Files
tge/Torque/SDK/engine/platformMacCarb/macCarbAudio.cc
2026-01-14 10:27:57 -06:00

25 lines
723 B
C++

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformMacCarb/platformMacCarb.h"
#include "platform/platformAL.h"
namespace Audio
{
/*! The MacOS X build links against the OpenAL framework.
It can be built to use either an internal framework, or the system framework.
Since OpenAL is weak-linked in at compile time, we don't need to init anything.
Stub it out...
*/
bool OpenALDLLInit() { return true; }
/*! Stubbed out, see the note on OpenALDLLInit().
*/
void OpenALDLLShutdown() { }
} // namespace Audio