datablock fxDtsBrickData(LogicGate_Buffer3BitDown_Data){ brickFile = $LuaLogic::Path @ "bricks/gen/newbricks/Buffer 3 Bit Down.blb"; iconName = $LuaLogic::Path @ "bricks/gen/newicons/Buffer 3 Bit Down"; category = "Logic Bricks"; subCategory = "Bus"; uiName = "Buffer 3 Bit Down"; logicUIName = "Buffer 3 Bit Down"; logicUIDesc = ""; hasPrint = 1; printAspectRatio = "Logic"; logicBrickSize = "3 1 1"; orientationFix = 3; isLogic = true; isLogicGate = true; isLogicInput = false; logicInit = ""; logicInput = ""; logicUpdate = "return function(gate) " @ " if Gate.getportstate(gate, 7)~=0 then " @ " Gate.setportstate(gate, 4, Gate.getportstate(gate, 1)) " @ " Gate.setportstate(gate, 5, Gate.getportstate(gate, 2)) " @ " Gate.setportstate(gate, 6, Gate.getportstate(gate, 3)) " @ " else " @ " Gate.setportstate(gate, 4, 0) " @ " Gate.setportstate(gate, 5, 0) " @ " Gate.setportstate(gate, 6, 0) " @ " end " @ "end" ; logicGlobal = ""; numLogicPorts = 7; logicPortType[0] = 1; logicPortPos[0] = "2 0 0"; logicPortDir[0] = 4; logicPortUIName[0] = "In0"; logicPortType[1] = 1; logicPortPos[1] = "0 0 0"; logicPortDir[1] = 4; logicPortUIName[1] = "In1"; logicPortType[2] = 1; logicPortPos[2] = "-2 0 0"; logicPortDir[2] = 4; logicPortUIName[2] = "In2"; logicPortType[3] = 0; logicPortPos[3] = "2 0 0"; logicPortDir[3] = 5; logicPortUIName[3] = "Out0"; logicPortType[4] = 0; logicPortPos[4] = "0 0 0"; logicPortDir[4] = 5; logicPortUIName[4] = "Out1"; logicPortType[5] = 0; logicPortPos[5] = "-2 0 0"; logicPortDir[5] = 5; logicPortUIName[5] = "Out2"; logicPortType[6] = 1; logicPortPos[6] = "2 0 0"; logicPortDir[6] = 2; logicPortUIName[6] = "Clock"; logicPortCauseUpdate[6] = true; };