robot debug

This commit is contained in:
Redo 2022-10-28 15:53:09 -06:00
parent d768193275
commit b463fd3dfe
5 changed files with 27 additions and 6 deletions

View File

@ -25,3 +25,4 @@ exec("./outputs/TextBrick2.cs");
exec("./special/EventGate.cs"); exec("./special/EventGate.cs");
exec("./special/rom.cs"); exec("./special/rom.cs");
exec("./special/robot.cs");

View File

@ -1,5 +1,6 @@
return function(gate) return function(gate)
print("robot init")
gate.brickcolor = 0 gate.brickcolor = 0
gate.brickcolorfx = 0 gate.brickcolorfx = 0
gate.brickshapefx = 0 gate.brickshapefx = 0

View File

@ -7,13 +7,16 @@ local function intToPort(gate, port, len, v)
end end
return function(gate, argv) return function(gate, argv)
print("robot input")
print(argv[1])
for word in argv[1]:gmatch("[^\t]+") do for word in argv[1]:gmatch("[^\t]+") do
local first, rest = word:sub(1, 1), word:sub(2, #word) local first, rest = word:sub(1, 1), word:sub(2, #word)
local vec = {} local vec = {}
for a in rest:gmatch("[^ ]+") do table.insert(vec, tonumber(a) or error("invalid number "..a)) end for a in rest:gmatch("[^ ]+") do table.insert(vec, tonumber(a) or error("invalid number "..a)) end
if first=="P" then -- set position if first=="P" then -- set position
assert(#vec==3, "invalid position given to robot: "..word) assert(#vec==4, "invalid position given to robot: "..word)
brick.robotpos = vec brick.robotpos = {vec[1], vec[2], vec[3]}
brick.robotdir = vec[4]
elseif first=="B" then -- detected brick info elseif first=="B" then -- detected brick info
assert(#vec==7, "invalid brick info given to robot: "..word) assert(#vec==7, "invalid brick info given to robot: "..word)
gate.brickexists = vec[1] gate.brickexists = vec[1]

View File

@ -16,6 +16,7 @@ local function rotateVector(vec, rot)
end end
return function(gate) return function(gate)
print("robot update")
if not gate.waiting then if not gate.waiting then
local action = "" local action = ""
if Gate.getportstate(gate, 7)~=0 then -- remove brick if Gate.getportstate(gate, 7)~=0 then -- remove brick
@ -56,6 +57,8 @@ return function(gate)
end end
if action~="" then if action~="" then
print("robot action")
print(action)
Gate.cb(gate, action:sub(1, #action-1)) Gate.cb(gate, action:sub(1, #action-1))
gate.waiting = true gate.waiting = true
end end

View File

@ -9,7 +9,7 @@ if(!isObject(LuaLogic_RobotBrickGroup)) {
} }
datablock StaticShapeData(LuaLogic_RobotShapeData) { datablock StaticShapeData(LuaLogic_RobotShapeData) {
shapeFile = "./cube.dts"; shapeFile = $LuaLogic::Path @ "bricks/special/cube.dts";
}; };
datablock fxDTSBrickData(LogicGate_RobotController_Data) { datablock fxDTSBrickData(LogicGate_RobotController_Data) {
@ -24,7 +24,7 @@ datablock fxDTSBrickData(LogicGate_RobotController_Data) {
isLogic = true; isLogic = true;
isLogicGate = true; isLogicGate = true;
isLogicInput = true; //isLogicInput = true;
logicInit = lualogic_readfile($LuaLogic::Path @ "bricks/special/robot-init.lua" ); logicInit = lualogic_readfile($LuaLogic::Path @ "bricks/special/robot-init.lua" );
logicUpdate = lualogic_readfile($LuaLogic::Path @ "bricks/special/robot-update.lua"); logicUpdate = lualogic_readfile($LuaLogic::Path @ "bricks/special/robot-update.lua");
@ -69,41 +69,49 @@ datablock fxDTSBrickData(LogicGate_RobotController_Data) {
logicPortPos[6] = "1 -3 0"; logicPortPos[6] = "1 -3 0";
logicPortDir[6] = 3; logicPortDir[6] = 3;
logicPortUIName[6] = "Destroy Brick"; logicPortUIName[6] = "Destroy Brick";
logicPortCauseUpdate[6] = true;
logicPortType[7] = 1; logicPortType[7] = 1;
logicPortPos[7] = "-1 -3 0"; logicPortPos[7] = "-1 -3 0";
logicPortDir[7] = 3; logicPortDir[7] = 3;
logicPortUIName[7] = "Plant Brick"; logicPortUIName[7] = "Plant Brick";
logicPortCauseUpdate[7] = true;
logicPortType[8] = 1; logicPortType[8] = 1;
logicPortPos[8] = "-5 -3 0"; logicPortPos[8] = "-5 -3 0";
logicPortDir[8] = 3; logicPortDir[8] = 3;
logicPortUIName[8] = "Move Down"; logicPortUIName[8] = "Move Down";
logicPortCauseUpdate[8] = true;
logicPortType[9] = 1; logicPortType[9] = 1;
logicPortPos[9] = "-7 -3 0"; logicPortPos[9] = "-7 -3 0";
logicPortDir[9] = 3; logicPortDir[9] = 3;
logicPortUIName[9] = "Move Up"; logicPortUIName[9] = "Move Up";
logicPortCauseUpdate[9] = true;
logicPortType[10] = 1; logicPortType[10] = 1;
logicPortPos[10] = "-9 -3 0"; logicPortPos[10] = "-9 -3 0";
logicPortDir[10] = 3; logicPortDir[10] = 3;
logicPortUIName[10] = "Move Right"; logicPortUIName[10] = "Move Right";
logicPortCauseUpdate[10] = true;
logicPortType[11] = 1; logicPortType[11] = 1;
logicPortPos[11] = "-11 -3 0"; logicPortPos[11] = "-11 -3 0";
logicPortDir[11] = 3; logicPortDir[11] = 3;
logicPortUIName[11] = "Move Left"; logicPortUIName[11] = "Move Left";
logicPortCauseUpdate[11] = true;
logicPortType[12] = 1; logicPortType[12] = 1;
logicPortPos[12] = "-13 -3 0"; logicPortPos[12] = "-13 -3 0";
logicPortDir[12] = 3; logicPortDir[12] = 3;
logicPortUIName[12] = "Move Backward"; logicPortUIName[12] = "Move Backward";
logicPortCauseUpdate[12] = true;
logicPortType[13] = 1; logicPortType[13] = 1;
logicPortPos[13] = "-15 -3 0"; logicPortPos[13] = "-15 -3 0";
logicPortDir[13] = 3; logicPortDir[13] = 3;
logicPortUIName[13] = "Move Forward"; logicPortUIName[13] = "Move Forward";
logicPortCauseUpdate[13] = true;
logicPortType[14] = 0; logicPortType[14] = 0;
logicPortPos[14] = "15 3 0"; logicPortPos[14] = "15 3 0";
@ -144,9 +152,12 @@ datablock fxDTSBrickData(LogicGate_RobotController_Data) {
logicPortPos[21] = "-1 3 0"; logicPortPos[21] = "-1 3 0";
logicPortDir[21] = 1; logicPortDir[21] = 1;
logicPortUIName[21] = "Detect Brick"; logicPortUIName[21] = "Detect Brick";
logicPortCauseUpdate[21] = true;
}; };
function LogicGate_RobotController_Data::LuaLogic_Callback(%this, %brick, %data) { function LogicGate_RobotController_Data::LuaLogic_Callback(%this, %brick, %data) {
talk("robot cb " @ %brick SPC %data);
%robot = %brick.luaLogicRobot; %robot = %brick.luaLogicRobot;
if(!isObject(%robot)) { talk("brick " @ %brick @ " has no robot!"); return; } if(!isObject(%robot)) { talk("brick " @ %brick @ " has no robot!"); return; }
%pos = %robot.getPosition(); %pos = %robot.getPosition();
@ -163,7 +174,7 @@ function LogicGate_RobotController_Data::LuaLogic_Callback(%this, %brick, %data)
if(%first $= "R" || %first $= "D") { // remove / detect brick if(%first $= "R" || %first $= "D") { // remove / detect brick
if(isObject(%tbrick)) { if(isObject(%tbrick)) {
if(%first $= "D") { if(%first $= "D") {
%field = "B" SPC %field = "B" @ 1 SPC
%tbrick.getColorId() SPC %tbrick.getColorId() SPC
%tbrick.getColorFxID() SPC %tbrick.getColorFxID() SPC
%tbrick.getShapeFxId() SPC %tbrick.getShapeFxId() SPC
@ -174,6 +185,8 @@ function LogicGate_RobotController_Data::LuaLogic_Callback(%this, %brick, %data)
} else if(%first $= "R") { } else if(%first $= "R") {
%tbrick.schedule(0, delete); %tbrick.schedule(0, delete);
} }
} else {
%output = %output @ "B 0 0 0 0 0 0 0\t";
} }
} else if(%first $= "P") { // plant brick } else if(%first $= "P") { // plant brick
%nbrick = new fxDTSBrick() { %nbrick = new fxDTSBrick() {
@ -229,7 +242,7 @@ function LogicGate_RobotController_Data::createRobot(%this, %obj) {
%obj.luaLogicRobot = %robot; %obj.luaLogicRobot = %robot;
lualogic_sendinput(%brick, 1, "P" @ %rpos); lualogic_sendinput(%obj, 1, "P" @ %rpos SPC %obj.getAngleId());
} }
function LogicGate_RobotController_Data::onDeath(%this, %obj) { function LogicGate_RobotController_Data::onDeath(%this, %obj) {