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Redo
2025-10-01 16:26:18 -07:00
commit 36ba54b248
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src/util/libbl.lua Normal file
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-- bl library
-- Main lua-side functionality of bllua,
-- provided through the global table 'bl.'
-- todo: set
local _bllua_ts = ts
bl = bl or {}
-- Misc
-- Apply a function to each element in a list, building a new list from the returns
local function map(t,f)
local u = {}
for i,v in ipairs(t) do
u[i] = f(v)
end
return u
end
local function isValidFuncName(name)
return type(name)=='string' and name:find('^[a-zA-Z0-9_]+$')
end
local function isValidFuncNameNs(name)
return type(name)=='string' and (
name:find('^[a-zA-Z0-9_]+$') or
name:find('^[a-zA-Z0-9_]+::[a-zA-Z0-9_]+$') )
end
local function isValidFuncNameNsArgn(name)
return type(name)=='string' and (
name:find('^[a-zA-Z0-9_]+$') or
name:find('^[a-zA-Z0-9_]+%.[a-zA-Z0-9_]+$') or
name:find('^[a-zA-Z0-9_]+::[a-zA-Z0-9_]+$') or
name:find('^[a-zA-Z0-9_]+:[0-9]+$') or
name:find('^[a-zA-Z0-9_]+::[a-zA-Z0-9_]+:[0-9]+$') )
end
-- Whether a var can be converted into a TS vector
local function isTsVector(val)
if type(val)~='table' then return false end
if #val~=3 and #val~=2 then return false end
if val.__is_vector then return true end
for _,v in ipairs(val) do
if type(v)~='number' then return false end
end
return true
end
-- Use strings for object types instead of integer bitmasks like in TS
local tsTypesByName = {
['all'] = -1,
['static'] = 1,
['environment'] = 2,
['terrain'] = 4,
['water'] = 16,
['trigger'] = 32,
['marker'] = 64,
['gamebase'] = 1024,
['shapebase'] = 2048,
['camera'] = 4096,
['staticshape'] = 8192,
['player'] = 16384,
['item'] = 32768,
['vehicle'] = 65536,
['vehicleblocker'] = 131072,
['projectile'] = 262144,
['explosion'] = 524288,
['corpse'] = 1048576,
['debris'] = 4194304,
['physicalzone'] = 8388608,
['staticts'] = 16777216,
['brick'] = 33554432,
['brickalways'] = 67108864,
['staticrendered'] = 134217728,
['damagableitem'] = 268435456,
}
local tsTypesByNum = {}
for k,v in pairs(tsTypesByName) do
tsTypesByNum[v] = k
end
-- Type conversion
local toTsObject
-- Convert a string from TS into a boolean
-- Note: Nonempty nonnumeric strings evaluate to 1, unlike in TS
local function tsBool(v) return v~='' and v~='0' end
-- Convert a Lua var into a TS string, or error if not possible
local function valToTs(val)
if val==nil then -- nil -> ''
return ''
elseif type(val)=='boolean' then -- bool -> 0 or 1
return val and '1' or '0'
elseif type(val)=='number' then -- number
return tostring(val)
elseif type(val)=='string' then -- string
return val
elseif type(val)=='table' then
if val._tsObjectId then -- object -> object id
return tostring(val._tsObjectId)
elseif isTsVector(val) then -- vector - > 3 numbers
return table.concat(val, ' ')
elseif #val==2 and isTsVector(val[1]) and isTsVector(val[2]) then
-- box - > 6 numbers
return table.concat(val[1], ' ')..' '..table.concat(val[2], ' ')
else
error('valToTs: could not convert table', 3)
end
else
error('valToTs: could not convert '..type(val), 3)
end
end
bl._forceType = bl._forceType or {}
local function valFromTs(val, name)
if type(val)~='string' then
error('valFromTs: expected string, got '..type(val), 3) end
if name then
local nameL = name:lower()
if bl._forceType[nameL] then
local typ = bl._forceType[nameL]
if typ=='boolean' then
return tsBool(val)
elseif typ=='object' then
return toTsObject(val)
else
error('valFromTs: invalid force type '..typ, 3)
end
end
end
-- '' -> nil
if val=='' then return nil end
-- number
local num = tonumber(val)
if num then return num end
-- vector
local xS,yS,zS = val:match('^(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$')
if xS then return vector{tonumber(xS),tonumber(yS),tonumber(zS)} end
local x1S,y1S,z1S,x2S,y2S,z2S = val:match(
'^(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+) '..
'(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$')
-- box (2 vectors)
if x1S then return {
vector{tonumber(x1S),tonumber(y1S),tonumber(z1S)},
vector{tonumber(x2S),tonumber(y2S),tonumber(z2S)} } end
-- string
return val
end
local function arglistFromTs(name, argsS)
local args = {}
for i,arg in ipairs(argsS) do
args[i] = valFromTs(arg, name..':'..i)
end
return args
end
local function arglistToTs(args)
return map(args, valToTs)
end
function bl.type(name,typ)
if typ~='bool' and typ~='boolean' and typ~='object' and typ~=nil then
error('bl.type: can only set type to \'bool\' or \'object\' or nil', 2) end
if not isValidFuncNameNsArgn(name) then
error('bl.type: invalid function or variable name \''..name..'\'', 2) end
if typ=='bool' then typ='boolean' end
bl._forceType[name:lower()] = typ
end
-- Value detection
local function isTsObject(t)
return type(t)=='table' and t._tsObjectId~=nil
end
local function tsIsObject(name) return tsBool(_bllua_ts.call('isObject', name)) end
local function tsIsFunction(name) return tsBool(_bllua_ts.call('isFunction', name)) end
local function tsIsFunctionNs(ns, name) return tsBool(_bllua_ts.call('isFunction', ns, name)) end
local function tsIsFunctionNsname(nsname)
local ns, name = nsname:match('^([^:]+)::([^:]+)$')
if ns then return tsIsFunctionNs(ns, name)
else return tsIsFunction(nsname) end
end
function bl.isObject(obj)
if isTsObject(obj) then
obj = obj._tsObjectId
elseif type(obj)=='number' then
obj = tostring(obj)
elseif type(obj)~='string' then
error('bl.isObject: argument #1: expected torque object, number, or string', 2)
end
return tsIsObject(obj)
end
function bl.isFunction(a1, a2)
if type(a1)~='string' then
error('bl.isFunction: argument #1: expected string', 2) end
if a2 then
if type(a2)~='string' then
error('bl.isFunction: argument #2: expected string', 2) end
return tsIsFunctionNs(a1, a2)
else
return tsIsFunction(a1)
end
end
-- Torque object pseudo-class
bl._objectUserMetas = bl._objectUserMetas or {}
function bl.class(name, inherit)
if not ( type(name)=='string' and isValidFuncName(name) ) then
error('bl.class: argument #1: invalid class name', 2) end
if not ( inherit==nil or (type(inherit)=='string' and isValidFuncName(inherit)) ) then
error('bl.class: argument #2: inherit name must be a string or nil', 2) end
name = name:lower()
local met = bl._objectUserMetas[name] or {}
bl._objectUserMetas[name] = met
met._name = name
if inherit then
inherit = inherit:lower()
local inh = bl._objectUserMetas[inherit]
if not inh then error('bl.class: argument #2: \''..inherit..'\' is not the '..
'name of an existing class', 2) end
local inhI = bl._objectUserMetas[name]._inherit
if inhI and inhI~=inh then
error('bl.class: argument #2: class already exists and '..
'inherits a different parent.', 2) end
bl._objectUserMetas[name]._inherit = inh
end
end
local function objectInheritedMetas(name)
local inh = bl._objectUserMetas[name:lower()]
return function()
local inhP = inh
if inhP==nil then return nil end
inh = inh._inherit
return inhP
end
end
local tsObjectMeta = {
-- __index: Called when accessing fields that don't exist in the object itself
-- Return torque member function or value
__index = function(t, name)
if rawget(t,'_deleted') then
error('ts object index: object no longer exists', 2) end
if type(name)~='string' and type(name)~='number' then
error('ts object index: index must be a string or number', 2) end
if getmetatable(t)[name] then
return getmetatable(t)[name]
elseif type(name)=='number' then
if not tsIsFunctionNs(rawget(t,'_tsNamespace'), 'getObject') then
error('ts object __index: index is number, but object does not have '..
'getObject method', 2) end
return toTsObject(_bllua_ts.callobj(t._tsObjectId, 'getObject',
tostring(name)))
else
for inh in objectInheritedMetas(rawget(t,'_tsClassName')) do
if inh[name] then return inh[name] end
end
if tsIsFunctionNs(rawget(t,'_tsNamespace'), name) then
return function(t, ...)
local args = {...}
local argsS = arglistToTs(args)
return valFromTs(_bllua_ts.callobj(rawget(t,'_tsObjectId'), name, unpack(argsS)),
rawget(t,'_tsNamespace')..'::'..name)
end
else
return valFromTs(_bllua_ts.getfield(rawget(t,'_tsObjectId'), name),
rawget(t,'_tsNamespace')..'.'..name)
end
end
end,
-- __newindex: Called when setting fields on the object
-- Set lua data
-- Use :set() to set Torque data
__newindex = function(t, name, val)
if rawget(t,'_deleted') then
error('ts object newindex: object no longer exists', 2) end
if type(name)~='string' then
error('ts object newindex: index must be a string', 2) end
rawset(t, name, val)
-- create strong reference since it's now storing lua data
bl._objectsStrong[rawget(t,'_tsObjectId')] = t
end,
-- object:set(fieldName, value)
-- Use to set torque data
set = function(t, name, val)
if t==nil or type(t)~='table' or not t._tsObjectId then
error('ts object method: be sure to use :func() not .func()', 2) end
if t._deleted then
error('ts object method: object no longer exists', 2) end
if type(name)~='string' then
error('ts object :set(): index must be a string', 2) end
_bllua_ts.setfield(t._tsObjectId, name, valToTs(val))
end,
-- __tostring: Called when printing
-- Display a nice info string
__tostring = function(t)
return 'torque:'..t._tsNamespace..':'..t._tsObjectId..
(t._tsName~='' and ('('..t._tsName..')') or '')
end,
-- #object
-- If the object has a getCount method, return its count
__len = function(t)
if t._deleted then
error('ts object __len: object no longer exists', 2) end
if not tsIsFunctionNs(t._tsNamespace, 'getCount') then
error('ts object __len: object has no getCount method', 2) end
return tonumber(_bllua_ts.callobj(t._tsObjectId, 'getCount'))
end,
-- object:iterate()
-- Return an iterator for Torque objects with the getCount and getObject methods
-- for index, object in group:iterate() do ... end
iterate = function(t)
if t==nil then
error('ts object method: be sure to use :func() not .func()', 2) end
if t._deleted then
error('ts object method: object no longer exists', 2) end
if not (
tsIsFunctionNs(t._tsNamespace, 'getCount' ) and
tsIsFunctionNs(t._tsNamespace, 'getObject')) then
error('ts object :iterate() - '..
'Object does not have getCount and getObject methods', 2) end
local count = tonumber(_bllua_ts.callobj(t._tsObjectId, 'getCount'))
local idx = 0
return function()
if idx < count then
local obj = toTsObject(_bllua_ts.callobj(t._tsObjectId,
'getObject', tostring(idx)))
idx = idx+1
return idx-1, obj
else
return nil
end
end
end,
-- Wrap some Torque functions for performance and error checking
getName = function(t)
if t==nil then
error('ts object method: be sure to use :func() not .func()', 2) end
if t._deleted then
error('ts object method: object no longer exists', 2) end
return t._tsName
end,
getId = function(t)
if t==nil then
error('ts object method: be sure to use :func() not .func()', 2) end
if t._deleted then
error('ts object method: object no longer exists', 2) end
return tonumber(t._tsObjectId)
end,
getType = function(t)
if t==nil then
error('ts object method: be sure to use :func() not .func()', 2) end
if t._deleted then
error('ts object method: object no longer exists', 2) end
return tsTypesByNum[_bllua_ts.callobj(t._tsObjectId, 'getType')]
end,
---- Schedule method for objects
--schedule = function(t, time, cb, ...)
-- if type(t)~='table' or not t._tsObjectId then
-- error('ts object method: be sure to use :func() not .func()', 2) end
-- if t._deleted then
-- error('ts object method: object no longer exists', 2) end
-- if type(time)~='number' then
-- error('ts object schedule: argument #2: time must be a number', 2) end
-- if type(cb)~='function' then
-- error('ts object schedule: argument #3: callback must be a function', 2) end
-- local args = {...}
-- bl.schedule(time, function()
-- if tsBool(__bllua_ts.call('isObject', t._tsObjectId)) then
-- pcall(cb, unpack(args))
-- end
-- end)
--end,
exists = function(t)
if t==nil then
error('ts object method: be sure to use :func() not .func()', 2) end
if t._deleted then
return false end
return tsIsObject(t._tsObjectId)
end,
}
-- Weak-values table for caching Torque object references
-- Objects in this table can be garbage collected if there are no other refs to them
if not bl._objectsWeak then
bl._objectsWeak = {}
setmetatable(bl._objectsWeak, { __mode='v' })
end
-- Strong table for preserving Torque object references containing lua data
-- If an object in this table, it will remain here and in the Weak table until deleted
if not bl._objectsStrong then
bl._objectsStrong = {}
end
-- Hook object deletion to clean up its lua data
-- idS is expected to be the object ID number, NOT the object name
function _bllua_objectDeleted(idS)
local obj = bl._objectsWeak[idS]
if obj then
obj._deleted = true
bl._objectsStrong[idS] = nil
bl._objectsWeak[idS] = nil
bl._objectsWeak[obj._tsName:lower()] = nil
end
end
-- Return a Torque object for the object ID string, or create one if none exists
toTsObject = function(idiS)
if type(idiS)~='string' then
error('toTsObject: input must be a string', 2) end
idiS = idiS:lower()
if bl._objectsWeak[idiS] then return bl._objectsWeak[idiS] end
if not tsBool(_bllua_ts.call('isObject', idiS)) then
--error('toTsObject: object \''..idiS..'\' does not exist', 2) end
return nil end
local className = _bllua_ts.callobj(idiS, 'getClassName')
local obj = {
_tsObjectId = _bllua_ts.callobj(idiS, 'getId' ),
_tsName = _bllua_ts.callobj(idiS, 'getName' ),
_tsNamespace = className,
_tsClassName = className:lower()
}
setmetatable(obj, tsObjectMeta)
bl._objectsWeak[obj._tsObjectId ] = obj
bl._objectsWeak[obj._tsName:lower()] = obj
return obj
end
-- Metatable for the global bl library
-- Allows accessing Torque objects, variables, and functions by indexing it
local tsMeta = {
-- __index: Called when accessing fields that don't exist in the table itself
-- Allow indexing by object id: bl[1234]
-- by object name: bl.mainMenuGui
-- by function name: bl.quit()
-- by variable name: bl.iAmAdmin
__index = function(t, name)
if getmetatable(t)[name] then
return getmetatable(t)[name]
elseif bl._objectUserMetas[name:lower()] then
return bl._objectUserMetas[name:lower()]
else
if type(name)=='number' then
return toTsObject(tostring(name))
elseif name:find('::') then
local ns, rest = name:match('^([^:]+)::(.+)$')
if not ns then error('ts index: invalid name \''..name..'\'', 2) end
if not rest:find('::') and tsIsFunction(ns, rest) then
error('ts index: can\'t call a namespaced function from lua', 2)
else
return valFromTs(_bllua_ts.getvar(name), name)
end
elseif tsIsFunction(name) then
return function(...)
local args = {...}
local argsS = arglistToTs(args)
return valFromTs(_bllua_ts.call(name, unpack(argsS)), name)
end
elseif tsIsObject(name) then
return toTsObject(name)
else
return valFromTs(_bllua_ts.getvar(name), name)
end
end
end,
}
-- bl.set(name, value)
-- Used to set global variables
function bl.set(t, name, val)
_bllua_ts.call('_bllua_set_var', name, valToTs(val))
end
-- Utility functions
function bl.call(func, ...)
local args = {...}
local argsS = arglistToTs(args)
return _bllua_ts.call(func, unpack(argsS))
end
function bl.eval(code)
return valFromTs(_bllua_ts.call('eval', code))
end
function bl.exec(file)
return valFromTs(_bllua_ts.call('exec', file))
end
function bl.tobool(val)
return val~=nil and
val~=false and
--val~='' and
--val~='0' and
val~=0
end
function bl.toobject(id)
if type(id)=='table' and id._tsObjectId then
return id
elseif type(id)=='string' or type(id)=='number' then
return toTsObject(tostring(id))
else
error('bl.toobject: id must be a ts object, number, or string', 2)
end
end
function bl.array(name, ...)
local rest = {...}
return name..table.concat(rest, '_')
end
function _bllua_call(name, ...)
-- todo: call ts->lua using this instead of directly
end
-- bl.schedule: Use TS's schedule function to schedule lua calls
-- bl.schedule(time, function, args...)
bl._scheduleTable = bl._scheduleTable or {}
bl._scheduleNextId = bl._scheduleNextId or 1
local function cancelTsSched(sched)
if not (sched and sched.handle) then
error('schedule:cancel() - invalid object', 2)
end
_bllua_ts.call('cancel', sched.handle)
bl._scheduleTable[id] = nil
end
function bl.schedule(time, cb, ...)
local id = bl._scheduleNextId
bl._scheduleNextId = bl._scheduleNextId+1
local args = {...}
local handle = tonumber(_bllua_ts.call('schedule',
time, 0, 'luacall', '_bllua_schedule_callback', id))
local sch = {
callback = cb,
args = args,
handle = handle,
cancel = cancelTsSched,
}
bl._scheduleTable[id] = sch
return sch
end
function _bllua_schedule_callback(id)
id = tonumber(id)
local sch = bl._scheduleTable[id]
if not sch then error('_ts_schedule_callback: no schedule with id '..id) end
bl._scheduleTable[sched_id] = nil
sch.callback(unpack(sch.args))
end
-- serverCmd and clientCmd
-- bl.serverCmd('suicide', function(client) client.player:kill() end)
bl._cmds = bl._cmds or {}
function _bllua_process_cmd(cmdS, clientS, ...)
local client = toTsObject(clientS)
local argsS = {...}
local args = arglistFromTs(cmdS, argsS)
local func = bl._cmds[cmdS]
if not func then error('_bllua_process_cmd: no cmd named \''..cmd..'\'') end
pcall(func, client, unpack(args))
end
local function addCmd(cmd, func)
if not isValidFuncName(cmd) then
error('addCmd: invalid function name \''..tostring(cmd)..'\'') end
bl._servercmds[cmd] = func
local arglist = '%a,%b,%c,%d,%e,%f,%g,%h'
_bllua_ts.eval('function '..cmd..'(%cl,'..arglist..'){'..
'luacall(_bllua_process_cmd,"'..cmd..'",%cl,'..arglist..');}')
end
function bl.serverCmd(name, func) addCmd('serverCmd'..name, func) end
function bl.clientCmd(name, func) addCmd('clientCmd'..name, func) end
-- Hooks (using TS packages)
local function isPackageActive(pkg)
local numpkgs = tonumber(_bllua_ts.call('getNumActivePackages'))
for i = 0, numpkgs-1 do
local apkg = _bllua_ts.call('getActivePackage', tostring(i))
if apkg==pkg then return true end
end
return false
end
local function activatePackage(pkg)
if not isPackageActive(pkg) then
_bllua_ts.call('activatePackage', pkg)
end
end
local function deactivatePackage(pkg)
if isPackageActive(pkg) then
_bllua_ts.call('deactivatePackage', pkg)
end
end
bl._hooks = bl._hooks or {}
function _bllua_process_hook(pkgS, nameS, timeS, ...)
local argsS = {...}
local args = arglistFromTs(nameS, argsS)
local func = bl._hooks[pkgS] and bl._hooks[pkgS][nameS] and
bl._hooks[pkgS][nameS][timeS]
if not func then
error('_bllua_process_hook: no hook for '..pkgS..':'..nameS..':'..timeS) end
pcall(func, args)
end
local function updateHook(pkg, name, hk)
local arglist = '%a,%b,%c,%d,%e,%f,%g,%h'
local beforeCode = hk.before and
('luacall("_bllua_process_hook", "'..pkg..'", "'..name..
'", "before", '..arglist..');') or ''
local parentCode = hk.override and
('luacall("_bllua_process_hook", "'..pkg..'", "'..name..
'", "override", '..arglist..');') or
(tsIsFunctionNsname(name) and
('parent::'..name:match('[^:]+$')..'('..arglist..');') or '')
local afterCode = hk.after and
('luacall("_bllua_process_hook", "'..pkg..'", "'..name..
'", "after", '..arglist..');') or ''
bl.eval('package '..pkg..'{function '..name..'('..arglist..'){'..
beforeCode..parentCode..afterCode..'}};')
end
function bl.hook(pkg, name, time, func)
if not isValidFuncName(pkg) then
error('bl.hook: argument #1: invalid package name \''..tostring(pkg)..'\'', 2) end
if not isValidFuncNameNs(name) then
error('bl.hook: argument #2: invalid function name \''..tostring(name)..'\'', 2) end
if time~='before' and time~='after' and time~='override' then
error('bl.hook: argument #3: time must be one of '..
'\'before\' \'after\' \'override\'', 2) end
if type(func)~='function' then
error('bl.hook: argument #4: expected a function', 2) end
bl._hooks[pkg] = bl._hooks[pkg] or {}
bl._hooks[pkg][name] = bl._hooks[pkg][name] or {}
bl._hooks[pkg][name][time] = func
updateHook(pkg, name, bl._hooks[pkg][name])
activatePackage(pkg)
end
function bl.unhook(pkg, name, time)
if not isValidFuncName(pkg) then
error('bl.unhook: argument #1: invalid package name \''..tostring(pkg)..'\'', 2) end
if not isValidFuncNameNs(name) then
error('bl.unhook: argument #2: invalid function name \''..tostring(name)..'\'', 2) end
if time~='before' and time~='after' and time~='override' then
error('bl.unhook: argument #3: time must be one of '..
'\'before\' \'after\' \'override\'', 2) end
if not name then
if bl._hooks[pkg] then
for name,hk in pairs(bl._hooks[pkg]) do
updateHook(pkg, name, {})
end
bl._hooks[pkg] = nil
else
--error('bl.unhook: no hooks registered under package name \''..
-- pkg..'\'', 2)
end
deactivatePackage(pkg)
else
if bl._hooks[pkg][name] then
if not time then
bl._hooks[pkg][name] = nil
if table.isempty(bl._hooks[pkg]) then
bl._hooks[pkg] = nil
deactivatePackage(pkg)
end
updateHook(pkg, name, {})
else
if time~='before' and time~='after' and time~='override' then
error('bl.unhook: argument #3: time must be nil or one of '..
'\'before\' \'after\' \'override\'', 2) end
bl._hooks[pkg][name][time] = nil
if table.isempty(bl._hooks[pkg][name]) and table.empty(bl._hooks[pkg]) then
bl._hooks[pkg] = nil
deactivatePackage(pkg)
end
updateHook(pkg, name, bl._hooks[pkg][name])
end
else
--error('bl.unhook: no hooks registered for function \''..name..
-- '\' under package name \''..pkg..'\'', 2)
end
end
end
-- Container search/raycast
local function vecToTs(v)
if not isTsVector(v) then
error('vecToTs: argument is not a vector', 3) end
return table.concat(v, ' ')
end
local function maskToTs(mask)
if type(mask)=='string' then
local val = tsTypesByName[mask:lower()]
if not val then
error('maskToTs: invalid mask \''..mask..'\'', 3) end
return tostring(val)
elseif type(mask)=='table' then
local tval = 0
local seen = {}
for i,v in ipairs(mask) do
if not seen[v] then
local val = tsTypesByName[v:lower()]
if not val then
error('maskToTs: invalid mask \''..v..
'\' at index '..i..' in mask list', 3) end
tval = tval + val
seen[v] = true
end
end
return tostring(tval)
else
error('maskToTs: mask must be a string or table', 3)
end
end
local function objToTs(obj)
if type(obj)=='number' or type(obj)=='string' then
return tostring(obj)
elseif type(obj)=='table' and obj._tsObjectId then
return tostring(obj._tsObjectId)
else
error('objToTs: invalid object \''..tostring(obj)..'\'', 3)
end
end
function bl.raycast(start, stop, mask, ignores)
local startS = vecToTs(start)
local stopS = vecToTs(start)
local maskS = maskToTs(mask)
local ignoresS = {}
for _,v in ipairs(ignores) do
table.insert(ignoresS, objToTs(v))
end
local retS = _bllua_ts.call('containerRaycast', startS, stopS, maskS, unpack(ignoresS))
if retS=='0' then
return nil
else
local hitS, pxS,pyS,pzS, nxS,nyS,nzS = retS:match('^([0-9]+) '..
'(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+) '..
'(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$')
local hit = toTsObject(hitS)
local pos = vector{tonumber(pxS),tonumber(pyS),tonumber(pzS)}
local norm = vector{tonumber(nxS),tonumber(nyS),tonumber(nzS)}
return hit, pos, norm
end
end
local function tsContainerSearchIterator()
local retS = _bllua_ts.call('containerSearchNext')
if retS=='0' then
return nil
else
return toTsObject(retS)
end
end
function bl.boxSearch(pos, size, mask)
local posS = vecToTs(pos)
local sizeS = vecToTs(size)
local maskS = maskToTs(mask)
_bllua_ts.call('initContainerBoxSearch', posS, sizeS, maskS)
return tsContainerSearchIterator
end
function bl.radiusSearch(pos, radius, mask)
local posS = vecToTs(pos)
if type(radius)~='number' then
error('bl.radiusSearch: argument #2: radius must be a number', 2) end
local radiusS = tostring(radius)
local maskS = maskToTs(mask)
_bllua_ts.call('initContainerRadiusSearch', posS, radiusS, maskS)
return tsContainerSearchIterator
end
-- Print/Talk/Echo
local function valsToString(vals)
local strs = {}
for i,v in ipairs(vals) do
strs[i] = table.tostring(v)
end
return table.concat(strs, ' ')
end
bl.echo = function(...)
local str = valsToString({...})
_bllua_ts.call('echo', str)
end
print = bl.echo
bl.talk = function(...)
local str = valsToString({...})
_bllua_ts.call('echo', str)
_bllua_ts.call('talk', str)
end
local function createTsObj(keyword, class, name, inherit, props)
local propsT = {}
for k,v in pairs(props) do
if not isValidFuncName(k) then
error('bl.new/datablock: invalid property name \''..k..'\'') end
table.insert(propsT, k..'="'..valToTs(v)..'";')
end
local objS = _bllua_ts.eval(
'return '..keyword..' '..class..'('..
(name or '')..(inherit and (':'..inherit) or '')..'){'..
table.concat(propsT)..'};')
local obj = toTsObject(objS)
if not obj then
error('bl.new/datablock: failed to create object', 3) end
return obj
end
local function parseTsDecl(decl)
local class, name, inherit
if decl:find(' ') then -- class ...
local cl, rest = decl:match('^([^ ]+) ([^ ]+)$')
class = cl
if rest:find(':') then -- class name:inherit
name, inherit = rest:match('^([^:]*):([^:]+)$')
if not name then class = nil end -- error
if name=='' then name = nil end -- class :inherit
else
name = rest
end
else -- class
class = decl
end
if not (
isValidFuncName(class) and
(name==nil or isValidFuncName(name)) and
(inherit==nil or isValidFuncName(inherit)) ) then
error('bl.new/datablock: invalid decl \''..decl..'\'\n'..
'must be of the format: \'className\', \'className name\', '..
'\'className :inherit\', or \'className name:inherit\'', 3) end
return class, name, inherit
end
function bl.new(decl, props)
local class, name, inherit = parseTsDecl(decl)
return createTsObj('new', class, name, inherit, props)
end
function bl.datablock(decl, props)
local class, name, inherit = parseTsDecl(decl)
return createTsObj('datablock', class, name, inherit, props)
end
setmetatable(bl, tsMeta)
print(' Executed libbl.lua')