fixed pixel to use new callback system
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@ -1,17 +1,17 @@
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datablock fxDTSBrickData(LogicGate_DFlipFlop_Data : LogicGate_OR_Data)
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{
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subCategory = "Memory";
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uiName = "D FlipFlop";
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iconName = $LuaLogic::Path @ "icons/D FlipFlop";
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logicUIName = "D FlipFlop";
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logicUIDesc = "Q becomes D when C rises";
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logicUpdate = "return function(gate) if gate.ports[1]:isrising() then gate.ports[3]:setstate(gate.ports[2].state) end end";
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logicPortUIName[0] = "C";
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logicPortCauseUpdate[1] = false;
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logicPortUIName[1] = "D";
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logicPortUIName[2] = "Q";
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};
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lualogic_registergatedefinition("LogicGate_DFlipFlop_Data");
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datablock fxDTSBrickData(LogicGate_DFlipFlop_Data : LogicGate_OR_Data)
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{
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subCategory = "Memory";
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uiName = "D FlipFlop";
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iconName = $LuaLogic::Path @ "icons/D FlipFlop";
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logicUIName = "D FlipFlop";
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logicUIDesc = "Q becomes D when C rises";
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logicUpdate = "return function(gate) if gate.ports[1]:isrising() then gate.ports[3]:setstate(gate.ports[2].state) end end";
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logicPortUIName[0] = "C";
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logicPortCauseUpdate[1] = false;
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logicPortUIName[1] = "D";
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logicPortUIName[2] = "Q";
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};
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lualogic_registergatedefinition("LogicGate_DFlipFlop_Data");
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@ -1,60 +1,60 @@
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datablock fxDTSBrickData(LogicGate_DFlipflopGridMemory2_Data)
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{
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brickFile = $LuaLogic::Path @ "bricks/blb/DFlipflopGridMemory2.blb";
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category = "Logic Bricks";
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subCategory = "Memory";
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uiName = "D Flipflop Grid Memory 2";
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iconName = $LuaLogic::Path @ "icons/D Flipflop Grid Memory 2";
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hasPrint = 1;
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printAspectRatio = "Logic";
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orientationFix = 3;
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isLogic = true;
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isLogicGate = true;
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isLogicInput = false;
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logicUIName = "D Flipflop Grid Memory 2";
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logicUIDesc = "D Flipflop where Clk = C & A & B, R = Q & A & B";
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logicUpdate = "return function(gate) if gate.ports[3].state and gate.ports[4].state and gate.ports[6]:isrising() then " @
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" gate.ports[1]:setstate(gate.ports[5].state) " @
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"end " @
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"gate.ports[2]:setstate(gate.ports[3].state and gate.ports[4].state and gate.ports[1].state) end";
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numLogicPorts = 6;
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logicPortType[0] = 0;
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logicPortPos[0] = "0 0 4";
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logicPortDir[0] = 4;
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logicPortUIName[0] = "Q";
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logicPortType[1] = 0;
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logicPortPos[1] = "0 0 4";
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logicPortDir[1] = 1;
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logicPortUIName[1] = "Readout";
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logicPortType[2] = 1;
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logicPortPos[2] = "0 0 0";
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logicPortDir[2] = 2;
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logicPortCauseUpdate[2] = true;
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logicPortUIName[2] = "A";
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logicPortType[3] = 1;
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logicPortPos[3] = "0 0 2";
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logicPortDir[3] = 1;
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logicPortCauseUpdate[3] = true;
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logicPortUIName[3] = "B";
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logicPortType[4] = 1;
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logicPortPos[4] = "0 0 -4";
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logicPortDir[4] = 1;
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logicPortCauseUpdate[4] = false;
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logicPortUIName[4] = "Data";
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logicPortType[5] = 1;
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logicPortPos[5] = "0 0 -2";
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logicPortDir[5] = 1;
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logicPortCauseUpdate[5] = true;
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logicPortUIName[5] = "Clock";
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};
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lualogic_registergatedefinition("LogicGate_DFlipflopGridMemory2_Data");
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datablock fxDTSBrickData(LogicGate_DFlipflopGridMemory2_Data)
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{
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brickFile = $LuaLogic::Path @ "bricks/blb/DFlipflopGridMemory2.blb";
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category = "Logic Bricks";
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subCategory = "Memory";
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uiName = "D Flipflop Grid Memory 2";
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iconName = $LuaLogic::Path @ "icons/D Flipflop Grid Memory 2";
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hasPrint = 1;
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printAspectRatio = "Logic";
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orientationFix = 3;
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isLogic = true;
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isLogicGate = true;
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isLogicInput = false;
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logicUIName = "D Flipflop Grid Memory 2";
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logicUIDesc = "D Flipflop where Clk = C & A & B, R = Q & A & B";
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logicUpdate = "return function(gate) if gate.ports[3].state and gate.ports[4].state and gate.ports[6]:isrising() then " @
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" gate.ports[1]:setstate(gate.ports[5].state) " @
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"end " @
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"gate.ports[2]:setstate(gate.ports[3].state and gate.ports[4].state and gate.ports[1].state) end";
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numLogicPorts = 6;
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logicPortType[0] = 0;
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logicPortPos[0] = "0 0 4";
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logicPortDir[0] = 4;
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logicPortUIName[0] = "Q";
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logicPortType[1] = 0;
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logicPortPos[1] = "0 0 4";
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logicPortDir[1] = 1;
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logicPortUIName[1] = "Readout";
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logicPortType[2] = 1;
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logicPortPos[2] = "0 0 0";
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logicPortDir[2] = 2;
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logicPortCauseUpdate[2] = true;
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logicPortUIName[2] = "A";
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logicPortType[3] = 1;
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logicPortPos[3] = "0 0 2";
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logicPortDir[3] = 1;
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logicPortCauseUpdate[3] = true;
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logicPortUIName[3] = "B";
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logicPortType[4] = 1;
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logicPortPos[4] = "0 0 -4";
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logicPortDir[4] = 1;
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logicPortCauseUpdate[4] = false;
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logicPortUIName[4] = "Data";
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logicPortType[5] = 1;
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logicPortPos[5] = "0 0 -2";
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logicPortDir[5] = 1;
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logicPortCauseUpdate[5] = true;
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logicPortUIName[5] = "Clock";
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};
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lualogic_registergatedefinition("LogicGate_DFlipflopGridMemory2_Data");
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