datablock fxDtsBrickData(LogicGate_Rom4x4x1_Data){ brickFile = $LuaLogic::Path @ "bricks/gen/newbricks/ROM 4x4.blb"; iconName = $LuaLogic::Path @ "bricks/gen/newicons/ROM 4x4"; category = "Logic Bricks"; subCategory = "ROM"; uiName = "ROM 4x4"; logicUIName = "ROM 4x4"; logicUIDesc = ""; hasPrint = 1; printAspectRatio = "Logic"; logicBrickSize = "4 4 1"; orientationFix = 3; isLogic = true; isLogicGate = true; isLogicInput = false; logicInit = "return function(gate) " @ " for i = 0, 15 do " @ " Gate.setcdata(gate, i, 0) " @ " end " @ "end" ; logicInput = "return function(gate, args) " @ " local data = args[1] " @ " for i = 1, #data do " @ " local c = data:sub(i, i) " @ " local v = (c==\"1\") and 1 or 0 " @ " Gate.setcdata(gate, i-1, v) " @ " end " @ " Gate.queue(gate, 0) " @ "end" ; logicUpdate = return function(gate) end; logicGlobal = ""; numLogicPorts = 6; isLogicRom = true; logicRomY = 4; logicRomZ = 1; logicRomX = 4; logicPortType[0] = 1; logicPortPos[0] = "3 -3 0"; logicPortDir[0] = 3; logicPortUIName[0] = "A0"; logicPortType[1] = 1; logicPortPos[1] = "1 -3 0"; logicPortDir[1] = 3; logicPortUIName[1] = "A1"; logicPortType[2] = 1; logicPortPos[2] = "-1 -3 0"; logicPortDir[2] = 3; logicPortUIName[2] = "A2"; logicPortType[3] = 1; logicPortPos[3] = "-3 -3 0"; logicPortDir[3] = 3; logicPortUIName[3] = "A3"; logicPortType[4] = 0; logicPortPos[4] = "3 3 0"; logicPortDir[4] = 1; logicPortUIName[4] = "O0"; logicPortType[5] = 1; logicPortPos[5] = "3 -3 0"; logicPortDir[5] = 2; logicPortUIName[5] = "Clock"; logicPortCauseUpdate[5] = true; };