Added EventGate

Added EventGate which is designed for logic signals to interface with events
This commit is contained in:
Auios 2019-04-16 22:59:11 -04:00
parent b0c376bd37
commit 500eff70a9
4 changed files with 74 additions and 0 deletions

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@ -0,0 +1,4 @@
return function(gate)
gate.ports[2]:setstate(gate.ports[1].state)
gate:cb(bool_to_int[gate.ports[1].state])
end

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@ -0,0 +1,67 @@
registerInputEvent("fxDTSBrick", "onPowerChange", "Self fxDTSBrick", 0);
registerInputEvent("fxDTSBrick", "onPowerOn", "Self fxDTSBrick", 0);
registerInputEvent("fxDTSBrick", "onPowerOff", "Self fxDTSBrick", 0);
function fxDTSBrick::onPowerChange(%this)
{
$InputTarget_["Self"] = %this;
%this.processInputEvent("onPowerChange");
}
function fxDTSBrick::onPowerOn(%this)
{
$InputTarget_["Self"] = %this;
%this.processInputEvent("onPowerOn");
}
function fxDTSBrick::onPowerOff(%this)
{
$InputTarget_["Self"] = %this;
%this.processInputEvent("onPowerOff");
}
datablock fxDTSBrickData(LogicGate_EventGate_Data : brick1x1fData)
{
logicUpdate = "return function(gate) gate:cb(bool_to_int[gate.ports[1].state]) end";
category = "Logic Bricks";
subCategory = "Wires - Special";
uiName = "Event Gate";
iconName = $LuaLogic::Path @ "icons/EventGate";
brickFile = $LuaLogic::Path @ "bricks/blb/1x1f_1i_1o.blb";
hasPrint = 1;
printAspectRatio = "Logic";
isLogic = true;
isLogicGate = true;
logicUpdate = lualogic_readfile($LuaLogic::Path @ "bricks/special/EventGate-update.lua");
numLogicPorts = 2;
logicPortType[0] = 1;
logicPortPos[0] = "0 0 0";
logicPortDir[0] = "0";
logicPortCauseUpdate[0] = true;
logicPortUIName[0] = "Input";
logicPortUIDesc[0] = "";
logicPortType[1] = 0;
logicPortPos[1] = "0 0 0";
logicPortDir[1] = "2";
logicPortUIName[1] = "Output";
logicPortUIDesc[1] = "";
};
lualogic_registergatedefinition("LogicGate_EventGate_Data");
function LogicGate_EventGate_Data::LuaLogic_Callback(%this, %obj, %data)
{
%obj.onPowerChange();
if(%data)
%obj.onPowerOn();
else
%obj.onPowerOff();
}

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@ -40,3 +40,6 @@ exec($LuaLogic::Path @ "bricks/bus/8BitDFlipFlop.cs");
//Memory
exec($LuaLogic::Path @ "bricks/memory/DFlipFlop.cs");
exec($LuaLogic::Path @ "bricks/memory/DFlipflopGridMemory2.cs");
//Special
exec($LuaLogic::Path @ "bricks/special/EventGate.cs");