From d71d4c06c4e12126fb493c340a1cfae1513c667c Mon Sep 17 00:00:00 2001 From: Redo Date: Sun, 24 May 2020 12:41:38 -0500 Subject: [PATCH] updated readme to include tick multiplier --- readme.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/readme.txt b/readme.txt index b22e229..a086fd8 100644 --- a/readme.txt +++ b/readme.txt @@ -19,7 +19,8 @@ How to Use: Commands: /lt - Toggle the logic updates on or off - /lst (timeMS) - Set the logic tick time in milliseconds - This is the propagation delay through a single gate. If set to 0, it will run as fast as possible while still being deterministic. + /lst (timeMS) - Set the logic tick time in milliseconds - This is the propagation delay through a single gate. Minimum is 1 - to use higher tick rates, use the multiplier. + /lsm (multiplier) - Set the logic multiplier. This is how many logic ticks are executed per tick time. For example, for an LST of 5 ms, and an LSM of 30, the effective tick rate will be 6 kHz (1000/5 * 10) /ls - Force a logic tick when updates are disabled - useful for debugging circuits and observing timing /lfx - Toggle brick FX updates on or off - useful for reducing ghosting when operating large circuits /lfxt (timeMS) - Set the logic FX update time in milliseconds - this is how often the logic backend sends FX updates to the game. Increase to reduce ghosting, decrease for better visualization. Setting to 0 not recommended.