinHelper::Clone(RemapDir& remap)
{
SkinHelper* newmod = new SkinHelper();
//TODO: Add the cloning code here
return(newmod);
}
// This sits in maxAppMesh.cpp
extern void findSkinData(INode * pNode, ISkin **skin, ISkinContextData ** skinData);
void SkinHelper::ModifyObject(TimeValue t, ModContext &mc, ObjectState * os, INode *pNode)
{
pNode = smTheOnlyOne;
if (!pNode)
return;
ISkin * skin;
ISkinContextData * skinData;
if (!pNode)
return;
findSkinData(pNode,&skin,&skinData);
if (!skin || !skinData)
return;
TriObject * triObj = (TriObject*)os->obj->ConvertToType(0,Class_ID(TRIOBJ_CLASS_ID,0));
if (triObj!=os->obj)
delete triObj;
else
modifyTriObject(triObj,skin,skinData);
PatchObject * patchObj = (PatchObject*)os->obj->ConvertToType(0,Class_ID(PATCHOBJ_CLASS_ID,0));
if (patchObj!=os->obj)
delete patchObj;
else
modifyPatchObject(patchObj,skin,skinData);
}
void SkinHelper::modifyTriObject(TriObject * triObj, ISkin * skin, ISkinContextData * skinData)
{
S32 numBones = skin->GetNumBones();
Mesh & maxMesh = triObj->mesh;
S32 numVerts = maxMesh.getNumVerts();
S32 numTVerts = maxMesh.getNumMapVerts(1);
if (numVerts!=skinData->GetNumPoints())
return;
S32 numChannels = 2+((numBones+1)>>1);
UVVert tv(0,0,0);
S32 i,j;
for (i=2; i<numChannels; i++)
{
maxMesh.setMapSupport(i,true);
maxMesh.setNumMapVerts(i,numVerts);
for (j=0; j<numVerts; j++)
maxMesh.setMapVert(i,j,tv);
maxMesh.setNumMapFaces(i,maxMesh.getNumFaces());
// copy map faces from the first channel
for (j=0; j<maxMesh.getNumFaces(); j++)
{
Face & face = maxMesh.faces[j];
TVFace & tvFace = maxMesh.mapFaces(i)[j];
tvFace.t[0] = face.v[0];
tvFace.t[1] = face.v[1];
tvFace.t[2] = face.v[2];
}
}
for (S32 v=0; v<numVerts; v++)
{
for (i=0; i<skinData->GetNumAssignedBones(v); i++)
{
S32 bone = skinData->GetAssignedBone(v,i);
F32 w = skinData->GetBoneWeight(v,i);
UVVert tv = maxMesh.mapVerts(2+(bone>>1))[v];
if (bone&1)
tv.y = w;
else
tv.x = w;
maxMesh.setMapVert(2+(bone>>1),v,tv);
}
}
}
void SkinHelper::modifyPatchObject(PatchObject * patchObj, ISkin * skin, ISkinContextData * skinData)
{
S32 numBones = skin->GetNumBones();
S32 numPoints = skinData->GetNumPoints();
S32 i;
PatchMesh & maxMesh = patchObj->patch;
S32 numVerts = maxMesh.getNumVerts();
if (numVerts>numPoints)
// points should be more than verts...first set of points are the verts, the rest are control verts
// we don't do anything with those weights...it limits the surface deformations that can take
// place, but it's all we can do...
return;
if (!numBones)
return;
S32 numChannels = 2+((numBones+1)>>1);
S32 numTVerts = maxMesh.getNumMapVerts(1);
UVVert tv(0,0,0);
maxMesh.setNumMaps(numChannels);
for (i=2; i<numChannels; i++)
{
// prepare each channel...
S32 j;
maxMesh.setNumMapVerts(i,numVerts);
for (j=0; j<numVerts; j++)
maxMesh.getMapVert(i,j) = tv;
// set up tv patch faces
maxMesh.setNumMapPatches(i,maxMesh.getNumPatches());
for (j=0; j<maxMesh.getNumPatches(); j++)
{
Patch & patch = maxMesh.patches[j];
TVPatch & tvPatch = maxMesh.getMapPatch(i,j);
tvPatch.tv[0] = patch.v[0];
tvPatch.tv[1] = patch.v[1];
tvPatch.tv[2] = patch.v[2];
tvPatch.tv[3] = patch.v[3];
}
}
for (S32 v=0; v<numVerts; v++)
{
for (i=0; i<skinData->GetNumAssignedBones(v); i++)
{
S32 bone = skinData->GetAssignedBone(v,i);
F32 w = skinData->GetBoneWeight(v,i);
S32 channel = 2 + (bone>>1);
UVVert & tv = maxMesh.getMapVert(channel,v);
if (bone&1)
tv.y = w;
else
tv.x = w;
}
}
}
void SkinHelper::BeginEditParams( IObjParam *ip, ULONG flags,Animatable *prev )
{
this->ip = ip;
}
void SkinHelper::EndEditParams( IObjParam *ip, ULONG flags,Animatable *next)
{
this->ip = NULL;
}
//From ReferenceMaker
RefResult SkinHelper::NotifyRefChanged(
Interval changeInt, RefTargetHandle hTarget,
PartID& partID, RefMessage message)
{
//TODO: Add code to handle the various reference changed messages
return REF_SUCCEED;
}
//From Object
BOOL SkinHelper::HasUVW()
{
//TODO: Return whether the object has UVW coordinates or not
return TRUE;
}
void SkinHelper::SetGenUVW(BOOL sw)
{
if (sw==HasUVW()) return;
//TODO: Set the plugin internal value to sw
}
IOResult SkinHelper::Load(ILoad *iload)
{
//TODO: Add code to allow plugin to load its data
return IO_OK;
}
IOResult SkinHelper::Save(ISave *isave)
{
//TODO: Add code to allow plugin to save its data
return IO_OK;
}