tge/tools/max2dtsExporterPro/maxSceneEnum.cpp
2017-04-17 06:17:10 -06:00

59 lines
1.2 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifdef _MSC_VER
#pragma warning(disable : 4786)
#endif
#include "maxSceneEnum.h"
#include "maxAppNode.h"
#pragma pack(push,8)
#include <max.h>
#include <ISTDPLUG.H>
#pragma pack(pop)
namespace DTS
{
class PrivateMaxEnum : public ITreeEnumProc
{
MaxSceneEnum * mMaxSceneEnum;
public:
PrivateMaxEnum(MaxSceneEnum * sceneEnum) { mMaxSceneEnum = sceneEnum; }
S32 callback( INode * node ) { return mMaxSceneEnum->callback(node); }
void enumScene(IScene * scene ) { scene->EnumTree(this); }
};
MaxSceneEnum::MaxSceneEnum(IScene * theScene)
{
mTheScene = theScene;
}
MaxSceneEnum::~MaxSceneEnum()
{
}
S32 MaxSceneEnum::callback(INode * node)
{
MaxAppNode * maxAppNode = new MaxAppNode(node);
if (!processNode(maxAppNode))
delete maxAppNode;
return TREE_CONTINUE;
}
void MaxSceneEnum::enumScene()
{
PrivateMaxEnum pme(this);
pme.enumScene(mTheScene);
}
}; // namespace DTS