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@ -9,7 +9,7 @@ if(!isObject(LuaLogic_RobotBrickGroup)) {
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}
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datablock StaticShapeData(LuaLogic_RobotShapeData) {
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shapeFile = "./cube.dts";
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shapeFile = $LuaLogic::Path @ "bricks/special/cube.dts";
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};
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datablock fxDTSBrickData(LogicGate_RobotController_Data) {
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@ -24,7 +24,7 @@ datablock fxDTSBrickData(LogicGate_RobotController_Data) {
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isLogic = true;
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isLogicGate = true;
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isLogicInput = true;
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//isLogicInput = true;
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logicInit = lualogic_readfile($LuaLogic::Path @ "bricks/special/robot-init.lua" );
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logicUpdate = lualogic_readfile($LuaLogic::Path @ "bricks/special/robot-update.lua");
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@ -69,41 +69,49 @@ datablock fxDTSBrickData(LogicGate_RobotController_Data) {
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logicPortPos[6] = "1 -3 0";
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logicPortDir[6] = 3;
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logicPortUIName[6] = "Destroy Brick";
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logicPortCauseUpdate[6] = true;
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logicPortType[7] = 1;
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logicPortPos[7] = "-1 -3 0";
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logicPortDir[7] = 3;
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logicPortUIName[7] = "Plant Brick";
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logicPortCauseUpdate[7] = true;
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logicPortType[8] = 1;
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logicPortPos[8] = "-5 -3 0";
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logicPortDir[8] = 3;
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logicPortUIName[8] = "Move Down";
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logicPortCauseUpdate[8] = true;
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logicPortType[9] = 1;
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logicPortPos[9] = "-7 -3 0";
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logicPortDir[9] = 3;
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logicPortUIName[9] = "Move Up";
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logicPortCauseUpdate[9] = true;
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logicPortType[10] = 1;
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logicPortPos[10] = "-9 -3 0";
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logicPortDir[10] = 3;
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logicPortUIName[10] = "Move Right";
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logicPortCauseUpdate[10] = true;
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logicPortType[11] = 1;
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logicPortPos[11] = "-11 -3 0";
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logicPortDir[11] = 3;
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logicPortUIName[11] = "Move Left";
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logicPortCauseUpdate[11] = true;
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logicPortType[12] = 1;
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logicPortPos[12] = "-13 -3 0";
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logicPortDir[12] = 3;
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logicPortUIName[12] = "Move Backward";
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logicPortCauseUpdate[12] = true;
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logicPortType[13] = 1;
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logicPortPos[13] = "-15 -3 0";
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logicPortDir[13] = 3;
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logicPortUIName[13] = "Move Forward";
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logicPortCauseUpdate[13] = true;
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logicPortType[14] = 0;
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logicPortPos[14] = "15 3 0";
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@ -144,9 +152,12 @@ datablock fxDTSBrickData(LogicGate_RobotController_Data) {
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logicPortPos[21] = "-1 3 0";
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logicPortDir[21] = 1;
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logicPortUIName[21] = "Detect Brick";
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logicPortCauseUpdate[21] = true;
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};
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function LogicGate_RobotController_Data::LuaLogic_Callback(%this, %brick, %data) {
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talk("robot cb " @ %brick SPC %data);
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%robot = %brick.luaLogicRobot;
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if(!isObject(%robot)) { talk("brick " @ %brick @ " has no robot!"); return; }
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%pos = %robot.getPosition();
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@ -163,7 +174,7 @@ function LogicGate_RobotController_Data::LuaLogic_Callback(%this, %brick, %data)
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if(%first $= "R" || %first $= "D") { // remove / detect brick
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if(isObject(%tbrick)) {
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if(%first $= "D") {
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%field = "B" SPC
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%field = "B" @ 1 SPC
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%tbrick.getColorId() SPC
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%tbrick.getColorFxID() SPC
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%tbrick.getShapeFxId() SPC
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@ -174,6 +185,8 @@ function LogicGate_RobotController_Data::LuaLogic_Callback(%this, %brick, %data)
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} else if(%first $= "R") {
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%tbrick.schedule(0, delete);
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}
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} else {
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%output = %output @ "B 0 0 0 0 0 0 0\t";
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}
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} else if(%first $= "P") { // plant brick
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%nbrick = new fxDTSBrick() {
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@ -229,7 +242,7 @@ function LogicGate_RobotController_Data::createRobot(%this, %obj) {
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%obj.luaLogicRobot = %robot;
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lualogic_sendinput(%brick, 1, "P" @ %rpos);
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lualogic_sendinput(%obj, 1, "P" @ %rpos SPC %obj.getAngleId());
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}
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function LogicGate_RobotController_Data::onDeath(%this, %obj) {
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