-- bl library -- Main lua-side functionality of bllua, -- provided through the global table 'bl.' local _bllua_ts = ts bl = bl or {} -- Misc -- Apply a function to each element in a list, building a new list from the returns local function map(t,f) local u = {} for i,v in ipairs(t) do u[i] = f(v) end return u end local function isValidFuncName(name) return type(name)=='string' and name:find('^[a-zA-Z_][a-zA-Z0-9_]*$') end local function isValidFuncNameNs(name) return type(name)=='string' and ( name:find('^[a-zA-Z0-9_]+$') or name:find('^[a-zA-Z0-9_]+::[a-zA-Z0-9_]+$') ) end local function isValidFuncNameNsArgn(name) return type(name)=='string' and ( name:find('^[a-zA-Z0-9_]+$') or name:find('^[a-zA-Z0-9_]+%.[a-zA-Z0-9_]+$') or name:find('^[a-zA-Z0-9_]+::[a-zA-Z0-9_]+$') or name:find('^[a-zA-Z0-9_]+:[0-9]+$') or name:find('^[a-zA-Z0-9_]+::[a-zA-Z0-9_]+:[0-9]+$') ) end -- Whether a var can be converted into a TS vector local function isTsVector(val) if type(val)~='table' then return false end if #val~=3 and #val~=2 then return false end if val.__is_vector then return true end for _,v in ipairs(val) do if type(v)~='number' then return false end end return true end -- Use strings for object types instead of integer bitmasks like in TS local tsTypesByName = { ['all'] = -1, ['static'] = 1, ['environment'] = 2, ['terrain'] = 4, ['water'] = 16, ['trigger'] = 32, ['marker'] = 64, ['gamebase'] = 1024, ['shapebase'] = 2048, ['camera'] = 4096, ['staticshape'] = 8192, ['player'] = 16384, ['item'] = 32768, ['vehicle'] = 65536, ['vehicleblocker'] = 131072, ['projectile'] = 262144, ['explosion'] = 524288, ['corpse'] = 1048576, ['debris'] = 4194304, ['physicalzone'] = 8388608, ['staticts'] = 16777216, ['brick'] = 33554432, ['brickalways'] = 67108864, ['staticrendered'] = 134217728, ['damagableitem'] = 268435456, } local tsTypesByNum = {} for k,v in pairs(tsTypesByName) do tsTypesByNum[v] = k end -- Type conversion from Lua to TS local toTsObject -- Convert a string from TS into a boolean -- Note: Nonempty nonnumeric strings evaluate to 1, unlike in TS local function tsBool(v) return v~='' and v~='0' end -- Convert a Lua var into a TS string, or error if not possible local function valToTs(val) if val==nil then -- nil -> '' return '' elseif type(val)=='boolean' then -- bool -> 0 or 1 return val and '1' or '0' elseif type(val)=='number' then -- number return tostring(val) elseif type(val)=='string' then -- string return val elseif type(val)=='table' then if val._tsObjectId then -- object -> object id return tostring(val._tsObjectId) elseif isTsVector(val) then -- vector - > 3 numbers return table.concat(val, ' ') elseif #val==2 and isTsVector(val[1]) and isTsVector(val[2]) then -- box - > 6 numbers return table.concat(val[1], ' ')..' '..table.concat(val[2], ' ') else error('valToTs: cannot pass Lua tables to TorqueScript.', 3) end else error('valToTs: could not convert value to TorqueScript: '..tostring(val), 3) end end -- Type conversion from TS to Lua local fromTsForceTypes = { ['boolean'] = function(val) return tsBool(val) end, ['object'] = function(val) return toTsObject(val) end, -- wrap because toTsObject not defined yet ['string'] = function(val) return val end, } local function forceValFromTs(val, typ) local func = fromTsForceTypes[typ] if not func then error('valFromTs: invalid force type \''..typ..'\'', 4) end return func(val) end local function vectorFromTs(val) local xS,yS,zS = val:match('^(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$') if xS then return vector{tonumber(xS),tonumber(yS),tonumber(zS)} else return nil end end local function boxFromTs(val) local x1S,y1S,z1S,x2S,y2S,z2S = val:match( '^(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+) '.. '(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$') if x1S then return { vector{tonumber(x1S),tonumber(y1S),tonumber(z1S)}, vector{tonumber(x2S),tonumber(y2S),tonumber(z2S)} } else return nil end end local function multinumericFromTs(val) local tsNumPat = '%-?[0-9]+%.?[0-9]*e?[0-9]*' if val:find('^'..tsNumPat) then local nums = {} for _,part in ipairs(val:split(' ')) do if part:find('^'..tsNumPat..'$') then table.insert(nums, tonumber(part)) else return nil end end if #nums==2 or #nums==3 then return vector(nums) elseif #nums==6 then -- box return { vector{nums[1], nums[2], nums[3]}, vector{nums[4], nums[5], nums[6]} } elseif #nums==7 then -- axis return nil --return matrix(nums) else return nil end end end bl._forceType = bl._forceType or {} -- todo: ensure name and name2 are already lowercase local function valFromTs(val, name, name2) if type(val)~='string' then error('valFromTs: expected string, got '..type(val), 3) end if name then name = name:lower() if bl._forceType[name] then return forceValFromTs(val, bl._forceType[name]) end end if name2 then name2 = name2:lower() if bl._forceType[name2] then return forceValFromTs(val, bl._forceType[name2]) end end -- '' -> nil if val=='' then return nil end -- number local num = tonumber(val) if num then return num end -- vector, box, or axis->matrix local vec = multinumericFromTs(val) if vec then return vec end -- string return val end local function arglistFromTs(name, argsS) local args = {} for i,arg in ipairs(argsS) do args[i] = valFromTs(arg, name..':'..i) end return args end local function arglistToTs(args) return map(args, valToTs) end local function classFromForceTypeStr(name) local class, rest = name:match('^([a-zA-Z0-9_]+)(::.+)$') if not class then class, rest = name:match('^([a-zA-Z0-9_]+)(%..+)$') end return class,rest end local setForceType setForceType = function(ftname, typ) if typ~=nil and not fromTsForceTypes[typ] then error('bl.type: invalid type \''..typ..'\'', 2) end if not isValidFuncNameNsArgn(ftname) then error('bl.type: invalid function or variable name \''..ftname..'\'', 2) end ftname = ftname:lower() bl._forceType[ftname] = typ -- apply to child classes if present local cname, rest = classFromForceTypeStr(ftname) if cname then local meta = bl._objectUserMetas[cname] if meta then for chcname,_ in pairs(meta._children) do setForceType(chcname..rest, typ) end end end end bl.type = setForceType -- Type conversion TS->Lua backwards, convert back to string local function numFromTsTostring(val) -- todo: as-good-as-possible scientific notation for numbers return tostring(val) end local function valFromTsTostring(val) if type(val)=='string' then return val elseif type(val)=='number' then return numFromTsTostring(val) elseif type(val)=='table' then if val.__is_vector then local strs = {} for i=1,#val do strs[i] = numFromTsTostring(val[i]) end return table.concat(strs, ' ') elseif val.__is_matrix then -- todo: matrix back to axis-angle string error('bl.string: matrix not yet supported', 3) end end error('bl.string: cannot convert \''..type(val)..'\'', 3) end -- Getting info from TS about functions and objects local function isTsObject(t) return type(t)=='table' and t._tsObjectId~=nil end local function tsIsObject(name) return tsBool(_bllua_ts.call('isObject', name)) end local function tsIsFunction(name) return tsBool(_bllua_ts.call('isFunction', name)) end local function tsIsFunctionNs(ns, name) return tsBool(_bllua_ts.call('isFunction', ns, name)) end local function tsIsFunctionNsname(nsname) local ns, name = nsname:match('^([^:]+)::([^:]+)$') if ns then return tsIsFunctionNs(ns, name) else return tsIsFunction(nsname) end end -- sanity check to make sure objects that don't isObject are always marked as ._deleted -- can be removed later local function assertTsObjectExists(obj) local is = tsIsObject(obj._tsObjectId) if not is then print('Warning: TS object :exists or isobject from lua but no longer exists') end return is end function bl.isObject(obj) if type(obj)=='number' then -- object id return tsIsObject(tostring(obj)) elseif type(obj)=='string' then -- object name return tsIsObject(obj) elseif isTsObject(obj) then -- lua object if obj._deleted then return false else return assertTsObjectExists(obj) end else error('bl.isObject: argument #1: expected torque object, number, or string', 2) end end function bl.isFunction(name) return tsIsFunctionNsname(name) end -- Torque object pseudo-class local tsClassMeta = { __tostring = function(t) return 'torqueClass:'..t._name.. (t._inherit and (':'..t._inherit._name) or '') end, } bl._objectUserMetas = bl._objectUserMetas or {} function bl.class(cname, inhname) if not ( type(cname)=='string' and isValidFuncName(cname) ) then error('bl.class: argument #1: invalid class name', 2) end if not ( inhname==nil or (type(inhname)=='string' and isValidFuncName(inhname)) ) then error('bl.class: argument #2: inherit name must be a string or nil', 2) end cname = cname:lower() local met = bl._objectUserMetas[cname] or { _name = cname, _inherit = nil, _children = {}, } bl._objectUserMetas[cname] = met setmetatable(met, tsClassMeta) if inhname then inhname = inhname:lower() local inh = bl._objectUserMetas[inhname] if not inh then error('bl.class: argument #2: \''..inhname..'\' is not the '.. 'name of an existing class', 2) end inh._children[cname] = true local inhI = met._inherit if inhI and inhI~=inh then error('bl.class: argument #2: class already exists and '.. 'inherits a different parent.', 2) end met._inherit = inh -- apply inherited method and field types for ftname, typ in pairs(bl._forceType) do local cname2, rest = classFromForceTypeStr(ftname) if cname2==inhname then setForceType(cname..rest, typ) end end end end local function objectInheritedMetas(name) local inh = bl._objectUserMetas[name:lower()] return function() local inhP = inh if inhP==nil then return nil end inh = inh._inherit return inhP end end local tsObjectMeta = { -- __index: Called when accessing fields that don't exist in the object itself -- Return torque member function or value __index = function(t, name) if rawget(t,'_deleted') then error('ts object index: object no longer exists', 2) end if type(name)~='string' and type(name)~='number' then error('ts object index: index must be a string or number', 2) end if getmetatable(t)[name] then return getmetatable(t)[name] elseif type(name)=='number' then if not tsIsFunctionNs(rawget(t,'_tsNamespace'), 'getObject') then error('ts object __index: index is number, but object does not have '.. 'getObject method', 2) end return toTsObject(_bllua_ts.callobj(t._tsObjectId, 'getObject', tostring(name))) else for inh in objectInheritedMetas(rawget(t,'_tsClassName')) do if inh[name] then return inh[name] end end if tsIsFunctionNs(rawget(t,'_tsNamespace'), name) or tsIsFunctionNs(rawget(t,'_tsName'), name) then return function(t2, ...) if t2==nil or type(t2)~='table' or not t2._tsObjectId then error('ts object method: be sure to use :func() not .func()', 2) end local argsS = arglistToTs({...}) local res = _bllua_ts.callobj(t2._tsObjectId, name, unpack(argsS)) return valFromTs(res, t2._tsName and t2._tsName..'::'..name, t2._tsNamespace..'::'..name) end else local res = _bllua_ts.getfield(rawget(t,'_tsObjectId'), name) return valFromTs(res, rawget(t,'_tsName') and rawget(t,'_tsName')..'.'..name, rawget(t,'_tsNamespace')..'.'..name) end end end, -- __newindex: Called when setting fields on the object -- Set lua data -- Use :set() to set Torque data __newindex = function(t, name, val) if rawget(t,'_deleted') then error('ts object newindex: object no longer exists', 2) end if type(name)~='string' then error('ts object newindex: index must be a string', 2) end rawset(t, name, val) -- create strong reference since it's now storing lua data bl._objectsStrong[rawget(t,'_tsObjectId')] = t end, -- object:set(fieldName, value) -- Use to set torque data set = function(t, name, val) if t==nil or type(t)~='table' or not t._tsObjectId then error('ts object method: be sure to use :func() not .func()', 2) end if t._deleted then error('ts object method: object no longer exists', 2) end if type(name)~='string' then error('ts object :set(): index must be a string', 2) end _bllua_ts.setfield(t._tsObjectId, name, valToTs(val)) end, -- __tostring: Called when printing -- Display a nice info string __tostring = function(t) return 'torque:'..t._tsNamespace..':'..t._tsObjectId.. (t._tsName~='' and ('('..t._tsName..')') or '').. (t._deleted and '(deleted)' or '') end, -- #object -- If the object has a getCount method, return its count __len = function(t) if t._deleted then error('ts object __len: object no longer exists', 2) end if not tsIsFunctionNs(t._tsNamespace, 'getCount') then error('ts object __len: object has no getCount method', 2) end return tonumber(_bllua_ts.callobj(t._tsObjectId, 'getCount')) end, -- object:members() -- Return an iterator for Torque objects with the getCount and getObject methods -- for index, object in group:members() do ... end members = function(t) if t==nil then error('ts object method: be sure to use :func() not .func()', 2) end if t._deleted then error('ts object method: object no longer exists', 2) end if not ( tsIsFunctionNs(t._tsNamespace, 'getCount' ) and tsIsFunctionNs(t._tsNamespace, 'getObject')) then error('ts object :members() - '.. 'Object does not have getCount and getObject methods', 2) end local count = tonumber(_bllua_ts.callobj(t._tsObjectId, 'getCount')) local idx = 0 return function() if idx < count then local obj = toTsObject(_bllua_ts.callobj(t._tsObjectId, 'getObject', tostring(idx))) idx = idx+1 --return idx-1, obj return obj else return nil end end end, -- Wrap some Torque functions for performance and error checking getName = function(t) if t==nil then error('ts object method: be sure to use :func() not .func()', 2) end if t._deleted then error('ts object method: object no longer exists', 2) end return t._tsName end, getId = function(t) if t==nil then error('ts object method: be sure to use :func() not .func()', 2) end if t._deleted then error('ts object method: object no longer exists', 2) end return tonumber(t._tsObjectId) end, getType = function(t) if t==nil then error('ts object method: be sure to use :func() not .func()', 2) end if t._deleted then error('ts object method: object no longer exists', 2) end return tsTypesByNum[_bllua_ts.callobj(t._tsObjectId, 'getType')] end, ---- Schedule method for objects --schedule = function(t, time, cb, ...) -- if type(t)~='table' or not t._tsObjectId then -- error('ts object method: be sure to use :func() not .func()', 2) end -- if t._deleted then -- error('ts object method: object no longer exists', 2) end -- if type(time)~='number' then -- error('ts object schedule: argument #2: time must be a number', 2) end -- if type(cb)~='function' then -- error('ts object schedule: argument #3: callback must be a function', 2) end -- local args = {...} -- bl.schedule(time, function() -- if tsBool(__bllua_ts.call('isObject', t._tsObjectId)) then -- pcall(cb, unpack(args)) -- end -- end) --end, exists = function(t) if t==nil then error('ts object method: be sure to use :func() not .func()', 2) end if t._deleted then return false else return assertTsObjectExists(t) end end, } -- Weak-values table for caching Torque object references -- Objects in this table can be garbage collected if there are no other refs to them if not bl._objectsWeak then bl._objectsWeak = {} setmetatable(bl._objectsWeak, { __mode='v' }) end -- Strong table for preserving Torque object references containing lua data -- If an object in this table, it will remain here and in the Weak table until deleted if not bl._objectsStrong then bl._objectsStrong = {} end -- Hook object deletion to clean up its lua data -- idS is expected to be the object ID number, NOT the object name function _bllua_objectDeleted(idS) local obj = bl._objectsWeak[idS] if obj then obj._deleted = true bl._objectsStrong[idS] = nil bl._objectsWeak[idS] = nil bl._objectsWeak[obj._tsName:lower()] = nil end end -- Return a Torque object for the object ID string, or create one if none exists toTsObject = function(idiS) if type(idiS)~='string' then error('toTsObject: input must be a string', 2) end idiS = idiS:lower() if bl._objectsWeak[idiS] then return bl._objectsWeak[idiS] end if not tsIsObject(idiS) then --error('toTsObject: object \''..idiS..'\' does not exist', 2) end return nil end local className = _bllua_ts.callobj(idiS, 'getClassName') local obj = { _tsObjectId = _bllua_ts.callobj(idiS, 'getId' ), _tsName = _bllua_ts.callobj(idiS, 'getName' ), _tsNamespace = className, _tsClassName = className:lower(), } setmetatable(obj, tsObjectMeta) bl._objectsWeak[obj._tsObjectId ] = obj bl._objectsWeak[obj._tsName:lower()] = obj return obj end -- Allow bl['namespaced::function']() local function safeNamespaceName(name) return tostring(name:gsub(':', '_')) end local nscallArgStr = '%a,%b,%c,%d,%e,%f,%g,%h' bl._cachedNamespaceCalls = {} local function tsNamespacedCallTfname(name) local tfname = bl._cachedNamespaceCalls[name] if not tfname then tfname = '_bllua_nscall_'..safeNamespaceName(name) local tfcode = 'function '..tfname..'('..nscallArgStr..'){'.. name..'('..nscallArgStr..');}' _bllua_ts.eval(tfcode) bl._cachedNamespaceCalls[name] = tfname end return tfname end local function tsCallGen(name) return function(...) local argsS = arglistToTs({...}) local res = _bllua_ts.call(name, unpack(argsS)) return valFromTs(res, name) end end -- Metatable for the global bl library -- Allows accessing Torque objects, variables, and functions by indexing it local tsMeta = { -- __index: Called when accessing fields that don't exist in the table itself -- Allow indexing by object id: bl[1234] -- by object name: bl.mainMenuGui -- by function name: bl.quit() -- by variable name: bl.iAmAdmin __index = function(t, name) if getmetatable(t)[name] then return getmetatable(t)[name] elseif type(name)=='string' and bl._objectUserMetas[name:lower()] then return bl._objectUserMetas[name:lower()] else if type(name)=='number' then return toTsObject(tostring(name)) elseif name:find('::') then local ns, rest = name:match('^([^:]+)::(.+)$') if not ns then error('ts index: invalid name \''..name..'\'', 2) end if not rest:find('::') and tsIsFunctionNs(ns, rest) then return tsCallGen(tsNamespacedCallTfname(name)) else local res = _bllua_ts.getvar(name) return valFromTs(res, name) end elseif tsIsFunction(name) then return tsCallGen(name) elseif tsIsObject(name) then return toTsObject(name) else local res = _bllua_ts.getvar(name) return valFromTs(res, name) end end end, } -- bl.set(name, value) -- Used to set global variables function bl.set(name, val) _bllua_ts.setvar(name, valToTs(val)) end -- Utility functions function bl.call(func, ...) local args = {...} local argsS = arglistToTs(args) return _bllua_ts.call(func, unpack(argsS)) end function bl.eval(code) local res = _bllua_ts.eval(code) return valFromTs(res) end function bl.exec(file) local res = _bllua_ts.call('exec', file) return valFromTs(res) end function bl.array(name, ...) local rest = {...} return name..table.concat(rest, '_') end function bl.boolean(val) return val~=nil and val~=false and --val~='' and --val~='0' and val~=0 end function bl.object(id) if type(id)=='table' and id._tsObjectId then return id elseif type(id)=='string' or type(id)=='number' then return toTsObject(tostring(id)) else error('bl.object: id must be a ts object, number, or string', 2) end end function bl.string(val) return valFromTsTostring(val) end -- Lua calling from TS local luaLookup luaLookup = function(tbl, name, set, val) if name:find('%.') then local first, rest = name:match('^([^%.:]+)%.(.+)$') if not isValidFuncName(first) then error('luaLookup: invalid name \''..tostring(first)..'\'', 3) end if not tbl[first] then if set then tbl[first] = {} else return nil end end return luaLookup(tbl[first], rest, set, val) elseif name:find(':') then local first, rest = name:match('^([^%.:]+):(.*)$') if rest:find('[%.:]') then error('luacall: cannot have : or . after :', 3) end if not isValidFuncName(first) then error('luacall: invalid name \''..tostring(first)..'\'', 3) end if not isValidFuncName(rest) then error('luacall: invalid method name \''..tostring(first)..'\'', 3) end if not tbl[first] then error('luacall: no object named \''..rest..'\'', 3) end if not tbl[first][rest] then error('luacall: no method named \''..rest..'\'', 3) end return function(...) tbl[first][rest](tbl[first], ...) end else if set then tbl[name] = val else return tbl[name] end end end -- Todo: similar deep access for luaget and luaset function _bllua_call(fname, ...) local args = arglistFromTs(fname:lower(), {...}) -- todo: separate lua from ts func names? local func = luaLookup(_G, fname) if not func then error('luacall: no global in lua named \''..fname..'\'', 2) end local res = func(unpack(args)) return valToTs(res) end function _bllua_getvar(vname) return valToTs(luaLookup(_G, vname)) end function _bllua_setvar(vname, valS) return valToTs(luaLookup(_G, vname, true, valFromTs(valS, vname))) -- todo: separate lua from ts var names? end function _bllua_eval(code) return loadstring(code)() end function _bllua_exec(fn) return dofile(fn, 2) end -- bl.schedule: Use TS's schedule function to schedule lua calls -- bl.schedule(time, function, args...) bl._scheduleTable = bl._scheduleTable or {} bl._scheduleNextId = bl._scheduleNextId or 1 local function cancelTsSched(sched) if not (sched and sched.handle) then error('schedule:cancel() - invalid object', 2) end _bllua_ts.call('cancel', sched.handle) bl._scheduleTable[id] = nil end function bl.schedule(time, cb, ...) local id = bl._scheduleNextId bl._scheduleNextId = bl._scheduleNextId+1 local args = {...} local handle = tonumber(_bllua_ts.call('schedule', time, 0, '_bllua_luacall', '_bllua_schedule_callback', id)) local sch = { callback = cb, args = args, handle = handle, cancel = cancelTsSched, } bl._scheduleTable[id] = sch return sch end function _bllua_schedule_callback(idS) local id = tonumber(idS) or error('_bllua_schedule_callback: invalid id: '..tostring(idS)) local sch = bl._scheduleTable[id] if not sch then error('_bllua_schedule_callback: no schedule with id '..id) end bl._scheduleTable[id] = nil sch.callback(unpack(sch.args)) end -- serverCmd and clientCmd bl._cmds = bl._cmds or {} function _bllua_process_cmd(cmdS, ...) local cmd = cmdS:lower() local args = arglistFromTs(cmd, {...}) local func = bl._cmds[cmd] if not func then error('_bllua_process_cmd: no cmd named \''..cmd..'\'') end func(unpack(args)) --pcall(func, unpack(args)) end local function addCmd(cmd, func) if not isValidFuncName(cmd) then error('addCmd: invalid function name \''..tostring(cmd)..'\'') end bl._cmds[cmd] = func local arglist = '%a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p' _bllua_ts.eval('function '..cmd..'('..arglist..'){'.. '_bllua_luacall(_bllua_process_cmd,"'..cmd..'",'..arglist..');}') end function bl.addServerCmd(name, func) name = name:lower() addCmd('servercmd'..name, func) bl._forceType['servercmd'..name..':1'] = 'object' end function bl.addClientCmd(name, func) name = name:lower() addCmd('clientcmd'..name, func) end -- commandToServer and commandToClient function bl.commandToServer(cmd, ...) _bllua_ts.call('commandToServer', _bllua_ts.call('addTaggedString', cmd), unpack(arglistToTs({...}))) end function bl.commandToClient(cmd, ...) _bllua_ts.call('commandToClient', _bllua_ts.call('addTaggedString', cmd), unpack(arglistToTs({...}))) end function bl.commandToAll(cmd, ...) _bllua_ts.call('commandToAll', _bllua_ts.call('addTaggedString', cmd), unpack(arglistToTs({...}))) end -- Hooks (using TS packages) local function isPackageActive(pkg) local numpkgs = tonumber(_bllua_ts.call('getNumActivePackages')) for i = 0, numpkgs-1 do local apkg = _bllua_ts.call('getActivePackage', tostring(i)) if apkg==pkg then return true end end return false end local function activatePackage(pkg) if not isPackageActive(pkg) then _bllua_ts.call('activatePackage', pkg) end end local function deactivatePackage(pkg) if isPackageActive(pkg) then _bllua_ts.call('deactivatePackage', pkg) end end local hookNargs = 8 local hookArglistLocal = '%a,%b,%c,%d,%e,%f,%g,%h' local hookArglistGlobal = '$_bllua_hook_arg1,$_bllua_hook_arg2,$_bllua_hook_arg3,$_bllua_hook_arg4,$_bllua_hook_arg5,$_bllua_hook_arg6,$_bllua_hook_arg7,$_bllua_hook_arg8' bl._hooks = bl._hooks or {} function _bllua_process_hook_before(pkgS, nameS, ...) local args = arglistFromTs(nameS, {...}) local func = bl._hooks[pkgS] and bl._hooks[pkgS][nameS] and bl._hooks[pkgS][nameS].before if not func then error('_bllua_process_hook_before: no hook for '..pkgs..':'..nameS) end _bllua_ts.setvar('_bllua_hook_abort', '0') func(args) --pcall(func, args) if args._return then _bllua_ts.setvar('_bllua_hook_abort', '1') _bllua_ts.setvar('_bllua_hook_return', valToTs(args._return)) end for i=1,hookNargs do _bllua_ts.setvar('_bllua_hook_arg'..i, valToTs(args[i])) end end function _bllua_process_hook_after(pkgS, nameS, resultS, ...) nameS = nameS:lower() local args = arglistFromTs(nameS, {...}) args._return = valFromTs(resultS, nameS) local func = bl._hooks[pkgS] and bl._hooks[pkgS][nameS] and bl._hooks[pkgS][nameS].after if not func then error('_bllua_process_hook_after: no hook for '..pkgs..':'..nameS) end func(args) --pcall(func, args) return valToTs(args._return) end local function updateHook(pkg, name, hk) local beforeCode = hk.before and ('_bllua_luacall("_bllua_process_hook_before", "'..pkg..'","'..name.. '",'..hookArglistLocal..');') or '' local arglist = (hk.before and hookArglistGlobal or hookArglistLocal) local parentCode = tsIsFunctionNsname(name) and -- only call parent if it exists (hk.before and 'if($_bllua_hook_abort)return $_bllua_hook_return; else ' or '').. ((hk.after and '%result=' or 'return ').. 'parent::'..name:match('[^:]+$').. '('..arglist..');') or '' local afterCode = hk.after and ('return _bllua_luacall("_bllua_process_hook_after","'..pkg..'","'..name..'",%result,'.. arglist..');') or '' local code = 'package '..pkg..'{'.. 'function '..name..'('..hookArglistLocal..'){'.. beforeCode..parentCode..afterCode.. '}'.. '};' _bllua_ts.eval(code) end function bl.hook(pkg, name, time, func) if not isValidFuncName(pkg) then error('bl.hook: argument #1: invalid package name \''..tostring(pkg)..'\'', 2) end if not isValidFuncNameNs(name) then error('bl.hook: argument #2: invalid function name \''..tostring(name)..'\'', 2) end if time~='before' and time~='after' then error('bl.hook: argument #3: time must be \'before\' or \'after\'', 2) end if type(func)~='function' then error('bl.hook: argument #4: expected a function', 2) end bl._hooks[pkg] = bl._hooks[pkg] or {} bl._hooks[pkg][name] = bl._hooks[pkg][name] or {} bl._hooks[pkg][name][time] = func updateHook(pkg, name, bl._hooks[pkg][name]) activatePackage(pkg) end local function tableEmpty(t) return next(t)~=nil end function bl.unhook(pkg, name, time) if not isValidFuncName(pkg) then error('bl.unhook: argument #1: invalid package name \''..tostring(pkg)..'\'', 2) end if not isValidFuncNameNs(name) then error('bl.unhook: argument #2: invalid function name \''..tostring(name)..'\'', 2) end if time~='before' and time~='after' then error('bl.unhook: argument #3: time must be \'before\' or \'after\'', 2) end if not name then if bl._hooks[pkg] then for name,hk in pairs(bl._hooks[pkg]) do updateHook(pkg, name, {}) end bl._hooks[pkg] = nil else --error('bl.unhook: no hooks registered under package name \''.. -- pkg..'\'', 2) end deactivatePackage(pkg) else if bl._hooks[pkg][name] then if not time then bl._hooks[pkg][name] = nil if table.empty(bl._hooks[pkg]) then bl._hooks[pkg] = nil deactivatePackage(pkg) end updateHook(pkg, name, {}) else if time~='before' and time~='after' then error('bl.unhook: argument #3: time must be nil, \'before\', or \'after\'', 2) end bl._hooks[pkg][name][time] = nil if tableEmpty(bl._hooks[pkg][name]) and tableEmpty(bl._hooks[pkg]) then bl._hooks[pkg] = nil deactivatePackage(pkg) updateHook(pkg, name, {}) else updateHook(pkg, name, bl._hooks[pkg][name]) end end else --error('bl.unhook: no hooks registered for function \''..name.. -- '\' under package name \''..pkg..'\'', 2) end end end -- Container search/raycast local function vecToTs(v) if not isTsVector(v) then error('vecToTs: argument is not a vector', 3) end return table.concat(v, ' ') end local function maskToTs(mask) if type(mask)=='string' then local val = tsTypesByName[mask:lower()] if not val then error('maskToTs: invalid mask \''..mask..'\'', 3) end return tostring(val) elseif type(mask)=='table' then local tval = 0 local seen = {} for i,v in ipairs(mask) do if not seen[v] then local val = tsTypesByName[v:lower()] if not val then error('maskToTs: invalid mask \''..v.. '\' at index '..i..' in mask list', 3) end tval = tval + val seen[v] = true end end return tostring(tval) else error('maskToTs: mask must be a string or table', 3) end end local function objToTs(obj) if type(obj)=='number' or type(obj)=='string' then return tostring(obj) elseif type(obj)=='table' and obj._tsObjectId then return tostring(obj._tsObjectId) else error('objToTs: invalid object \''..tostring(obj)..'\'', 3) end end function bl.raycast(start, stop, mask, ignores) local startS = vecToTs(start) local stopS = vecToTs(start) local maskS = maskToTs(mask) local ignoresS = {} for _,v in ipairs(ignores) do table.insert(ignoresS, objToTs(v)) end local retS = _bllua_ts.call('containerRaycast', startS, stopS, maskS, unpack(ignoresS)) if retS=='0' then return nil else local hitS, pxS,pyS,pzS, nxS,nyS,nzS = retS:match('^([0-9]+) '.. '(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+) '.. '(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$') local hit = toTsObject(hitS) local pos = vector{tonumber(pxS),tonumber(pyS),tonumber(pzS)} local norm = vector{tonumber(nxS),tonumber(nyS),tonumber(nzS)} return hit, pos, norm end end local function tsContainerSearchIterator() local retS = _bllua_ts.call('containerSearchNext') if retS=='0' then return nil else return toTsObject(retS) end end function bl.boxSearch(pos, size, mask) local posS = vecToTs(pos) local sizeS = vecToTs(size) local maskS = maskToTs(mask) _bllua_ts.call('initContainerBoxSearch', posS, sizeS, maskS) return tsContainerSearchIterator end function bl.radiusSearch(pos, radius, mask) local posS = vecToTs(pos) if type(radius)~='number' then error('bl.radiusSearch: argument #2: radius must be a number', 2) end local radiusS = tostring(radius) local maskS = maskToTs(mask) _bllua_ts.call('initContainerRadiusSearch', posS, radiusS, maskS) return tsContainerSearchIterator end -- Print/Talk/Echo local maxTsArgLen = 8192 local function valsToString(vals) local strs = {} for i,v in ipairs(vals) do local tstr = table.tostring(v) if #tstr>maxTsArgLen then tstr = tostring(v) end strs[i] = tstr end return table.concat(strs, ' ') end bl.echo = function(...) local str = valsToString({...}) _bllua_ts.call('echo', str) end print = bl.echo bl.talk = function(...) local str = valsToString({...}) _bllua_ts.call('echo', str) _bllua_ts.call('talk', str) end -- bl.new and bl.datablock local function createTsObj(keyword, class, name, inherit, props) local propsT = {} if props then for k,v in pairs(props) do if not isValidFuncName(k) then error('bl.new/bl.datablock: invalid property name \''..k..'\'') end table.insert(propsT, k..'="'..valToTs(v)..'";') end end local objS = _bllua_ts.eval( 'return '..keyword..' '..class..'('.. (name or '')..(inherit and (':'..inherit) or '')..'){'.. table.concat(propsT)..'};') local obj = toTsObject(objS) if not obj then error('bl.new/bl.datablock: failed to create object', 3) end return obj end local function parseTsDecl(decl) local class, name, inherit if decl:find(' ') then -- class ... local cl, rest = decl:match('^([^ ]+) ([^ ]+)$') class = cl if rest:find(':') then -- class name:inherit name, inherit = rest:match('^([^:]*):([^:]+)$') if not name then class = nil end -- error if name=='' then name = nil end -- class :inherit else name = rest end else -- class class = decl end if not ( isValidFuncName(class) and (name==nil or isValidFuncName(name)) and (inherit==nil or isValidFuncName(inherit)) ) then error('bl.new/bl.datablock: invalid decl \''..decl..'\'\n'.. 'must be of the format: \'className\', \'className name\', '.. '\'className :inherit\', or \'className name:inherit\'', 3) end return class, name, inherit end function bl.new(decl, props) local class, name, inherit = parseTsDecl(decl) return createTsObj('new', class, name, inherit, props) end function bl.datablock(decl, props) local class, name, inherit = parseTsDecl(decl) if not name then error('bl.datablock: must specify a name', 2) end return createTsObj('datablock', class, name, inherit, props) end setmetatable(bl, tsMeta) print(' Executed libbl.lua')