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readme.md
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# BlockLua
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## How to Install
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- Install RedBlocklandLoader
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- Copy `BlockLua.dll`, `lua5.1.dll`, into the `modules` folder next to `Blockland.exe`
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- Optional: Copy the `lualib` folder into `modules`
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## Quick Reference
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### From TorqueScript
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`'print('hello world')` - Execute Lua code in the console by prepending a `'` (single quote)
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`luaeval("code");` - Eval Lua code from Torque
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`luacall("funcName", %args);` - Eval Lua code from Torque
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`luaexec("fileName");` - Execute a Lua file from Torque
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`luaget("varName");` - Read a Lua global variable
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`luaset("varName");` - Write a Lua global variable
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### From Lua
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`bl.funcName(args)` - Call a TorqueScript function
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`bl.varName` - Read a TorqueScript global variable
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`bl['varName']` - Read a TorqueScript global variable (with special characters in the name, or from an array)
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`bl.set('varName', value)` - Write a TorqueScript global variable
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### Accessing Torque Objects from Lua
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`bl.objectName` - Access a Torque object by name
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`bl[objectID]` - Access a Torque object by ID (or name)
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`bl.objectName.field` - Read a field or Lua key from a Torque object
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`bl.objectName:set('field', value)` - Write a field on a Torque object
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`bl.objectName.key = value` - Associate Lua data with a Torque object
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`bl.objectName:method(args)` - Call a Torque object method
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### Unsafe Mode
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BlockLua-Unsafe.dll can be used in place of BlockLua.dll, to remove the sandboxing of Lua code.
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This allows Lua code to access any file and use any library, including ffi.
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