59 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
| //-----------------------------/------------------------------------------------
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| // Torque Game Engine 
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| // Copyright (C) GarageGames.com, Inc.
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| //-----------------------------------------------------------------------------
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| 
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| #ifndef DTSMAYAMESH_H_
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| #define DTSMAYAMESH_H_
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| 
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| #include "appMesh.h"
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| #include <maya/MDagPath.h>
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| 
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| namespace DTS
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| {
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| 
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|    class MayaAppMesh : public AppMesh
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|    {
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|       typedef AppMesh Parent;
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| 
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|       MDagPath mPath;
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|       MDagPath mNodePath;
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|       char * mName;
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|       std::vector<Material> mMaterials;
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| 
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|       void getSkinData();
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|       void getMaterials();
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|       MObject findShader( MObject& setNode );
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| 
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|     public:
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| 
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|       MayaAppMesh(MDagPath & nodePath, MDagPath & path);
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|       ~MayaAppMesh();
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| 
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|       const char * getName();
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| 
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|       Matrix<4,4,F32> getMeshTransform(const AppTime & time);
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|       F32 getVisValue(const AppTime & time);
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| 
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|       bool getFloat(const char * propName, F32  & defaultVal);
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|       bool   getInt(const char * propName, S32  & defaultVal);
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|       bool  getBool(const char * propName, bool & defaultVal);
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| 
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|       bool getMaterial(S32 matIdx, Material &);
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| 
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|       bool animatesVis(const AppSequenceData & seqData);
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| 
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|       AppMeshLock lockMesh(const AppTime & time, const Matrix<4,4,F32> & objectOffset);
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|       void unlockMesh();
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|    };
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| 
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|    extern void MayaSetTime(const AppTime & time);
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|    extern Matrix<4,4,F32> MayaToDtsTransform(MMatrix & mayaMat);
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|    extern bool CheckMayaStatus(MStatus & status);
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|    extern void HandleMayaNegative(char * name);
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| 
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| }; // namespace DTS
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| 
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| 
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| #endif // DTSAPPMESH_H_
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