249 lines
6.8 KiB
C++
Executable File
249 lines
6.8 KiB
C++
Executable File
//-----------------------------------------------------------------------------
|
|
// Torque Game Engine
|
|
// Copyright (C) GarageGames.com, Inc.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "skinHelper.h"
|
|
#include "appConfig.h"
|
|
|
|
#pragma pack(push,8)
|
|
#include <Max.h>
|
|
#include <decomp.h>
|
|
#include <dummy.h>
|
|
#include <ISkin.h>
|
|
#include <modstack.h>
|
|
#pragma pack(pop)
|
|
|
|
class SkinHelperClassDesc:public ClassDesc {
|
|
public:
|
|
int IsPublic() {return 1;}
|
|
void * Create(BOOL loading = FALSE) {return new SkinHelper();}
|
|
const TCHAR * ClassName() {return "Skin Helper";}
|
|
SClass_ID SuperClassID() {return OSM_CLASS_ID;}
|
|
Class_ID ClassID() {return SKINHELPER_CLASS_ID;}
|
|
const TCHAR* Category() {return "General";}
|
|
void ResetClassParams(BOOL) {}
|
|
};
|
|
|
|
static SkinHelperClassDesc SkinHelperDesc;
|
|
ClassDesc* GetSkinHelperDesc() {return &SkinHelperDesc;}
|
|
|
|
IObjParam * SkinHelper::ip = NULL;
|
|
INode * SkinHelper::smTheOnlyOne = NULL;
|
|
|
|
//--- SkinHelper -------------------------------------------------------
|
|
SkinHelper::SkinHelper()
|
|
{
|
|
}
|
|
|
|
SkinHelper::~SkinHelper()
|
|
{
|
|
}
|
|
|
|
S32 gShouldOnlyBeOne=0;
|
|
|
|
void SkinHelper::SetReference(S32 i, RefTargetHandle rtarg)
|
|
{
|
|
gShouldOnlyBeOne++;
|
|
if (gShouldOnlyBeOne != 1)
|
|
DTS::AppConfig::SetExportError("max4", "Assertion failed on skin object -- added two skin helper objects");
|
|
}
|
|
|
|
Interval SkinHelper::LocalValidity(TimeValue t)
|
|
{
|
|
// if being edited, return NEVER forces a cache to be built
|
|
// after previous modifier.
|
|
if (TestAFlag(A_MOD_BEING_EDITED))
|
|
return NEVER;
|
|
//TODO: Return the validity interval of the modifier
|
|
return NEVER;
|
|
}
|
|
|
|
RefTargetHandle SkinHelper::Clone(RemapDir& remap)
|
|
{
|
|
SkinHelper* newmod = new SkinHelper();
|
|
//TODO: Add the cloning code here
|
|
return(newmod);
|
|
}
|
|
|
|
// This sits in maxAppMesh.cpp
|
|
extern void findSkinData(INode * pNode, ISkin **skin, ISkinContextData ** skinData);
|
|
|
|
void SkinHelper::ModifyObject(TimeValue t, ModContext &mc, ObjectState * os, INode *pNode)
|
|
{
|
|
pNode = smTheOnlyOne;
|
|
if (!pNode)
|
|
return;
|
|
|
|
ISkin * skin;
|
|
ISkinContextData * skinData;
|
|
if (!pNode)
|
|
return;
|
|
findSkinData(pNode,&skin,&skinData);
|
|
if (!skin || !skinData)
|
|
return;
|
|
|
|
TriObject * triObj = (TriObject*)os->obj->ConvertToType(0,Class_ID(TRIOBJ_CLASS_ID,0));
|
|
if (triObj!=os->obj)
|
|
delete triObj;
|
|
else
|
|
modifyTriObject(triObj,skin,skinData);
|
|
PatchObject * patchObj = (PatchObject*)os->obj->ConvertToType(0,Class_ID(PATCHOBJ_CLASS_ID,0));
|
|
if (patchObj!=os->obj)
|
|
delete patchObj;
|
|
else
|
|
modifyPatchObject(patchObj,skin,skinData);
|
|
}
|
|
|
|
void SkinHelper::modifyTriObject(TriObject * triObj, ISkin * skin, ISkinContextData * skinData)
|
|
{
|
|
S32 numBones = skin->GetNumBones();
|
|
|
|
Mesh & maxMesh = triObj->mesh;
|
|
S32 numVerts = maxMesh.getNumVerts();
|
|
S32 numTVerts = maxMesh.getNumMapVerts(1);
|
|
if (numVerts!=skinData->GetNumPoints())
|
|
return;
|
|
|
|
S32 numChannels = 2+((numBones+1)>>1);
|
|
UVVert tv(0,0,0);
|
|
S32 i,j;
|
|
for (i=2; i<numChannels; i++)
|
|
{
|
|
maxMesh.setMapSupport(i,true);
|
|
maxMesh.setNumMapVerts(i,numVerts);
|
|
for (j=0; j<numVerts; j++)
|
|
maxMesh.setMapVert(i,j,tv);
|
|
maxMesh.setNumMapFaces(i,maxMesh.getNumFaces());
|
|
// copy map faces from the first channel
|
|
for (j=0; j<maxMesh.getNumFaces(); j++)
|
|
{
|
|
Face & face = maxMesh.faces[j];
|
|
TVFace & tvFace = maxMesh.mapFaces(i)[j];
|
|
tvFace.t[0] = face.v[0];
|
|
tvFace.t[1] = face.v[1];
|
|
tvFace.t[2] = face.v[2];
|
|
}
|
|
}
|
|
|
|
for (S32 v=0; v<numVerts; v++)
|
|
{
|
|
for (i=0; i<skinData->GetNumAssignedBones(v); i++)
|
|
{
|
|
S32 bone = skinData->GetAssignedBone(v,i);
|
|
F32 w = skinData->GetBoneWeight(v,i);
|
|
UVVert tv = maxMesh.mapVerts(2+(bone>>1))[v];
|
|
if (bone&1)
|
|
tv.y = w;
|
|
else
|
|
tv.x = w;
|
|
maxMesh.setMapVert(2+(bone>>1),v,tv);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SkinHelper::modifyPatchObject(PatchObject * patchObj, ISkin * skin, ISkinContextData * skinData)
|
|
{
|
|
S32 numBones = skin->GetNumBones();
|
|
S32 numPoints = skinData->GetNumPoints();
|
|
S32 i;
|
|
|
|
PatchMesh & maxMesh = patchObj->patch;
|
|
S32 numVerts = maxMesh.getNumVerts();
|
|
if (numVerts>numPoints)
|
|
// points should be more than verts...first set of points are the verts, the rest are control verts
|
|
// we don't do anything with those weights...it limits the surface deformations that can take
|
|
// place, but it's all we can do...
|
|
return;
|
|
|
|
if (!numBones)
|
|
return;
|
|
|
|
S32 numChannels = 2+((numBones+1)>>1);
|
|
S32 numTVerts = maxMesh.getNumMapVerts(1);
|
|
UVVert tv(0,0,0);
|
|
|
|
maxMesh.setNumMaps(numChannels);
|
|
for (i=2; i<numChannels; i++)
|
|
{
|
|
// prepare each channel...
|
|
S32 j;
|
|
maxMesh.setNumMapVerts(i,numVerts);
|
|
for (j=0; j<numVerts; j++)
|
|
maxMesh.getMapVert(i,j) = tv;
|
|
// set up tv patch faces
|
|
maxMesh.setNumMapPatches(i,maxMesh.getNumPatches());
|
|
for (j=0; j<maxMesh.getNumPatches(); j++)
|
|
{
|
|
Patch & patch = maxMesh.patches[j];
|
|
TVPatch & tvPatch = maxMesh.getMapPatch(i,j);
|
|
tvPatch.tv[0] = patch.v[0];
|
|
tvPatch.tv[1] = patch.v[1];
|
|
tvPatch.tv[2] = patch.v[2];
|
|
tvPatch.tv[3] = patch.v[3];
|
|
}
|
|
}
|
|
|
|
for (S32 v=0; v<numVerts; v++)
|
|
{
|
|
for (i=0; i<skinData->GetNumAssignedBones(v); i++)
|
|
{
|
|
S32 bone = skinData->GetAssignedBone(v,i);
|
|
F32 w = skinData->GetBoneWeight(v,i);
|
|
S32 channel = 2 + (bone>>1);
|
|
UVVert & tv = maxMesh.getMapVert(channel,v);
|
|
if (bone&1)
|
|
tv.y = w;
|
|
else
|
|
tv.x = w;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SkinHelper::BeginEditParams( IObjParam *ip, ULONG flags,Animatable *prev )
|
|
{
|
|
this->ip = ip;
|
|
}
|
|
|
|
void SkinHelper::EndEditParams( IObjParam *ip, ULONG flags,Animatable *next)
|
|
{
|
|
this->ip = NULL;
|
|
}
|
|
|
|
|
|
//From ReferenceMaker
|
|
RefResult SkinHelper::NotifyRefChanged(
|
|
Interval changeInt, RefTargetHandle hTarget,
|
|
PartID& partID, RefMessage message)
|
|
{
|
|
//TODO: Add code to handle the various reference changed messages
|
|
return REF_SUCCEED;
|
|
}
|
|
|
|
//From Object
|
|
BOOL SkinHelper::HasUVW()
|
|
{
|
|
//TODO: Return whether the object has UVW coordinates or not
|
|
return TRUE;
|
|
}
|
|
|
|
void SkinHelper::SetGenUVW(BOOL sw)
|
|
{
|
|
if (sw==HasUVW()) return;
|
|
//TODO: Set the plugin internal value to sw
|
|
}
|
|
|
|
IOResult SkinHelper::Load(ILoad *iload)
|
|
{
|
|
//TODO: Add code to allow plugin to load its data
|
|
|
|
return IO_OK;
|
|
}
|
|
|
|
IOResult SkinHelper::Save(ISave *isave)
|
|
{
|
|
//TODO: Add code to allow plugin to save its data
|
|
|
|
return IO_OK;
|
|
}
|